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Faction-based Economy


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Greetings,

 

After reading a bunch of threads about the economy and the place of factions in it (especially pirates), in threads like these:

http://forum.game-labs.net/index.php?/topic/7958-important-statement-for-new-players-choosing-pirates/

http://forum.game-labs.net/index.php?/topic/8168-pirates-should-only-gain-xp-from-pvp-kills/

 

I think I have a solution that would be satisfying to the players and differentiate the factions quite a bit. I believe this system would even be somewhat historically accurate.

 

Summary:

In general all faction types have different ways of gaining currency, while gaining ships has a very similar system to all factions. The idea is to give all factions their own Economy that fits their specific faction and empowers the feeling of belonging to this unique faction.

 

CURRENCY:

 

General:

All factions gain experience by combat. (Both destroying opponents as well as escaping)

 

Nations(Spain, Sweden, France etc.):

Players gain Currency by (In order of Quantity vs. Effort)

1. Completing their admiralty's orders (missions)

2. Participating in battles of their nation

3. Defeating Pirates

4. Trading

 

Neutral:

Players gain Currency by (In order of Quantity vs. Effort)

1. Trading / Fishing / Crafting

2. Doing Mercenary work (joining battles on Nation's side)

3. Privateering (missions)

4. Defeating Pirates

 

 

Pirates:

Players gain Currency by (In order of Quantity vs. Effort)

1. Privateering (missions)

2. Plundering (open world random target piracy)

3. Trading

 

SHIPS:

 

Ship Purchasing (ALL FACTIONS):

1. Smaller ships, classified as "Civilian" (Ships up to a point where its unlikely a civilian could own it)

- All players can purchase them

- Faction Reputation can limit Port slots

 

2. Larger ships, classified as "Warships" (Ships that only navies would own, very unlikely for individuals to be able to purchase or build)

- To purchase, player needs a Nations Reputation points/level (either any nation or specific)

- Nation players gain these by doing their Nations missions and battles, Neutrals and Pirates gain it by Privateering for a Nation

 

Ship Crafting (Nations; Sweden, Spain, France etc.):

- Players gain Dry Dock licenses by gaining Reputation in their Nation, players gain the right to craft a single ship per license using their Nations docks. Players may not craft ships outside of this, they may upgrade their current ships and craft upgrades.

 

Ship Crafting (Neutrals, Pirates)

- Neutrals may craft any ships classified as "civilian" without limitation.

- Neutrals may craft ships classified as "Warships" only with sufficient reputation from Neutral or the required Nation Reputation (see Ship Crafting Nations) and possibly on some ships, not at all.

- Pirates may not craft any ships, only upgrade their ships and craft upgrades

 

Ship Capture (Nations & Neutrals):

- Nations and Neutrals must choose whether to hand over the captured vessel to their Nations Admiralty or in the case of Neutrals, to their Trading Guild - Or to exchange the ship ownership to their Faction reputation.

- If the player does not have sufficient port slots (if they are implemented) the player can choose to sell one their current ships to make room or cancel the exchange

- Capturing the ship and handing it over to the Nation Admiralty or to the Traders Guild will reward the player with the ships value of Reputation points and Currency

 

Ship Capture (Pirates):

- Pirates can capture and hold any ship they wish and cannot trade in ships for their Faction Reputation, Pirates can however sell the ship normally

- Pirates too can(should) have port slot limitations based on their Faction Reputation

 

PRIVATEERING

 

Important part of my proposal is the Privateering and as such it deserves an explanation.

 

Neutral and Pirate factions do not have access to bigger/better warships on their own, the factions simply do not have/need facilities to construct them. As a general rule these factions did not have the need for such ships either.

 

However players no doubt do not want to be completely limited to their faction ships either, where Nation players naturally should have access to them if they have sufficient credentials.

 

In essence Privateering are missions. To start Privateering, the player needs to check the Nation factions if any of them are offering contracts (randomly open) and once they enter a Privateering contract they get a mission to sink or capture X amount of ships belonging to their current enemy Nation faction within the timelimit. If the player fails to sink or capture the desired amount of ships, the mission fails and they are blocked from that nations missions for a period of time. (they can still do other nations!)

 

While Privateering the player is considered the faction they are Privateering for and cannot be attacked by allied and/or neutral factions. (e.g. Pirate Privateering for Sweden is considered Sweden faction and can only be attacked by Sweden's enemy, France and Pirates)

 

While Privateering the player may only attack Pirates and the Factions enemies that the player is Privateering for. (e.g. Pirate Privateering for Sweden is considered Sweden faction and can only be attack Sweden's enemy, France and Pirates)

 

Player can end the Privateering contract at any time, failing the mission and returning the player to their own original faction and its rules of engagement.

 

Ships sunk while Privateering will yield the usual rewards but the player gains the Nation's reputation they are privateering for, rather than their own.

 

Completing the mission yields significant reputation and currency rewards.

 

 

This is my take on the economy, thank you for reading. Please leave a comment!

 

BR,

Growl

Edited by Growl
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I did some research on the subject matter and It appears the "Neutral" faction of Hanseanic League did build formidable warships, such as: Leopoldus Primus

 

And as such I adjusted the text in my OP. (Also I wish some of the Hanseanic League ships end in the game)

 

 

As for the Pirates, some warships were built specifically for Privateering, such as: Adventure Galley

However I have not found (with a reasonably fast searching) any records of warships being built by Pirates themselves. Rather they were built or modified for Privateering in Nations such as the ones in the game.

 

As such I stand by what I put on the text about Pirates and their ships.

 

BR,

Growl

Edited by Growl
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