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Showing results for tags 'new feature'.
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Hello! I would like a ingame option to change nation. What nation you chose when you are new to this game is a bit random, and there are many different reasons for changing nation. I can understand that that it should not be to easy. I often hear about players that change nation and I also have the honor of greeting some of them. The way nation changing works now is just a massive pain, and the fact that players do it is a scream for a ingame feature. After reading the Q&A answers from the devs I got a bit worried. It seams the devs want to make it even more difficult to change nation by linking rank and XP to our character. So when we delete our character we lose our rank. I'm against this because I think it would stop most players from ever considering changing nation. Suggestion: Reimplement the option to attack friendly ships and turn pirate, but add a royal pardon feature. Then the player is forced to betray his own nation first and join the pirates. The pardon feature could work by letting pirate players receive clan invites from other nation clans, so when the pirate accepts the clan invite he switches nation. These clan invites should come from clans with a minimum 25 players to avoid the use of alt. accounts with alt. clans. This way a player can prepare to switch nation by moving their ships and stuff into free ports and contacting another nation clan. Only thing that changes is the capital outpost and that former national outpost will be locked, because they are now enemy ports (you are pirate). They would still be accessible fro a trader with smuggler flag. I would also suggest that the player should lose 1 level of his rank when attacking a friendly ship and going pirate. Just to give some sort of serious penalty so it's not to attractive. I also think that if the player accepts a royal pardon, there needs to be a 30 day cool down on the ability to attack another friendly ship. A bonus for the devs would be that if a new player attacks a friendly ship by mistake (clicking away 2!? message boxed with massive warnings) this could now be sorted out without having to involve the devs. My last words in this wall of text is that I miss having the option of attacking friendly ships and turn pirate. Imo it was a interesting feature and having that choice gave the game a deeper and darker feeling of freedom. I also tried searching for a similar tread (Key word "nation switch"), but only found one about cooldown. So thats where I got the 30 day cooldown from. I'm not creative so most of this is ideas I have heard from players or read on the forum some where, I just pieced it together. Share your thoughts and ideas.
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Sporatische information zu diesem Feature wurden auf dem Russischen Forum geleakt also müssen wir es nun mit allen teilen. Wir arbeiten an etwas sehr großen welches 90% der Zeit der entwikler und dem Art team in anspruch genommen hat seit Oktober: Wir haben der Unity Engine begebracht landmassen von unseren procedualen Open world in die Schlachten zu übertragen. Wenn du ein Spieler im Kanal von Hispaniola angreifst wirst du in diesem Kanal kämpfen Wenn du ein Spieler in einem engen Passage angreifst (bei Bensalem) wirt diese im Gefecht vorhandensein Wenn ein Spieler jemanden nah an Land angreift während der Wind dorthin weht kann dieser nicht entkommen Hafenschlachten werden nun ebenfalls land haben was manche Häfen leicht zu erobern und andere zu uneinnehmbaren Festungen macht. Wenn du jemanden bei einem Geschützpunkt angreiftst würst du über dne verlauf der Schlacht under Permanenten Beschuss einer oder mehreren Landbatterien sein. Dies wird das Gameplay grundlegend verändern. Vielleicht ruiniert es das Spiel aber höhst warscheinlich eher weniger Dieses Feature is noch im internen teststadium und es gibt noch Spawnprobleme die beseitigtwerden müssen aber soweit fühlt es sich episch an. ETA unbekannt aber wir hoffen es gegen mitte Frühling zuveröffentlichen