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AI need to be much more aggressive in campaign missions


Ouchtime

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I think the AI need to be much more aggressive at the start of battle. As it is now you quite often chase "smoke spotted" for 30 min ingame and then get end battle.

The AI should NEVER run from anything that have not been SPOTTED at least once in the battle.

We are talking about warship squadrons at a time of war here. If a navy run for home as soon as they see some smoke they have lost the war.
Yes, I know that there are times where navy ships try to avoid contact but those times would not result in a battle and is not something that should be played out on the tactical map.

So, here is how I would like the AI to behave in "Battle" missions:

1. Close with the enemy, or if there are scouting elements available send them.
2. If the enemy forces that ARE SPOTTED are judged to be to powerful then withdraw. You should be able to bait the enemy with a lighter force to draw the enemy to the big hitters of your fleet.
 

Convoy:

Attackers use "Battle" AI
Defenders use "Battle" AI on the escorts and withdraw the transports.

 

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