Diodo Posted June 1, 2016 Share Posted June 1, 2016 (edited) Since we now start with guns unloaded, such thing that i don't understand, shouldn't the escape timer be longer at the beginning of the battle? Maybe introduce a minimum battle time, this will eliminate "counter tag" too. Edited June 1, 2016 by Diodo Link to comment Share on other sites More sharing options...
Jack Frost Posted June 1, 2016 Share Posted June 1, 2016 How will a minimum battle time eliminate counter-tags? People will still do it to get start the battle in a position of their choosing. Link to comment Share on other sites More sharing options...
Diodo Posted June 1, 2016 Author Share Posted June 1, 2016 How will a minimum battle time eliminate counter-tags? People will still do it to get start the battle in a position of their choosing. I mean defensive counter tags eg by traders. You can do that...but in the meantime that the battle goes over you risk to be reached by other ships by the time you get out of battle. Now you get out in 2 minutes and gain invulnerability after that, so nothing to lose, but if you have eg. 10' of minimum time, in those 10' the pursuer may not catch you, but by the time you get out of battle you might find yourself surrounded or chased by a faster ship. Link to comment Share on other sites More sharing options...
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