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KERA_AK

Ultimate General Focus Tester
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Posts posted by KERA_AK

  1. Elo Nick this was bloody hard but something like 18,19, and 26, 28,29... But it´s great to see the NAME of what the icon stands for then Numbers and a health bar. Make its easier to predect and calculate the outcome how the challange figth would go betwin 2 units etc etc....

     

    To only have one from each other would confuse and not be a fully well calculation it would been much harder for the player to lurk up the ballance betwin friendly units and enemy units FORCE, MORAL and CONDITION. 

     

    So so i like the Names STATUS and % Numbers and BAR health conditions  Informations. (Thumbs up for those once) I hope more ppl will come and tell what they like as well :)

     

    BR AN.

    • Like 1
  2. WoW impressive, i feel so home of this, Side Meyers map, or CloseCombat or the humor NORTH & SOUTH comics.. right on the spot right there Nick :)

     

    I cant wait to see the animations and hear the millitery songs instruments and explosions and such things. I am really looking forward to see more anything that comes by your window, please cheer more hehe.

     

    Outstanding job by you and your team. Give em a good Cred from me personaly... Beautiful map and Geo histsorical focus, even to learn something from the places and the historiucal battle it self :)

     

    BR AN.

    • Like 1
  3. Would been really awesome to see it and try such things out, The PC version will maybe have a custom sandbox!?  Create own maps and unit set battles, Who knows.. but ideas are endless to try out and speculate about :)  But we all need to see how the first version is when it comes out, and i cannot WAIT!!!!  :P

     

    BR AN.

  4. Aye true, there are many ways to create a unit ammo depletment, and Ammo transportation, We can do it semi historical real, and from a game perspective half true visiual ammo lines travels.

     

    Or to do it in old classic ways, historical real and real unit moddels, and more click orders and micromanga etc etc. This will ofc be more coding and AI testings and more changes, but if it becomes correct on all grounds and fun and tactical addition. Thats another story.  

     

    And ofc as in many games i do believe Nick and he´s fellow team friends will most probably come up with a campaign option menu, how real and close the player want to select all those historical simulations, Auto money, auto ammo, ON or OFF..  Slow game or Fast game.  No idea what kind of options will be in, but i do asume there will be some cool tweaks and changes for any kind of players who like the ways she/he´s playing style :)

     

    But personly i have to say that, some powder/ammo games out there whom do not have depletions and do not have to think about distance and flanks, Makes atleast for me quite half disiponted, even so the game is really fun and enjoyable, but it cuts away so many ways of tactical aspect as well Strategiways views,  In World War 2 there were so many incredible factors about food,water medical, special personal, fuel, ammo etc etc..

     

    And due to miss calculations by Generals or weather condition, humen errors or the enemy being more cleaver in a suprise attacks, All those importent materials or halved gone or captured, Increase us player to re think our strategies, and in game might be more fun with diffrent factors that appers, both in our favor or fails :)

     

    I dont mean to create a huge hard complex boring micromanga managment, supply lines/menys.  But that the factors and situations could acure almost like that :)  With simple smart working codings and semi historical and game model visual ways of acception that this ammo supply really works and are really cool looking etc etc...

     

    WIth tiresome soldiers, nearly ammo depleted soldiers, halv in streanght dead/wounded, thirst and hunger in the hot sun, CUT OFF from the main army, digged in.

     

    What the options?!  Surrender? or fight on a bet longer,  Hope to link up with the main army,  Is the area really importent to hold it to the last man? Gettysburg city was almost in a way the same issiu like the Battle of the Bulge 1944,  Bastonge.  A very importent spider central road place :)

     

    Maybe the game wont be so huge in Scale were we need all those kind of supply factors " I dont know ", But i do believe with a minor ammo depletion and resupply tire some units peacefully and bost there moral again, so they can be effecly again, Can maybe give us players some more fun and semi historical truthness to a such amazing historical event as Gettysburg battle. 

     

    Sorry for a long post everyone, i did it again, day/night dreaming :)

     

    BR AN.

  5. Hi all :)  As soon i saw and i knew this topic would popup at some time soon.  It´s really nothing strange as this era is about powder and ammo. But the queastion reminds, what kind of ammo shortens and effectiveness reducment should this game offer and implement?

     

    Can we live with mini ammo shortens, Ammo slowly by units and arty drops down, create a short pause or fire much slower and 75% less powerful?

     

    Or use another new unit whom resupply inf and arty units incase it stands close by?

     

    How will the AI act with all this kind of diff new ammo supply ideas?

     

    Will it be realistic or fun or boring, or a great representation of realism and tactical informative incase we are playing 1 vs 1 in MP?  No reforcment no resupply on enemies rigth flank,  Perhaps my hidden reserves have a apportunity to fix bayonet and CHARGE rigth now?

     

    I understand fully of what Nick is saying about the AI behavor that it might charge head on, Would the AI understand then it could very well vanish in meele with no back up support to hold up the new line + doing so with out new ammo, what would be the AI´s purpose to do so?  Holding a new taken ground with out ammo, when in about 5 - 10min two new enemy units with full loaded ammo approching em, and ofc will use the long range to make em panic, and then the enemy repair the frontline etc etc.

     

    A mini fiction realism ammo supply could be created,  The terran of open passage and roads, Trees and rough rocks RED ZONES,  Musket units who fire faster then the resupply could resupply up the units will drain low on there ammo much faster then others who stands close to a road?

     

    Or use that Ammo resupply unit that following a few units at the front, line connected to another Ammo resupply unit that is stucked at the HQ?  So now it all deppendly is about the range from A to B + how the terren looks like, the harder it´s to get there due to the nature, the slower the frontal units get up there fully potential ammo energy bar up?  etc etc...

     

    I also have no idea how long time those brigades or battalions lastings when they start to shoot on each other.  1-5 or 10 minuts? Some units fire and loading faster then others, as 1863 there was incredible alot of Veterans and famouse regiments out there, on both sides.

     

    Sorry for a long text and my gramma Nick. Trying hard and with little mechanic and view of how this game works. I cant provide uber great idea´s :(  :)

     

    But as said before, a mini realism resupply line can be created, it will minimize i believe AI dumb behevors i believe.  And to create up a bigger realism ammo resupply that works great and easy and a strategical momentium + if the AI can work with it, i believe it´s also a good idea. The cause and posibilites are all up to you in this project to resolve and to experiment ;)

     

    My hopes units and frontlines lasting for 20-30 minutes or something, like the very old games, compared to those musket units from TW,  To with draw some units, reform, replace. Draw in new reserves, resupply ammo and gain new moral and back to the front,  We cannot allow the enemy to break here. we stay and die on the spot etc etc ;)

     

    mmmm... Oh well enough from me and ideas and a bet " Day Dreaming from me " Am sure of many others will have some great super ideas to my friend :)

     

    BR AN.

    • Like 1
  6. Hi Darthy

     

    Must say that i´m very impresst by all the infos and the pre alpha photos i seen so far :)

    It reminds me of the magical moments the young age era with strategi games alot, and the best of all, it´s North & South.

     

    I cant wait to hear, read and see and in motion or better what, to play the final version and to experiment with the nature world and the AI it self :D

     

    Think i need to cool my self down, this summer just of sudden really become HOT Darthy ;) hehe...

     

    Awaits steady and strong and eyes on you 24/7  ^.^  A new Epic era as arrived ladies and Gentleman.

     

     BR AN.

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