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Posts posted by WhoopAss_McGue
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Probably a bit obvious to suggest this but Victory's new pale tan paintwork looks much nicer than the bright yellow we have in game imo
It's black and white paint looks pretty neat too- 2
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Captains did have discretion to paint their ships. It all depended on what colours and expense the docks had with stock.
Huh, well then, ignore my previous post.
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or damage to crew could increase while repairing.
This, combined with repairs taking crew away from fighting, would make repairing a tricky thing to use correctly. I like it.
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I think that the paint should be national specific per se. Then individual schemes could be a bonus or bought etc...
I always found it weird that all nations had the same colours - which they did not. In a battle it would add to immersion with the same colour theme on your team. :-)
Would make sense to have a selection of national paints that are easy to get, but the more unique paints are very rare. Could represent a captain become rich/powerful/famous enough for the admiralty to allow him to paint his ship as he pleases.
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You can make two types of ingame coins. One won ingame (gold) and another (ex. Doublons) which can be refilled, if you want, with real money.
With the doublons you can buy non esential things like aesthetics (paint themes wont be enough), xp bonus (example +25%), availity to OPTIONAL pay to unlock more space in the warehouse/dock/clan vaults or unlock more outposts...
But it is important that those things can be also obtained ingame without having to pay.
I really don't think such an economy would fit into a non-f2p game.
As for paint schemes, I've been really looking forward to being able to customise ships, finding out that doing so is rare is a bit of a bummer. Could you not tie the paint schemes to the existing item quality scale (Or something similar), but have mastercraft/exceptional paint schemes (which would be the fanciest paints) being unable to craft?
E.g. A common red paint can be crafted. However it's rather dull and the paint is a bit weathered and battered. The exceptional red paint can only be got through events and it looks brand new and beautiful, with all the brasswork shiny and plenty of embellishments.
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Has anyone tried to shoot beaches or land to see if "projectiles" actually collide with it?
They do and it makes a little puff of dirt
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While I like the overall idea of having crew, this system feels like it only serves to punish the player in certain instances by having to sit around waiting for crew. I think if there is a cost to losing a lot of crew, there should be some added benefit to preserving them - E.g. Some sort of crew experience that is gained after every battle, increasing reload/repair/yard speed and such. So if a player loses all dura's and the crew is killed, the main drawback is the loss of a good crew, perhaps even the crew regeneration could be quicker to reduce the frustration of waiting around.
I also really dislike the idea of a nation's population affecting crew per person, I don't want to be held back by low crew just because of the nation I chose when I first started playing.- 1
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I think a lot of the concern over land and port battles would be reduced if it were possible to buy land from NPCs/players - As I assume marrying into the Lordship provides either no land or only a one-time lump of it.
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1) how the diplomatic status (war, peace, alliance) will affect engagement rules against players and/or spawns in open sea?
I'm also curious about this - Will alliances be enforced via RoE changes (e.g. turning pirate when attacking an ally)?
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Dirtier ships could look nice and improve the look of the game, but the current textures are already excellent and I think it would be a shame to have them completely redone.
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Guess I got lucky, recieved my code already!
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I think that having all of those effects, on all of the crew, is a bit much.
Instead, I'd suggest that some of those effects occur, on some of the crew, depending on where the ship is hit.
For example, if you take hits near the front of the ship, near the waterline, this is hardly going to effect the top deck gun crew at the rear of this ship. Similarly, it's not going to effect those handling the sails very much.
The way I'd like to see it work is for the supression from hits only effect the local area, and simply just make the local crew a bit worse at doing their job. The surpression caused should scale with the damage taken. (I.e. A few 6pdrs won't do much, but a full broadside of 12pdrs will do a lot more to effect the crew.) -
I just now pre-ordered this game. Did I miss the batch for this week?
Auto battle close range
in Current Feature Improvement Suggestions
Posted
Aside from the reasons already mentioned, battle rewards (and lost duras) would be completely undeserved due to the lack of effort involved.