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Hussar

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Posts posted by Hussar

  1. I would like to see ships crafted with a name (not given by player but generated)  which leads to a random chance of crafting a famous 'named ship' but only one can be persistent in the world at any one time

     

    e.g. player crafts a Leda class frigate and by chance gets the Trincomalee (maybe give a small buff/paint etc to set them apart from the not so famous sister ships)

     

     

    I'm sure the community could give a list of appropriate names for the database, in their native language, to give to the majority of the crafted vessels but only one of each famous ships

    • Like 1
  2. Except for the fact that if you havent been lucky enough or prayed hard enough to RNGesus and got certain mods from bottles, you absolutely will NOT win this tournament.  I'm fine with losing, as I do my fair share, but I'd like a TOURNAMENT based on skill, not luck.

     

     

    Again, I appreciate the effort, and hope we get some clarity on making it awesome!

     

     

    what are this autowin modules you speak of?

  3. my suggestions for this title 

     

    Make server one full hardcore

     

    1, All ships one Dura (makes all crafted ships usable)

    2, Pirates perma death (introduce a leaderboard for 'Most Wanted' and bragging rights)

    3, Pirates get no gold for damage or sinking (they have to capture for rewards)

    4, NO teleport (if teleport to capital then with no ship or cargo)

     

    Some other proposals for all servers...

     

    Small/large battles should not give gold or xp that translates to the OW. It should have its own leaderboard and have no bearing on the OW 

     

     

    Unify Gold

     

    I've no idea why we have two types of gold 

     

    Captains carry their gold with them at all times, and if captured or sunk, will lose that gold 

    solution is to add banks at large ports to store excess gold need for your voyage... would it make you defend it ???

     

     

    Crafting 

     

    Crafting notes are ONLY obtained from crafting a vessel.

     

     e.g. Build a lynx get a crafting note for a lynx only... build four you will have enough notes to build an exceptional one..normal xp gains ranks and new BP's/ RNG Bp drops.  simple

     

    Instances 

     

    de-masted ships should not be able to turn currently you cannot disable a ship 

    obviously the 'Boarding Interrupted' problem needs resolving 

     

    I have more but I don't want to blow your minds, simple little changes that vastly increase the challenge.

  4. Mods are far from immersive, and the most realistic option would be to make crew and officer skill paramount.

     

    No argument there.

     

    The problem is that then we have WoW, where HMS Surprise with a lvl 50 crew wipes the floor with a lvl 26 crew Surprise. It means that everyone has to grind and grind just to be competitive.

    thats a positive not a negative, crew should be the most valuable asset also NA is a game of skill a lvl 50 might get wiped by a lvl 26 

    • Like 1
  5. I'd like to suggest to remove all modules.. 

     

    they break the balance on so many levels and the all important immersion   B)  

     

     

     

    for ship buffs/de- buffs   visit a shipwright to slightly tune your vessel, even player crafters but only very slight increases in chosen modification 3-5% max? ... of course for a price

     

     

    for crew buffs/de-buffs  hire officers/characters that also only give slight increases in said catagory

     

     

    maybe even have a chosen skill for the captain but that's probably another topic

     

    currently NA is totally gear based

    any thoughts gentlemen?

    • Like 5
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