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MalakithSkadi

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Posts posted by MalakithSkadi

  1. No, it's not. Shadowplay runs on my 3.5 year old computer and I can on a whim record the last five minutes.

     

    I fully agree on point 3, but then again we have players who are not interested in testing this game, but only want to win and play accordingly. Apparently he's one of these guys. The moment you charge full price you can't expect everyone who joins to be a fully committed alpha tester.

    Just because it CAN run doesn't mean it should be the requirement for dealing with issues.

    No other games developer (Early access or not) requires you to install and configure 3rd party software for the purpose of bug reporting with immediate dismissal of the issue if you don't.

  2. Some lovely issues of the whole system raised here...

     

    1. How do you screenshot someone "Vanishing", Exhibit A: Open Ocean screenshot of nothing, there was someone here a second ago honest guvnor! An F11 to give the time and co-ordinates for admin to track down yes, but how can you expect any form screenshot to stand up to your requirements for tribunal?

    2. Expectation that everyone will run recording software 24/7 on the vague assumption they will run into a bug is entirely unrealistic

    3. Herminator's "oh I just teleported half way across the map without knowing how, but didn't realise it was a bug I should be reporting" is a terrible excuse. Anything happening that is unusual should very obviously be reported with as best description of what happened and what you were doing at the time as you can manage. Especially coming from someone who is supposed to be a significant figure in a faction and should know better. Day 1 newbie could be forgiven, someone with your game time and forum activity is more than aware of the system.

    4. Lots of other people going "oh yea I did that sometimes as well", hopefully you all put a report in at the time as well... I think my money would be safe saying some did not.

    • Like 4
  3. The new crew system already works like that as far as I know... If you only use the same side all the time, that side has full crew reloading it. If you use both side, you'll notice that both sides reload slower as your crew is split, you even have entire decks stop reloading sometimes... Overall with a full crew, the default crew assignment to gunnery is too high for just one side, but too low to do both sides. When you look at the numbers on the button you see how much crew you have and how many are required to reload ALL guns simultaneously. On my 3rd rate for example, that number is something like 714 from memory and I only have 484 guys assigned to guns by default?

     

    This means that if I fire a full broadside, about 350 guys are reloading that side... but when I fire ALL guns, I'll only have 240ish guys on each side, slowing my reload by that much.

     

    So basically. nobody is picking their nose, unless there is just no place for them to be... Lets say it takes 8 guys to reload a gun... Putting 20 on it won't help, they'll just be in the way.

     

    Except for where I have greater than 50% of the gunnery number, only fire one side and all the cannons DONT reload at the same time. I get like 8/14 then the last 6 trickle in one after the other I assume as men are "freed up" from the earlier cannon to push them across the finish line.

     

    This implies to me a portion of the crew remains on the non-used side kind of like the following (numbers from thin air):

    Each cannon has 3 permanent crew to man it at all times, then 3 extra who are deployed when it needs reloading. So even though I have over 50% of the gunnery number and only fire one side a portion of those men are "Locked" to the side that isn't used.

  4. Exactly. Disabling a deck with the F-keys should halt reload and reassign the crew to the opposite battery.

     

    I knew I was forgetting something. As mentioned, disabling the guns does NOT reassign the crew, that is another alternative but not really a preferable one in my opinion as you sometimes want to disable them just to fire by deck and having that cause crew to run off would be less than ideal.

  5. Then can we at least split the "sides" of the ship from the perspective of the crew distribution?

     

    I fail to see why when in a 1v1 fight half of my assigned gunners would sit on the opposite side of the ship to the enemy watching their mates fail to reload quick enough because not a single vessel has enough crew to fully fill "Gunnery" whilst still being able to remotely control the sails.

     

    Example: I disable Gunnery - Port and enable Gunnery - Starboard, all the Starboard guns now run at max efficiency and the Port guns do nothing as the crew that would currently sit on the Port side are instead helping out on Starboard / Sailing if the limit is reached.

     

     

    A variation on the theme is a "Skeleton crew" mode.

    Example: Gunnery and Sailing are active.

    Under the current mode you end up splitting between the two and doing neither properly.

    Put Sailing in "Skeleton" you get a minimum amount of men in there such that it is functional but terribly slow and everyone else goes to Gunnery.

    • Like 1
  6. 25v25 is likely there for technical reasons so lets ignore thoughts of upping that for a moment.

     

    The BR limit idea is the interesting component and bear in mind that current BR ratings for ships could easily be tweaked to balance it out differently.

    What I would like to see is any system that makes using more ship types "viable", currently deep water battles are 3rd Rate and above, if you aren't in those you are a "liability". (This may even experience creep upwards as numbers of larger vessels increase)

     

    Given that Snow/Navy brig is the top end of the Shallow port this renders a huge amount of ship types (including ones that could potentially be added as new ships) pretty much useless with respect to port fights. All those ship types became is a grind buffer to prevent people taking part in the "end game" while they run missions and attack open world fleets desperately trying to reach Flag Captain / Equivalent.

