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Booyaah

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Posts posted by Booyaah

  1. Sparse info on this feature went out in the Russian forums so we must share it with everyone. 

     

    We are working on the very big feature now which was taking 90% of the time for the devs and art team. The feature is in development in secret since October. 

     

    We have taught the engine to pull the land from our procedural map into battles.

     

    fSjPxJQ.png

    • Like 4
  2. Admin,

     

    In the heat of all the technical things, have you tried to line up any press related interview stuff?  From what I heard talking to the Infinity Battlescape devs during their KS, it's pretty hard to get any kind of media coverage nowadays by big name 'game journalism' sites unless you're from a major studio AAA studio.  

     

    What is the email address press can contact for more info?  

    Have you considered at least doing a copy/paste job of your main post here to your front page's blog?

    I assume some kind of bulk email reminder you will send out?

    I don't know what's been cooking with N7, but you guys really should have some kind of official EA trailer as well.

    • Like 2
  3. I would like it if the wind stayed static the first 15 minutes before it starts shifting.  Why?  You need time to close the distance with your opponent initially.  It just doesn't make for good gameplay balance if the wind shifts 90° in the first 10 minutes and all of a sudden one side is completely stuck downwind unable to move to their enemy before they can even close distance first.  I do however like the concept of the wind changing drastically later in the match because it can stop endless runners.

    • Like 1
  4. Organization was a joke because people wouldn't line up behind Ellis and Young and there were too many armchair admirals who have never been in a trafalgar before.  You really need a dedicated group who are all together who actually work together and have structure instead of opening it up to the masses who don't care.  That's the only way you can do what the admin wants.

     

    You mean like a custom lobby? :)

     

    http://forum.game-labs.net/index.php?/topic/7473-trafalgar-event-room-improvements/

     

    g6Jvipi.png

     

    If you really need video recording for a cinematic De Ruyter's YouTube already has A TON of cinematic film without any UI elements from every Trafalgar.

     

    https://www.youtube.com/user/brandonchat/videos

    • Like 3
  5. Do us a favor, reduce the timer for large battles from 3 hours to 1 hour so we can produce more footage for N8.  Remember we used to do 2x Trafs in a row back at Plymouth.  We wouldn't really be able get 20+ ppl together besides Saturday anyways, cause most ppl don't want to blow through 5 duras in one day heh.

  6. Purpose?  Weekly bragging rights I guess?  Good fleet practice against real opponents?  I would say if you like pvp, a 20v20 battle is some of the most fun you can have...yes the large battle events feel just like old school Sea Trials combat.  A chance to sink admin, brits, pirates, or capt bubbles is plenty of incentive for me.

     

    Also they changed the ROE recently so all members of the same nation get put on the same team instead of the teams being completely random.  Both sides are on Dutch TS, so the comms for the entire battle is pretty much already organized.  We've been doing this for ~6 months now I'd say...the event is pretty much on auto pilot now.

     

    Check out this thead: http://forum.game-labs.net/index.php?/topic/6036-arranged-weekend-trafalgars-anyone/page-20

     

    Anyways I'll stop pulling a Dana White on your recruiting thread, cya this weekend TF!

    • Like 1
  7. While I understand most of us are night owls, the Trafs are at 4 PM EDT...it's not THAT early :)  I could understand west coasters not being able to play at that time, but for east coasters it shouldn't be that hard to logon for just 1 hour.

     

    Btw we have a guy from New Zealand that sets hit alarm clock and gets up at 8 AM to do Traf.  Oh well, had some great fun doing the joint ops last week! 

    • Like 1
  8. if this thing hits 4x as much as one of those towers, these forts are gonna be hella scary even for a Santi maybe  :blink:

     

    Now if you can add a contiguous landmass, like a bay, throw in a few towers at the front of the bay's peninsula, maybe add a city backdrop in the background (like in that Tortuga concept art screen), then we'll have ourselves a nice realistic looking port battles.  Maybe for deep water port you add in a few snows and for shallow water a few lynxes.

     

    Oh yeah, and add a light house that lights up at night, that would be the icing on the cake.  I want me some night time storm port battles!

    • Like 2
  9. I LOVE the new wind changes, best part of patch 9 IMO.  Being able to go 4 knots vs 1 knot 15 degrees off the head wind is so much less annoying.  We already have time compression, this is just a natural tweak that needed to be made.  The only ppl I see complaining about the speed needing to be so punishing I never see playing in game, as much as ppl want this to be a full naval simulator this game isn't going for MS Flight Simulator or DCS type realism here...

     

    admin please keep this type of speed for OW, in combat instances, more realism is fine.

  10. Hey guys,

     

    I've marked (most) of the Regional Capitals and added the new Free Town and other ports.  Note regional and main capitals are the only ports where you can buy assault flags to do port battles.  As of right now the regional capitals are not capturable but the rumor is that will change next week.

     

    Lastly, while I might occasionally update the port ownership (once a week maybe) if uncontested parts of the map stay more or less static, but I will not be updating the port ownership on a daily basis.  You can use the in-game map for that.  The in-game map will update once per day after each night of server maintenance.

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