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Crew Management Suggestions


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These are a few suggestions I posted over in the patch notes section. What do you all think?

1. Create a mechanism for KIA and WIA. Unless your ship sank, which could result in a loss of all hands, there is a fairly uniform ratio between KIA and WIA. Would it be possible to implement this, instead of simply having all casualties being KIA?

2. If yes to the above, would it be possible to have a hospital as a building at an outpost? It could heal your WIA over a given time, as opposed to simply hiring a whole new crew. Maybe it would be possible to tie crew proficiency to this as well - if you heal an experienced crewmembers,rather than hire green crewmembers, your crew will perform better.

3. Would it be possible to have a building dedicated to crew recruitment? Call it a "training center" or something like that. Along the same lines, how about an officer trait like "charismatic leader" that would give a bonus when recruiting?

4. Should pirates get a automatic bonus in recruiting crew? As irregular forces motivated by profit among other factors, pirates didn't exactly follow traditional rules of recruitment. Could this be reflected by giving pirates some kind of bonus in recruiting crews? Also, should pirates be able to recruit from captured crews?

5. Historically, if you surrendered, you were taken prisoner. You would then be paroled, possibly through a prisoner exchange. If your enemy surrenders, should there be a gold bonus representing the benefits from prisoner exchanges?

6. If you surrender to a pirate and you have crewmembers that don't join them, should you have to pay a ransom to get those crewmembers back? That seems like it would be a good unique benefit to pirates that would have at least some basis in reality.

What do you all think? I'm relatively new and not overly familiar with the history of patches, so apologies if some of this has already been implemented.

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