Jump to content
Game-Labs Forum

BBrown

Ensign
  • Posts

    58
  • Joined

  • Last visited

Posts posted by BBrown

  1. I personally have no problem with it, I think the Surprise looks just fine. Also, while it's not an issue for me personally, this section of the forums is the english section. Perhaps if you could use google translate to translate what you're saying in to english before posting, that would be a little more helpful, whether it's broken english or not ;) Like I said, I don't really have a problem with it, but it might be better to do it that way.

    • Like 1
  2. Thanks for the infos BBrown, 

     

    yes as having a AZERTY layout keyboard i changed a lot of key-binds to fit this layout, where i struggled is to invert the cannons firing keys, instead of space for single shot and left click for full salvo by default i wanted left click for single shot and space for full salvo.

     

     Inverting in the launcher the controls inputs ( replacing anything " space " by "left click" , and everything " left click " by "space" had the full salvo working with space but no way to get the single shot on left click, same thing when inverting all the entries in the window registry directly, or even adding left click to all jump regkeys etc and other where space was the value ...

     

    I know about some of the other additional keybinds not listed, they start to appear in the windows registry and in the launcher input settings when you start to change some others inputs in the launcher but for some reasons i can't get the left mouse button to be binded to the single shot and can't find the correct regkey associated with this if there is one outside the "jump" or "posjump_" ," negjump_" etc, with those I tried all possibilities i could in the launcher and windows registry by manual editing and couldn't get this to work as i wanted, so i guess it's probably hard coded or linked to something else i couldn't figure out .

    Oh alright, I see what you're saying. Wow that is a really strange issue. I'll have to give it a try myself and see if I can reproduce your results. Admin, do you happen to have any information as to why the left mouse button seemingly cannot be used as the single shot button?

  3. Jump   Joystick Button 3 !!!!!? :)

     

    The mind boggles.

     

    Yes ... Jump, for some unknown reason.

     

    As for the spell check if it's for me , I'm sorry English is not my native language, so there might be some typos :P

     

    Still trying to figure out how to get the single shot canon working with left click for now, maybe i missed something but for now i can't get it to work  :/

    Fun fact, (as an indie developer that uses unity) the reason it is called jump is because Unity provides it's own Input manager that provides default ones as well as the ability to add/remove new ones and full customization over it. One of the default buttons used for recognizing input is spacebar and is named Jump since that is typically what it's used for. It's this Input Manager that allows control customization because the other way to check for input is literally hardcoding specific keys that CAN'T be changed without editing the script file itself. It's strange that the devs haven't changed the control names because it's literally just one of the text fields labeled "Name". But yeah anyway Unity's built in input manager is why it's called Jump. Because then to check for that input, in the code you just do:

    if(Input.GetButton("Jump")) {
        //fire single shot code
    }
    
    //That other way of hardcoding is done by
    if(Input.GetKey(KeyCode.Space)) {
        //fire single shot code
    }
    
    //but that would result in a hardcoded key that isn't changeable x__x

    (There's also GetButtonDown, GetKeyDown, GetButtonUp and GetKeyUp used to force the user to press the key each time rather than just hold it, but this is now turning in to a coding lesson which shouldn't be happening :P) It's called Jump because the devs just haven't renamed the different Input fields ;). Also please help me understand the situation. Are you trying to rebind keys?? You can do that by double clicking each control in the input tab before starting the game.

    You already knew that? Ok I figured as much, then that must mean the issue is that you're changing it but it won't work? I'd love to be able to help, but I'm just a little confused is all lol

  4. It would be great to at least be able to invite our First Lieutenants and Midshipmen for Breakfast or Dinner at 8 Bells, or to be able to sit opposite our own version of Stephen Maturin and play and listen to ourselves attempting a bit of music or joking over a meal about the Lesser of Two "Weevils" ;)

    Lol if it weren't for this awful limited likes per day thing, I would like your post so hard xD it wasn't even that funny, but for some reason I died at that part of the movie. I guess going from the mostly serious attitude and dinners shown in the Hornblower series, to seeing a drunken captain making bad puns was unexpected :P

