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Showing results for tags 'balance issues'.
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Destroyers are starting to become much more useful, in my opinion, than any other ship in the game. 99% of my deaths are from destroyers making a suicide run at my battle line and then just throwing hundreds of torpedoes at and sneaking away mostly unharmed. The issue lies in the fact that destroyers can close the distance without a scratch and then dump every torpedo ever created at my ships. This causes the lost of usually a battleship, a chunk of my cruisers, and all of my own destroyers who maneuvered to counter the hostile destroyers. Maybe it could be because Mostly I use all my secondaries on my capital ships to defend so it frees up the main guns to fire at larger targets who are easier to hit or cause damage to other battleships who can cause a world of pain when left unattended. Now, this has come up many times before, but it must be said that TARGET SIZE and TARGET SPEED penalties are way too punishing for larger capital ships thus destroyers having the ability to release the point blank range torpedo spreads. This has the effect of destroyers being the most efficient unit in tonnage sunk vs tonnage lost in the campaign. maybe secondaries need a larger accuracy buff to combat suicidal destroyers or accuracy penalties need to be cranked down a few notches. Also maneuverability is a key factor, sometimes it's straight up impossible to avoid as soon as I see torpedoes in the water. Am I the only one suffering from this? or have I just not found the key to countering destroyers effectively?