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StaleMemes

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Posts posted by StaleMemes

  1. Sure. How about this system: You choose what you want transported, put it in the hold of one of your ships, and tell it where to go. It sets off into the open world and sails there on its own, captained by AI. It drops off the goods whenever it arrives. If someone hails the ship, it hails as "exampleplayername's merchant on exampleship"


    If it gets captured or sunk, that's really gosh dang unfortunate for you, and the price you pay for not doing it yourself or hiring a player.

    • Like 2
  2. Several people have pointed out that a fir/fir prince neufchatel could always evade combat almost as effectively as the Requin (to justify the requin's performance and focus on other aspects of it)

    However is a problem with this argument, a fir fir prince is ineffective against anything but the most basic 6th and 7th rates, even a decent wood type prince gets its sails wrecked easily while its armor/planking is basically nonexistent + it can't carry 32 pound carronades and 250 crew as standard. I've beaten them off with decent brigs many times. A xebec on the other hand only requires one mod slot and no knowledge slots to go into fucking plaid upwind, and can do so with competitive wood types, allowing it to NOT ONLY evade anything with ease but also shred other 6th rates and gang up on anything else.  It encourages "ganking" by enabling it. It's almost impossible to force a xebec to fight. So why fight a battle you may possibly win when you can wait around and force a non premium scrub ship to fight a battle you can't possibly lose? Xebecs don't win every time but they can never lose either. On the other hand a niagara might not lose every time against a xebec but it can never really win.

    Requin player possible outcomes: Sink the enemy, the enemy escapes downwind, or you run upwind.

    Non Requin player possible outcomes VS Requin: Get sunk, the Requin escapes upwind, you escape downwind.

    The Prince Neufchatel had a similar outlook as the Requin, but a prince can only engage <5% of ships it sees effectively. Mercury and below, which is super rare. Even a squad of princes will not be able to take on larger ships easily. Requin can defeat obliterate any other 6/7th rate except the Hercules, and two of them are a serious threat to almost any ship in the game. A ship large enough to carry the firepower to match them loses its ability to maneuver with the nimble, incredibly accelerating Requins who can decrew in one or two raking broadsides then board (with 6th rate boarding mods and 400+ crew) while the Requin itself seems to resist grape shot surprisingly well.

  3. 15 hours ago, Eleazar de Damas said:

     

    The Xebec could be improved by:

    • Add an in-built 60% marine advantage for the Xebec (I noticed that boarding an L'Ocean gives a chance to the 1st rate to wind, which is abnormal in Xebec-Action).
    • Deny the Determined Defender against a Xebec. (Why refusing PV0?)
    • Add an In-built Determined Defender for the Xebec (due to bad smelling of such overcrowded ships, no sailor wishes to board, even fully drunk)
    • add a couple of 22" long range torpedos at rear of the Xebec, in case of Xebec being obliged to run downwind, giving a fleet of 25 Fir/Fir full speed fitted Princes a chance to get it (and sinking a Xebec is fully abnormal isn't it?)
    • Replace the 2pd guns at the front by 68pd long guns (in built, free, and authorized on Xebecs only).

    I laugh a little I cry a little 😂😭

  4. On 7/8/2018 at 3:27 AM, victor said:

    It's a matter of choice, not of what's "right" or "wrong". And it's also quite simple.

    If you want further game content to be developed, new money shall come in

    if you want new money coming in, DLC shall sell well

    if you want DLC to sell well, they shall give actual advantage to the purchaser

    so, just choose:

    1) no "advantage" DLCs means (close to) no further new game content development, but just the (usual) tweaks here and there

    2) else, we just have to learn to live with DLCs that give advantages

    Besides the solution is even simpler: make le requin and hercules purchasable with (a fair amount) of PVP marks (or make DLC contents purchasable in game with victory marks) and that's it. Pay to win gets reduced.

    PS: I did not buy premium ships DLCs (i do not like small ships), but just the building and ship space one

    Cosmetic items in tf2 give 0 advantage whatsoever and still are a massive source of income that has supported the game for years. Obv not the same genre of game but the principle is the same.

  5. 6 minutes ago, beagleplease said:

    I actually agree with you as a brit I'd be willing to change for the greater good.  Now admit that your dates are silly 😋 

    US month/date system is based on a paper calendar, you first flip to the month then find the day within that month (iirc) it's honestly not even a huge deal, it would be best to just let people choose the layout they want.

  6. 4 hours ago, Christendom said:

    I prefer laptops that aren’t plastic shitboxes that last longer than 2 years.  I can afford better quality products.

    While at work I’ve logged into NA on the Mac a few times using boot camp.  