  5. Yeah, while I understand where the OP is coming from, I wholeheartedly disagree with this idea. Like others have said, you need to just get used to the aiming system, it's really not that hard once you start getting used to it, no matter the size of your vessel. It takes a little instinct to aim your shots, and know when and where to fire by judging the roll of your ship, your speed, the enemy's speed, the direction they're traveling in relation to you etc. Instinct that you will develop more and more over time and you'll get used to between ships. This is one of the things that makes a good player, a good player. Their ability to effectively use their guns. I ESPECIALLY disagree with a marker telling someone how far to lead them. As was mentioned, that sounds like easy mode and it would completely ruin the immersion of the game, regardless of if it was a toggle-able option or not, just it being there for someone to be using while us other guys aren't is unbalanced and would ruin the game. The current system is perfectly fine in my opinion. Maybe it could use a few tweaks here and there, but not much. Like was mentioned, you're just going to have to get a feel for it. We've all had to do it.

    • Like 1
  6. I semi agree with this only I think it should be Survival mode as Balsafer mentioned. Maybe while in survival mode if you haven't fired your cannons for a certain amount of time (something short but reasonable) your crew would very slowly repair hull and sails up to maybe 30% of their total health/armor.. Players could peel off and buy themselves some time while not becoming too unreasonable. But at the same time, I am ok with the current system. If you've had to use 3 repair kits, and are still getting pummeled, you've already suffered a huge amount of damage, which in the real world would most likely be beyond further repair at sea. The repair kits are meant to represent those additional materials and makeshift sails/hull.. I am not against a very slow repair while in survival mode or something, but if it doesn't get added it's still not that big of a deal. I think they allow players enough of a chance to repair themselves and stay in the fight already.

  7. Wait a minute. Isn't this my thread? I know for SURE that poll is the one I created. Unless somehow me and Ligator asked the SAME question with the SAME options to choose from. Mods may have taken my poll and associated it with this thread instead. Lol meh, as long as the topic has been suggested or brought up I'm happy, and he's a fellow fleet member :P.. I obviously am all for staggered deck loading, I think it'd be very useful to have.

  8. I am not sure if this has been asked, mentioned, talked about, etc. etc. before. The search on this site doesn't like me :(.. Anyway, I was curious about separate deck loading. For example, deck one loads chain, while deck 2 loads cannonballs. That way one could lock their lower decks, fire their chain at sails, then fire their cannonballs at the hull. Is this practical? Or would it be overpowered? Are there any cases in history where this kind of tactic was actually used? I have to imagine it was. While it presents an additional advantage I can see how it could also be considered overpowered, especially for the first and second rates. What are your thoughts on this?

    • Like 2
  9. Someone has to say that ))  We have a Surprise, so may I propose Indefatigable? :)

     

    Indy.jpg

     

    HMS Indefatigable (1784)  Ardent-class 64-gun 3rd rate ship of the line.  Razeed to 44 guns between September 1794 and February 1795. 

     

    Thanks to C.S. Forester's novels and TV-series Indy is as well-known as the Surprise I guess))

     

    Any way, plans are here:

     

    1, 2, 3, 4, 5

     

    Model description and pictures: http://www.modelshipmaster.com/products/tall_ships/HMS_Indefatigable.htm

     

    758px-Indefatigable_engaging_and_capturi

    Yes please. I'd love to see this in Naval Action. My love for the Hornblower series drives me to fight for this if necessary :P

    • Like 1
  10. Just thought I'd share this with everyone. While I appreciate the youtuber hanano miri for uploading the Hornblower series. I must give kudos to Shu WB as well, as he has also uploaded the hornblower series and in much higher quality. Also in hanano's upload of episode 4, he turns on some strange auto focus thing which makes episode 4 of the series an absolute horror to watch. So without further ado, here is the link to Shu WB's Hornblower playlist. Enjoy  :)

     

    https://www.youtube.com/playlist?list=PLQWnME-bgtLzy7qIf3bp2S7ZjSBM0K4C0

    • Like 1
×
×
  • Create New...