Jump to content
Game-Labs Forum

100% Player controlled economy


Recommended Posts


Not serious, but I would like to see players control the commodities instead of drops and automatic port buying. Players make commodities. Population in towns is tapped for labor hours. Towns grow or suffer emmigration based on commodity availibility. Towns consume commodities based on pop and supply/demand curve.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...