     

    At the same time the "big guys" don't want to have their fun toys shelved so there needs to be some variety to all this. Perhaps make it so Region capitals have a higher BR port fight that the surrounding ports, implying the increased effort a nation would expend in trying to gain their control, you effectively insert an extra tier of port battle.

    Alternatively the Admin seemed to be putting forward the idea of "development" level per specific port, depending on how well players delivered what it needed etc. Have it so more developed ports get larger BR fights.

     

    It would let more people get involved in the Port battle side of the game as well as many extra layers of strategy to the mix.

  7. Wow make a mountain out of a mole hill much.

    If you can't find a clan that will trade you a ship to get you mission running in return for joining them (even temporarily) then you really need to work on your people skills.

    High ranks can waltz in anywhere as 3rd rates are free candy on the high seas and having a Deep port battle capable captain is an asset to any clan.

    Lower ranks should be able to sponge off the generosity of grinding crafters or people who help them capture one outside the nation capital.

     

    "they realized that their whole strategy needs to be re-directed and they wish to start fresh"

    Is utter garbage, you don't place points in anything that "locks" you into the "bad" build, you don't even keep the same name if you don't want to so bad reputation can't follow you either. Get some people skills and play your MMO game instead of solo sailing simulator 2016.

    • Like 1
  8. The common exploit allowed players to grind money or rank faster than should be possible and their punishment was to reset their accounts. This exploit did neither for the player. I think the punishment format should be followed or delete it from the rules thread.

     

    My interpretation of this is that because it wasn't for "personal" gain then he should be treated more lightly?

     

    If that is the case I wholeheartedly disagree. Damage farming was an exploit for personal gain which on an individual case level has minimal impact on everyone else. This was a pre-meditated and organised attempt to completely deprive an entire nation of the ability to attack a port for that day. Whilst he personally didn't gain much from it the impact of the action was far further reaching into the playerbase. But ultimately it is arguing semantics, the dev's likely have what they want by now.

     

    The utterly ridiculous thing about this entire ordeal is how much worse it could have been if some minor amount of intelligence had been used, sail it near the port then "oh no I got grabbed by the Spanish", for all bodies of proof it would have looked like an intentional attempt to deliver the flag went wrong and whilst some may have been suspicious it likely would have drifted past unnoticed.

  9. "HeyHey" should be banned, it is clearly an alt account for the sole purpose of mechanic abuse.

    His main account should be reset, he could have reported the idea and didn't. This punishment is then in line with the previous issue that got raised of mechanic abuse (XP farming).

     

    "Neverdie" is also a midshipman and clearly a setup account which should also be banned.

    He may have given the money but he clearly got it from somewhere else. Trace that line down, as more people are clearly involved.

     

     

    More importantly a fix needs to be developed to counter this. Personally I think the entire flag system is flawed but I appreciate that is a big ask for a quick fix. Place a rank limit on the flag purchase (>Lt Commander for Deep Ports as thats when you can full crew the smallest ship that can get in them) would be a quick and dirty but not particularly long term solution that resolves this for now.

    • Like 9
  10. "You attacked first" *No you attacked first*

     

    Seriously it is getting boring now. Either come to the table without looking at the past and decide a path forward or just get on with shooting at each other already.

     

    Oh and when you do come to negotiate, don't try and carry out an attack in the middle of the meeting... doesn't really give your "we are united and speak with one voice, we come to discuss peace" speech any credibility.

    • Like 1
  11. I came here simply to troll Francis though :(

    All kidding a side, the simplest fix is, once you buy a flag you should be booted from Port immediately, and then can not go back into a port without dropping the flag.

    This should already be in place imo.

     

    They could still sail miles in the wrong direction and do multiple other things to interrupt the flow of things. The only faction that would be able to do anything about the exploit under your suggested system is the Pirates as they could attack their own carrier.

  12. Sensible solution: Ignore everything that has gone before, start with what the situation is now. Come to a compromise that neither side is happy with but furthers both factions agendas as a whole and go from there.

     

    What will actually happen: Mindless rants, endless dragging up of Chinese whisper versions of events and rampant real world nationalistic bullshit.

     

     

    Either everyone calms the hell down and comes to the table or you may as well just stop posting all this repetitive crap and get on with shooting each other already. 

    My money is on number 2 given that even if the "leaders" attempt the first one someone somewhere always has to piss in the cornflakes.

    • Like 3
  13. Suck it up or get your idiot clanmates to stop scamming.

     

    Got some evidence to prove they haven't? Given two of them are not longer even with us and nobody has had a single complaint for any reason against the remaining one for weeks I am yet to be proven otherwise.

     

    All I see is ongoing idealogical rants from the likes of Ratline throwing accusations around with no evidence, the answer to which is apparently it isn't his job yet I am supposed to be both omnipotent and omnipresent.

    If you want to complain, prove the problem and it will be resolved. Otherwise it is just ranting for the sake of feeling superior.

  14. You have nailed your colours to the mast. If the first two scammer traders remain in the TRR clan then it is of course your prerogative.

     

    TRR clan members should therefore not unreasonably expect to be treated with suspicion / tarred with the same brush by the wider community in the light of your decision.

