Littorio Posted December 6, 2021 Share Posted December 6, 2021 (edited) Correct me if I am badly mistaken, but I feel that 3-4" early is a good minimum for CLs, and 5-8" for CAs (belt that is)? What kind of fore and aft schemes do you use? Conning Tower? What kind of guns do you try and proof against and at what ranges? Edited December 6, 2021 by Littorio Link to comment Share on other sites More sharing options...
catloverjerrygarcia Posted December 12, 2021 Share Posted December 12, 2021 I'm just starting to learn the game so don't have any standard practices yet formed. But I'll try to remember to come back to this when I do form some, if they don't radically change the way things are currently working soon. 1 Link to comment Share on other sites More sharing options...
Candle_86 Posted January 30, 2022 Share Posted January 30, 2022 (edited) depends, coal helps with floatability and armor, and works like it did for protected cruisers, i usually build mine with just .1 or .2 splinter protection for early light cruisers (Protected Cruisers) Edited January 30, 2022 by Candle_86 Link to comment Share on other sites More sharing options...
AurumCorvus Posted January 31, 2022 Share Posted January 31, 2022 As a baseline and using my main gun, I try to armor from 0.5% accuracy to whatever I consider "close" for that era and gun. For really early, it might be down to 1000, while late game cruisers might be to 7500. Early-game I'll match CT to belt, late-game to deck. After I finish designing the ship, then I'll throw the extra armor usually on the belt for cruisers. Link to comment Share on other sites More sharing options...
Littorio Posted February 3, 2022 Author Share Posted February 3, 2022 On 1/30/2022 at 6:32 PM, Candle_86 said: depends, coal helps with floatability and armor, and works like it did for protected cruisers, i usually build mine with just .1 or .2 splinter protection for early light cruisers (Protected Cruisers) Yes I am aware of coal's effect in reality, but I have never managed to see how this is quantified in game. On 1/30/2022 at 7:27 PM, AurumCorvus said: As a baseline and using my main gun, I try to armor from 0.5% accuracy to whatever I consider "close" for that era and gun. For really early, it might be down to 1000, while late game cruisers might be to 7500. Early-game I'll match CT to belt, late-game to deck. After I finish designing the ship, then I'll throw the extra armor usually on the belt for cruisers. Thanks for the info. Link to comment Share on other sites More sharing options...
Candle_86 Posted February 3, 2022 Share Posted February 3, 2022 22 hours ago, Littorio said: Yes I am aware of coal's effect in reality, but I have never managed to see how this is quantified in game. Thanks for the info. I have, tech up boilers and get to oil I but build Light Cruiser 2 but armor it just like you do with coal, you will notice it sinks alot easier, and it takes damage alot easier. 1 Link to comment Share on other sites More sharing options...
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