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Posts posted by Illusive Tabby
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20 minutes ago, Nick Thomadis said:
This is a known issue that we could not address in this patch, but we will in the next one. When we fix, it is going to repair all related issues found in other hulls too. Thank you for reporting.
And this right here is why I love you guys and this game. Beyond SMS Scharnhorst, what about SMS Goeben (and other German Battlecruisers)? We can almost make them, but the parts just don't look right.
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Thank you so much for adding the Warrior's hull...but there's an issue. We can't actually recreate Warrior.
The above is one of Warriors sisters (I think Achilles but that's not important). Trying to get the forward 9 inch (9.5 but we don't have those soooo), they overlap with the hull if you rotate them forward. Also, trying to add the secondary armament of 7 inch (7.5 but see what I said about the 9.5's above), you can't get them to place as they too overlap with the guns.
(Because they decided to upload in a weird order, the second image is of the forward wing 9 inches, 1'st, 3'rd and 4th are the 7 inch gun placements)
I really love you added Warrior, again. Recreating these WWI era cruisers (WWI Era ships in general, really) we don't see elsewhere is the main reason I play this. Seeing real ships of old is the appeal to me....but Warrior feels half-assed.
On a related note.... Any chance we'll see parts to recreate SMS Scharnhorst?
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On 1/22/2020 at 5:52 PM, BattleshipOfDestruction said:
The Dreadnought/Super Dreadnought:
So named after the original semi-dreadnought named HMS Dreadnought,
Uh, what?
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One of my favorite moments was capturing a couple screenshots of a fleet under fire, only to grab a shot as a shell it, then another as the ship was engulfed in fire as the magazine blew up. And of course when my entire battleline fires more or less at the same time.
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8 hours ago, I Scouting Group said:
So the game treated your twin turrets as "secondaries" even though they were of the same caliber as the main battery triples?
I had the same thing happen a few minutes ago. Built a battleship with 2x3, 2x2 gun layout, twins over triples. When I gave the order to hold fire, I noticed the twin guns fired despite my order. When I held fire with secondaries, they stopped.
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If different smoke effects are planned, I would expect them to be low on the priority list.
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Pretty sure we don't have those files at all.
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Seeing as they're not going to be adding steam power to Naval Action as DLC, I doubt they'll add the Cold War tech as DLC here. While I have started to want, more and more, a Cold War era Naval Game (with todays graphics and yesterdays attention to detail), I'd much rather see it in a different game to this. I dunno, an Ultimate Admiral: Missile Command, perhaps
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On 10/14/2019 at 10:56 AM, admin said:
binoculars.. good idea. will ask to to put on backlog list
While I understand why it is something that *should* be on the backlog, I know myself and a couple of other people want this now. I just hope it is something fast and easy enough to use, such as in Naval Action. Ideally, for me, it wouldn't need to be soooo close I can pickout each individual gun barrel, but enough of a zoom that I can see the ship and shell impacts/misses.
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An American fleet under fire, 1944.
South Carolina receives a surprise hit on the bow.
The last photo of South Carolina, seen steaming valiantly through water spouts.
South Dakota receiving a salvo shortly after South Carolina vanished.
She did not survive long
With the Battleships taken care of, the remaining cruisers were of course no match for the massive salvos slung their way.
The battle finishes with a massive magazine explosion aboard a cruiser.
After about 17 torpedoes and god knows how many shell hits, she survived....just.
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4 hours ago, Ninja said:
Very close with what we have available. I'd really like to see a sandbox type mission, this should allows all the various styles of turrets, towers and funnels to be available. That would really let us style ships to match our favourites (I cannot wait to build a HMS Nelson).
I'm sure we'll get the chance eventually. I think thye jsut want us testing as much as possible right now as opposed to having "fun" with it XD
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Ah, another man of culture. Navy Field was fun. No clue if it'll happen or not.
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I'm pretty sure I tried most/all of the towers. None of them allowed the tower, funnel 3, and the P/Q turrets. I'm much more interested in recreating historical warships as opposed to the near-fantasy we have here.... But I absolutely LOVE that we can create our own warships.
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Devs, I only ask that you take a look at "Amy's Baking Company". They responded to (bad) online reviews and got even more hate for their responses.
I can understand where you're coming from, but this is not the way to handle it.
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Oooh, I actually have an idea for an awesome screenshot..now to get it ingame!
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I thought you could teleport with repair and med kits?
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Jees we even managed with no real probs before it went to steam without any in game map at all, we now have GPS how much easier can it get?
A live dot on the map of yourself and your fleet/group mates.
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When it comes to coordinates, I don't think things should be made easier. We are talking about the age of sail. If anything, the amount of readings and the accuracy should be an officer perk.
A very high costing officer perk. I've seriously sailed from Cton to KPR to Concepcion w/o any worry at all. It's....sad. Was far more fun working out the heading I needed just by knowing where I was, reading the map, and going "yeaaaa, this looks right." *ends up in Bermuda*
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Little things you'd like to see
in Current Feature Improvement Suggestions
Posted
A way to repair my fleet ships without having to go to the fleet tab (while in port).