Captain_Sir_Loughton_Peto
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Posts posted by Captain_Sir_Loughton_Peto
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This is a great game. Better that any feature is delayed rather than rushed.
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On 11/6/2019 at 6:30 PM, Spitfire109 said:
Crew should be something the game eventually takes into account. If we want true realism (and the true horrors of war) then we need casualties to affect vessels.
Yes i believe the devs have said this will.be the case and those who delved into the campaign before it was disabled confirmed this too. Crew morale and training will be a factor.
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Cant wait for this guys. I think youre knocking this out of the park 👍
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I have really enjoyed what i have played so far. The game seems solid. However i agree with some of the other posts regarding ships running away. Makes total sense in a campaign setting but with these scenarios it makes some very hard to complete.
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11 hours ago, Absolute0CA said:
You’re not speaking English go back edit this and try again.
Thats pretty rude mate.
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18 minutes ago, Nick Thomadis said:
One of the things that the AI will effectively do is properly align its bearing in relation to your ship and periodically maneuver slightly. This is not a cheat but a skill that player must also possess, to hit consistently.. Many players, from what I have seen in some videos, move in maximum speed, turn around at maximum rate and play in multi speed. Those actions, especially the multispeed play, which does not let you maneuver effectively and reduce AI aiming, will usually put player in disadvantage versus the AI.
Anyhow,, the upcoming patch will address all important gameplay inconsistencies, and hopefully players will get more expected results from their gunners.
Thanks for the reply Nick. And thankyou for this amazing game. Honestly its like you had a window into my brain and saw what i want from a perfect game. So excited to see how it changes and develops!
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Also this is not supposed to be whiney i absolutely love this game and will continue to play the balls off it but i thought i had observed the phenomenon enough to be worth mentioning.
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@Nick Thomadis i would love to hear your opinion on this topic. I have watched my ships and ships in videos consistently miss even when shown to have high percentage chance (30-45%) over long periods of time. In magnuses video his ships pounded away for over an hour missing constantly when the enemy with sometimes single didget chances hits consistently.
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16 minutes ago, Niomedes said:
Larger guns regularily have higher accuracys on all distances than smaller guns.
If you are talking about the difference between primary and secondary then yes of course. But with primary guns it varies depending on range bracket i am not at home at the moment but when i get in from work i will post screens. Your answer still does not address my original point. You contend that it is working as intended. I do not.
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Like i said this could just be bum luck! Good ole RN jesus. But there have been a few similar posts and if it comes to the notice of the dev and something good comes of it then it was worth it.
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32 minutes ago, Niomedes said:
Larger guns= more accuracy. It's working as intended.
Also this is not necessarily true in all cases if you examine the stats of the guns. Often it seems range dependant.
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With respect if you consider large guns being guns which are not secondary then my observation still stands. I can only go by what the percentages show, and it seems to me the enemy accuracy is uncanny when they score a hit every salvo with sometimes a single percentage and i miss consistently with high percentages. I believe i have seen video evidence of this.
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Hi i have had similar experiences and have watched youtubers (who are rule the waves players) doing so too. I dont know whether i just have bum luck or that the computer gets buffs to accuracy but i have found at range often that even when i have good hit percentage, say at 35-45%, with 8 12 to 18" guns i miss consistently but the enemy with 11% accuracy gets a hit almost every salvo. Now i thought this was just me being salty BUT i watched some youtubers such as Tortuga and in particular Benjamin Magnus (alpha gameplay episode 4) and it seems to show the same thing.
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But I have LOTS more to read yet.
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From my preliminary reading just flicking through a few things it truly does seem that real French naval challenge ended around 1715....
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Ok now that is interesting! I shall see what I can find.
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Thank you for your kind welcomes gentlemen. I have access to some excellent reference works so when I have had a read I will share anything I've found. I am currently looking at the Imperial Russian Navy,in terms of ship plans, and it seems not much information exists outside of Russia. But I love a challenge!
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Wow! Topic says it all. Just wanted to introduce myself and say how thrilled i am that i found this game! I have been waiting for a game like this since playing Age Of Sail in my teens (i am now 29) . I'm staggered by the beauty of it and the realisim of the physics and gunnery. I watched ramjb playing this and i felt immersed in a way that i havnt been with a game for some time. Take my money!!! In fact you already have and despite me staying up late watching videos on youtube even though i'll be tired at work i hope i can play this when i get home!
Is there any way i can pledge more money?? And also i have a degree in history and have a few suggestions or ideas which may help? Although i havnt read too much of the forums as i've been too excited watching youtube videos.
Cant wait for this game and looking forward to being a contributing member of the community.
Capt. Sir Loughton Peto
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Will aircraft carriers be added to the game?
in General Discussions
Posted
I think yes but in UAD 2.