     

    Good luck with your clan.

     

    If that's the childish way of looking at the world you (or others) wish to run with then by all means be my guest.

     

    All trades I carry out swap the completed ship for the resources at the time of trade thereby actually using the safeguards in place within the game to begin with. If the crafter in question doesn't have sufficient stockpile to work in that way you should be questioning if they are worth dealing with to begin with.

  15.  Bounty systems might alleviate this in the future somewhat. 

     

    As much as it sounds like a nice feature you really have to go some to get it to work without being abused. What is to stop you just getting a friend in another clan to kill you for the bounty then split the proceeds.

     

    You end up with some complex system like Eve where the amount given in bounty is tied to the cost of the ship which I suspect is more development time and test than you would wish to spend on such a system for the moment.

  16. After the first incident they were spoken to, as was the entire clan, that further attempts at scamming would be dealt with swiftly.

    Unless you have further proof of it occurring since that initial warning was given out no further action will be taken against them.

     

    The affected parties haven't attempted to contact me or them for restitution and I refuse to operate a first strike and out policy on topics that are essentially "new" issues (hence the first two are still in clan).

     

    Also for the love of god, it isn't "Injuring Mother" at least read the evidence if you are going to jump on a hate bandwagon.

  17. Agreed. Lt Dean and Injuring Thunder are associated with the TRR clan. Their scamming activities are implicitly associated with this clan unless the clan distances themselves from the scurvy barnacle sucking scammers. Until the TRR clan delivers a statement about these members, then it is a fair response for all users to be wary of all players within the TRR group.

    The fact LtDean isn't in the clan any more should be obvious enough as to how it got responded to.

  18. Send it to the tribunal, the devs have stated pretty clearly that this isn't Eve and they wont tolerate things like this.

     

    Dev's already said it isn't a tribunal issue. 

     

    Henry d'Esterre Darby

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    Posted 01 March 2016 - 03:10 PM

    Thank you.  Currently, there are no rules against this activity, and attempting to enforce any rules would be far too draining on resources.

     

    The official word at this time is that players should be careful who they are doing business with, and only give materials/money up front to those they trust completely.  There might be a feature or two in the future that will help to punish this kind of behavior, however, this is not possible currently.

     

    Scamming in this matter, while frowned upon, is not a tribunal offense.  Caveat emptor.

     

    Case dismissed.

  19. http://forum.game-labs.net/index.php?/topic/11362-thieves-in-nation/

     

    They already gave their response on the topic regarding tribunals.

     


    Henry d'Esterre Darby

    Admiralty Herald

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    • LocationHMS Spencer, Off Gibraltar

    Posted 01 March 2016 - 03:10 PM

    Thank you.  Currently, there are no rules against this activity, and attempting to enforce any rules would be far too draining on resources.

     

    The official word at this time is that players should be careful who they are doing business with, and only give materials/money up front to those they trust completely.  There might be a feature or two in the future that will help to punish this kind of behavior, however, this is not possible currently.

     

    Scamming in this matter, while frowned upon, is not a tribunal offense.  Caveat emptor.

     

    Case dismissed.

  20. I always loved the PotBS mechanic of having to cause chaos at the port before the port battle happened for the simple reason it drew people to the area to make content. This suggestion seems like a nice twist on that general idea.

     

    Currently port battles are pretty much the preserve of the big ships (excluding shallows of course), if you are stuck below the "meta" you get relegated to screening.

    Sometimes Screening does get interesting, sometimes it really doesn't as you sit around and nothing comes (usually depending on how far the port is from the general population of the defenders / if they have more important ports to defend at the time).

    Any idea that draws out the process a little from the super fast flag run and having to float around outside vulnerable ports on the off chance an attack is coming in it's window is a good one in my opinion.

     

    Whilst someone in the thread was complaining "PvPers don't want to do PvE crap to attack a port", you could easily make it so player ships sunk of the defending nationality count towards the general "progression" to port battle. Equally the defenders want to protect the supply ships from attacking players. It promotes Open World PvP on multiple scales, you get the big organised fleets diving in on each other to try and clear the waters and also around the fringes are likely to find smaller battles for lower level guys as well as trying to hunt the traders themselves.

    Hell it might even encourage the Pirates (or other nations) to come over just to mess with the two in conflict and get some PvP action.

     

    Currently very few individual ports actually have any significance beyond painting the map your colour and are a way to get PvP content, why not flesh it out so that lasts a bit longer and gets more people involved. 

    • Like 1
  21. Why is the trader in this mystical situation of yours just sat around outside, not going anywhere, not doing anything. Especially after his protection force leaves a known hostile area.

    If as I suspect, the trader wasn't sitting around doing nothing then please explain how on earth it can be "harassment".

     

    Want the solution? YOU all jump in port, do the exact same thing. Make sure you get back inside before you become visible they will never know you are there. Then when they attract your magically AFK trader friend you can all bundle into the battle. In fact just to flip it even further in your favour, your trader friend can call AI reinforcements before you join to match the BR rating of the pirates, then you pile in on top to fully swing it in your favour.

     

    Now who has the more broken mechanic?

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