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Aggressive_Kunst

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Posts posted by Aggressive_Kunst

  1. Dear Nick,

     

    the game is just wonderful just like it is. Even the AI is challenging...

    Main prob remains...

    You cant keep a MP community together with 1vs1 battles only.

     

    I see them coming, I see them leaving :(    Just a very very veryyy small amount of permanent players)

     

    regards

    Martin

     

     

     

  2. Really all pleased with latest patch ?

    Indeed we had a lot of worse balancing before. But I think we also had better balancing before.

     

    I dont play the game very often anymore course iam veryveryvery unhappy with the current balancing.

    Another example of today...

    Pauls(1200) charged Davis(1700) from HerrsRidge....

     

    I had to reorder whole Heth Division to Herr Ridge. Enemy decided to attack my line at Herr Ridge with Meredith(800) and Cutler(1200) and...

    surprise, he really drove me back.

    http://images.akamai.steamusercontent.com/ugc/446207189568770138/EEC232F001B583CEF40CBD35BB97154FF05AD900/

     

    I had Archers, Brockens, Davis and Pettys...

    Davis and Brocken even stood on higher terrain in the woods!!!

    All well rested til point of attack.

     

    Now you really expect me to attack their lines ???

  3. Hi friends,

     

    game became ridiculous!.

     

    Regardless which side I choose, the outcome is almost always the same.

     

    Winner: union

     

    Looks like low skilled played cried enough to reinforce union so hard, that high skilled players are now undeafeatable with union.

    What is advantage of  Rebels ?

    Close combat ??? Maybe it was, but it isnt anymore.

    3 Star Union regiments meanwhile work like machine guns and good god they are fightingmachines in close combat.

    Pettigrew and Archer cant charge Meredith out of the woods.

    I attacked McPhersons, defended by Meredith and Bucktail today with complete Penders Div, Pettigrew and Archer...

    And I failed^^.

     

    Atm I would rather agree to a completely even setup instead of giving sides an advantage.

    It isnt fun anymore.

    The option is: take union or lose.

     

     

    P.S.:

    If someone is interested to play good old Sid Meiers Gettysburgh, just send me a pm. Ty

    • Like 1
  4. Hi Lumpy,

     

    It would be very good that we added it in the future but as it seems it is not going to happen, at least for Ultimate General: Gettysburg.

    The reason is other development priorities.

    shot through the heart ! I really expected that feature coming somewhere in the future. Especially because we have a prob with long time motivation. As fast as we gain new members we lose other ones. Really rare that u meet more than 14-15 players in the lobby. While the US is sleeping I even find myself almost alone in the lobby.

  5. update 04/16/2014

     

    Hi guys,

     

    I recognized something new you might dont know....

     

     

     

    http://cloud-4.steamusercontent.com/ugc/39746859827518096/78CD562759FBAE2FD58A104D15D25AD655D59488/

     

     

     

    The Prob is not that they are not fighting anymore, the prob is that I can still see a routed unit. Meanwhile I withdrew Pettigrew.

    As you can see union player wasnt able to see or command biddle.

    So it isnt that huge prob anymore if you recognize on time that it is just a ghost regiment. At least 4 gameplay.

     

     

    regards

     

     

     

  6. I have to submit, iam not pleased with reinforcement as well. There are a bunch of scenarios where you can get advantages if you know where reinforcments are arriving.

    I.e.: 1st day scenarios most of the time theres only arriving dead artillery at breams hill. Dont count on Andersons Division if you play me in battle of Devils Den, Iam already waiting in McMillan woods taking out Perry directly. In chance to change history you can take out union cav within minutes and so on and so on.

     

    Sometimes it feels a little bit unfair using the knowledge but I suffer as well if Iam playing the "wrong" side. :D

     

    I would really love larger maps where the reinforcments needs longer to walk in and you cant afford to place units on the edges to wait for the arrival of enemy reinforcments.

  7. Well, iam refering to the historical happenings.

    All positions but culps, cemitary and the roundtops had no strategical importance in the end. Which theoretically means all worth nothing.

    Of course the armies weren t fighting for vp but for position.

  8. I think its difficult to adjust balance, if you change unit quality here (only option because it should be historically accurate), you change the balance of all 1.day scenarios.

     

    I guess best way would be to change vp amounts.

    Maybe cancel oak hill, decrease Herr Ridge, Lutheran Seminary, rise culps hill or cemetary hill or similar.

     

    Historically all vps but culps and cemetary were worth 0p ;)

  9. What the hell you are talking about ???

    Its Night attack ! No Cemetary Hill VP.

    Benners Hill, Culps Hill and Wolfs Hill and Rebs already occopy them and a good genaeral wont come down one fcking step except union is already exhausted and can be driven from the field.

     

    Still havent found a winning strategy...

     

    just like in"chance 2 change history" u need stupid or unexperienced Rebel General 2 win.

  10. Nice idea, but Iam far far away from having the smallest glue how to win it with unions.

     

    Dont write it, writing is easy. Just show me a succesful attack on the battlefield.

     

     

    Steam-ID: Aggressive_Kunst

     

     

     

    • Like 1
  11. Hello guys,

     

    I suggest to enlarge all maps by  a huge factor. If the map now contains units which dont participate in scenario switch them to inactive unmovable reserve units just like it was in Sid Meiers Gettysburg. Reinforcment can be just activated instead of moving on the field.

    Its really unpleasant reinforcements can be directly attacked while moving in, not mentioning the annoying edgebug.

     

    More place to maneuver, fewer chance to fight on the edges.

     

     

     

  12. Well, they made a nice scenario here for hardcoreplayers. The scenario includes a lot of time for checking positions and shifting around. It includes boring times troops need to recover for next assault. Chasing Heth and Pender around the map the whole time wont work against organized union defenses.

    Since last patch we have a really nice balance, favouring the union a little bit. We dont need another step towards stronger union. A lot of Rebs already changed sides favouring union now. We can not afford losing even more Generals :S

     

    But by the way...

     

    Can we have additonally have the old scenario "chance to change history" back ?

    It was like I like it...

    Short, intensive, bloody :P

     

    ...and not really favouring union.

  13. Are you pleased with the new patch ???

     

    Well, at least I am. :)

     

    Good work guys but no time to make a break. Still a lot of things to do.

    If you want to keep a community together we still need improved MP otions. A lot of them.

    As you can see, all gold oldies profitate from its MP-gaming (Ages of mythology, SM Gettysburg, Worms, Counterstrike etc)

    You made succesful attack to a really difficult thing but I like it.

    Unfortunately it made a lot of hardcore rebels to unions, because defending is much easier now.

    Finding an opponent will almost always result in playing rebel.

    Havent found a game looking for union player since last patch xD

     

     

    nevertheless, iam happyy with the new patch :)

     

    regards

    aa

     

     

     

     

     

    • Like 3
  14. ...and they fought and fought and fought...

    ...and if they havent died they all fought happily ever after.

    Actually they are just dancing, hours of close combat without losses on both sides.

     

    Obviously there was something done about this matter but not solved pleasant.

     

    regards

    aa

     

     

    http://steamcommunity.com/sharedfiles/filedetails/?id=408910879

    http://steamcommunity.com/sharedfiles/filedetails/?id=408910909

    http://steamcommunity.com/sharedfiles/filedetails/?id=408910952

     

     

    Unfortunately my wish of adding clips for units on the edge wasnt implemented, so you cant see that there are a bunch of union regiments.

     

     

     

     

     

    • Like 1
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