• Content count

  • Joined

  • Last visited

Community Reputation

38 Excellent

About Bigjku

  • Rank
    Ordinary seaman
  1. Kind of addresssed the veterans issue elsewhere to you. Use them very selectively. Sounds like you are using far too many.
  2. As an aside I have come to find most of the time that three star brigades are more trouble than they are often worth, at least to me. Replacing the losses is so expensive. By carefully deciding when to buy veterans and when not to I have managed to have almost 100,000 men at two star status going into this battle as the Union (out of 140ish total). In the vast majority of situations I find having an army of good staying power with good weapons beats having a shock division or two of elite guys. Well handled my 2-stars will hang in there just fine against enemy elites and I have more flexibility to launch attacks with any unit in my army. I previeouly tried the shock division approach and while it worked I always felt a bit like the Germans at Stalingrad. I had a hard core of guys but elsewhere across the line it was asking a lot of the one star types to do much more than hold a defensive position. Advance against enemy infantry and artillery? Forget about it.
  3. All you can do is disband units and return them to the pool. Then they can re reassigned. If you want to do what you describe do the following in order. Transfer any high experience units you want to keep directly to the corps you are taking and swap out the lowest experienced units. Dump all your recruits BEFORE YOU DISBAND ANY EXISTING ONES into placeholder brigades so you have zero troops available. Disband your less experienced troops (but much better than raw recruits) and then fill up your ranks using the recruit setting and not the veteran one. This will distribute experienced troops you disbanded into the other brigades. Disband any placeholder brigades you need to to finish filling out ranks with raw recruits. That should maximize your experience distribution in your two corps.
  4. Thought you handled that battle pretty well. I don't ever storm the initial bridge is my major difference in approach. I simply bombard and try to stage a major fight coming downhill with the large part of the army. Then I try to slip Sherman and the other large brigade in behind and cut off retreat to the main victory point in phase 2. Your results seem pretty damn good though.
  5. I would say my biggest issue with it is that the AI appears to be trying to serve two masters when it is supposed to attack. It ends up sort of half attacking. I am not sure it's taking less losses in doing so. That being said one can tell it's trying to preserve itself which is a huge step forward.
  6. I missed the second VP by a few minutes on day 3 as the Union so I get why it happened but we had killed basically everyone by that point. Same thing often happens at Shilo. It's just a matter of walking to the victory points.
  7. This is probably a great point and might help the AI not hemorrhage so many troops. As the Union I just fought the CSA with less than 12,000 troops on day 3 of Chancellorsville and less than 3,000 ok the final day. Below a certain number of effectives one should probably just turn and run away.
  8. Ahh, I don't always notice my exact bars during battle and absent a replay system can't always sort it out. I do think condition should be progressively capped for long actions though. It often took armies a couple days to really get themselves moving again after tough actions.
  9. Here is how I think this should work. Morale and Condition should have caps to which they can recover based on losses. I would do it this way roughly. First 10% of losses have no impact. Then your peak moral and peak condition are reduced on a one for one basis on each percentage point of men lost after that. So if you lose 35% of your men in a unit moral won't go above 75% nor will condition. Everyone should recover at night subject to these restrictions.
  10. Hmm that would be surprising. I have seen new units show up in strange places in the past (lots of reports at Chickugama at one time) and the fame tends to drop union troops directly on some of my lines at Stone's River. But I haven't ever seen a unit in contact vanish and reappear elsewhere like that. I fully believe you, just seems like an odd thing to program in at all. Once on the field units tend to stay where they were except when everyone is reset at an end of day type situation.
  11. I thought that but there were probably 2 divisions in front of the guns and another back a bit from them. I was very cautious to cover them while I cleared Stuart out of the forest to the far south end of things. It was a strange attack. Had zero chance of success. Would have made more sense to send them after the one division I had slaughtering cavalry to the south.
  12. I have seen the AI attack at some strange times. They marched right off the hills at Fredericksburg into a mass of troops and guns as u was preparing to go up. Was very strange.
  13. They aren't teleporting. They are generally passing through the middle of your forces after the first two phases. Or getting around the left side of the map. Units disappear quickly if not firing in the thick trees. The most important phase with the Union is when the phases come together to make some sort of connection between your lines as quickly as possible.
  14. Give serious consideration to filling out your first and second corps with troops and weapons from your fourth. It shows up very late in this battle.
  15. You also might consider tearing down your 4th corps to boost numbers on the other 3 depending on what's in there. Generally there are few battles where you can take a 4th corps and it almost always is a late reinforcement. Someone can correct me if I am wrong but I don't think any battle requires a 4th corps unless maybe Richmond does...