     

    My 300 dollar plastic shitbox is still going strong 6 years later, screen is now leaned up against the wall tho

  7. I'd like to see

    more interesting PVE and missions, like attacking settlements, besieging small towns, supporting ground operations, intercepting/escorting convoys, whatever

    module/wood type nerf, so ships stay closer to their base stats and knowing your ship matters again

    more control over ports for clans

    piracy improvements (pirates, possibly with permadeath and infamy for a totally different play style. Also privateers, targeted towards solo players/small groups. (Mercenaries clans can hire to generate hostility on enemy ports, see below) Ditch "pirate nation" as it doesn't add anything new and there are so many other nations dividing up player base 

    switch from pve mission based hostility/port battles to AI merchant raiding/protection based hostility/profitability for ports. Sink lots of enemy ships and you get better window for PB, protect your own shipping to get better income from port and more resource production. Remove random open world AI, except right around capitals for protection. Instead have ships generated by ports, each setting sail with specific tasks.

    • Like 4
  8. The Requin highlights how silly these mods are and now would be an ideal time to just dump the spanish and pirate rig refit series entirely in my opinion. They offer too much of an advantage for some ships, and destroy the importance of ship knowledge and experience. (Knowing your best point of sail relative to that of your enemy is pointless if the enemy can just slap an upgrade on and completely change the most fundamental characteristics of their ship)

    • Like 5
  9. I like almost everything about this patch, but I must add my voice to those who would prefer giving everybody the additional slots and using ship customization, paints, and well balanced premium ships to fund the game.

    Best wishes to your grandmother!

    • Like 2
  10. 8 hours ago, z4ys said:

    to 1: Stern rake is modeled weak, so inexperienced have a chance and dont lose/get a chance to recover after the first rake. (We tested it as it were hardcore and majority was against it)

    to 2: I agree  Structure looks odd to me as well. But the mechanic behind it  is ok. To make it based on crew loss is just wrong. If it would be a moral bar then shocks, enemy amount and ships (BR) have to play a role as well but it wont be a fun gameplay anymore.

    Lmao I remember dueling Mr.Doran when stern raking with double could decrew in like 3 broadsides, it was probably more realistic, but also not very fun.

  11. f this was a British wreck, that would be relevant. I'm not trying to put one colonial power over another, merely pointing out, as others have, that if anyone should have the rights to the wreck it should be the victims of exploitation, not the powers that exploited them. Spain might not have plumbed the depths Britain did, but that gold is still stolen goods.

  12. 9 minutes ago, Intrepido said:

    yeah, I loled too when I read those posts.

    So, do you deny that Spain exploited and enslaved the indigenous peoples of the Americas? Or does it not count if it's part of "encomienda"? I'm an American and make no mistake we have a blood stained history too, my comments are not meant to demean Spain. But to outright deny any wrongdoing by Spain is revisionism.

    • Like 2
  13. 16 minutes ago, Intrepido said:

    Stolen? The land belong to his owner, and the owner of it in that time was the spanish empire.

     

     

    Spain's "ownership" was established via one of the greatest mass violations of fundamental human rights in history, I don't think Spain wants to claim its baggage from this era. If they take responsibility for this cargo, they should also take should take responsibility for the agony and genocide they inflicted on the indigenous people of central and South America which allowed them to acquire that gold. 

    • Like 6
  14. 7 minutes ago, EdWatchmaker said:

    Oh my Lord. What a wonderful thing to come home to. Are you on the PVP server or the PVE server? I was going to use my PVE character so as to not interfere with my PVP character. I still have to do the tutorial, been too busy reinventing myself as a 19th century haberdasher at work. I did the whole coast South to North. Oh my, you're going to have such fun. The sights are jaw dropping great. Darian I apologize for getting off track on your important thread. The Pacific is a passion of mine. Aw S***, Wade!! LET GO OF MY PANT LEG!!!!!!!! Darn new sea dog is SOOOO disrespectful of his master and captain, trying to drag me off before I can get myself in trouble. Darn juvenile delinquent mutineer.   

    Do have a great sail and may fair winds be with you. 

    I'm on PVP, i sent you an ingame message i'm offline rn but i'll be on sometime

  15. 9 hours ago, Sir William Hargood said:

    Just a note: The port lids would not close between reloading otherwise the you would not be able to use the ramrod. They would open at "beat to quarters" and stay that way for the duration of the battle. But you have a point: a re-coiling gun could hardly be as system intensive as each gun's muzzle flash and smoke. Smoke is notoriously resource intensive.

    Good point, so that actually means it would be even less graphically intensive because only the cannons would have to change, the hull and ports would stay open.

  16. 4 hours ago, EdWatchmaker said:

    I'm okay with sailing around for days on end with nothing to do except explore. After all I managed, with the unexpected help of my previous sea dog Rocky, to get myself into the Pacific and had a months great time sailing around. BTW, (Please Devs.) put one port over there and turn on the fishing as my crew and I got tired of eating birds and seaweed. Almost had a mutiny. I'm going back again in a month or so to refresh my memory of it and hunt the open sea for possible hidden islands, something I failed to do last time. Only did the coast and some mapped islands.

    Thanks for this thread, let's get this Capt. on board. 

    Fair sailing all. 

    I'm in the pacific right now we can explore together :D ign StaleMemes

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