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thomas aagaard

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Posts posted by thomas aagaard

  1. I supported SC back on kickstarter... but the simple fact is that I don't have any fun playing the arena commander... And Iam actually not sure why.

    Maybe because it play more like a first person shooter than a Classics space fighter game like wing commander or x-wing?

    (And I have no idea how many hours I spent on the old games... )

     

    I have player NA 5-10times more than Arana commander and have fun with it... (and I paid less money for it)

     

     

    I also supported Kingdom Come: Deliverance... (as a medieval archaeologist it was pretty natural to do so)

    • Like 1
  2. Even the word Viking, means "En person fra Viken", or in english, "a person from the bay", referring to Viken in the Oslo fjord.

     

    That is just some Norwegian nationalistic idea that is really not supported in any way.

     

     

    Also they read an English newspaper from 1801 and see what they call the enemy... 

  3. How can you possible think that? We haven't been at war for 200years...

    But during the 1500-1814 we where at war for a bit more than 50 years in total. With huge changes of borders, much plundering and forced change of cultures that  border ethnic cleansing.

    (yes the Brits and French fought a lot... but their wars haven't in the same way effected borders for the "mother countries" but mostly colonies)

     

    If the Kalmar union had not been broken by the evil Swedes the union could have ended up as one of the European great powers.
    (to be fair, they had pretty good reasons for the rebellion)

     

    But in the mid 19th century there where a few times where the two might have merged in one Scandinavian country in a peaceful way and a number of Swedish volunteers fought for Denmark in the two Sleswig wars. (1848-1850 and in 1864)

     

    So I actually think we should join forces and hate the Dutch... since they supported one.. then the other and even changed sides during the same war... in a very well played game to make sure none of the two won a complete victory and removed the other from the map.

    • Like 2
  4. "Bob plays a game called Naval Action, in which, trading in chained African slaves is a lucrative profession. "Sure, you lose a bunch on the crossing, and that cuts into profits" Bob tells us, "but the ones you have left, the ones that aren't too sick at least, more than make up for the cost of the journey.   Oh look, here's the Caribbean Mansion I bought with the profits!  I can even use the slaves to reduce the cost of the sugarcane I grow to sell to other players...."

    Bob also play a game called Rome II. In it he love attacking his neighbors and taking slaves that can work i his fields. And when he play Sid Meyers colonization he loves committing genocide against the different Indian nations... A large % of all games are actions that is morally unacceptable by some people somewhere.

    • Like 1
  5. What A player believes should not matter how he or she play a computer game.

    Iam no nazi, but I have played the germans in a world war two game.
    Iam not a Catholic but do play Catholic states in medieval games... or muslim states for that matter. And I don't believe in the Force...

     

    Again lots of other games have religion i them with out it being a problem... so that is not a good reason for not adding it.

     

    In my view the question of developer manpower is much more relevant. Do adding religion make the game better and how much, compared to adding more ships, a larger map, better xxxxx.. 
    And I don't believe so.

  6. Of course you don't see the problem with it Thomas. Many people do not. And, of course, that is the whole point of it. Yet, you do not understand what this means about your mindset. You don't understand what this says about you and the others who want this in the game. I already explained it some and the post was deleted by a mod. So, If I am going to try again, then I will have to be more careful about it.

     

    The essential point of your argument is that it is Virtual and allowed in other games, so, why not here. But lets look at the argument. I pointed out from the start that collective morality is apparent and valid. The very basis of your argument is that "others are doing it" so why don't we. Or, its not hurting anyone, so, why don't we allow it. Both of those stances are socially based. And yet, you say that morality should not be part of the decision. If that's the case, then your own argument is invalid as well.

    If you read my earlier post on the topic and my posts in the other topic about this..

    My main argument is that it is an important part of the economic system during this period and as a dark chapter in human history we need to tell people about it... not hid it away and try to forget it.

     

    It is exactly because it is such a horrible history That it should be added.

     

    The reason I mention other games is the show that having slavery in a game do not in any way effect the sales in a negative way. There was no boycott of Rome II because of the slavery. (but some did because it was a horrible game at launch) and EU4 sells very well... Their next expansion will include human sacrifice since that is an historical part of some of the south Indian religions.

    And disallowing slavery but allowing murder, warfare and other similar bad habits humanity have is just hypocrisy...

     

    If you can't deal with history, you should not be playing a historical game... 

     

    I had hoped that with a dev team from a country not involved in the Atlantic slave trade, that we would see a game that didn't bow to the attempt to hide and forget the slave trade... or the genocide of the Indians... and give us an honest version of history... good and bad.

     

    That said, their game their decision. and I also think that there are more important things to implement for a great game.

  7. Rome Total war also have slavery. More slaves = more income, but bigger risk of a slave revolt.
    Civilizations IV had it and you could "kill" your population to finish construction in one turn. So here we got working slaves to death.

     

     

    I will join the club. I really don't see why or how slavery is any better or worse in a videogame than wars, murder, prostitution, Genocide, torture, religious based warfare, terrorism...

    • Like 4
  8. If you only want "admirals" remove Peter Willemoes.

     

    If your idea was to get heroes he should stay on. Later naval ships, roads and Beers have been names after him...

     

    Tordenskoild was an admiral so he should stay on.
    (My point was just that his best work was done before he became one)

  9. At least when I look at the Danes. Your list is not a list of Admirals, but of Naval heroes.

     

    Peter Willemoes "only" commanded a floating battery.

     

    Tordenskoild had most of his successes as the commander of a single frigate or a rather small force.(at dynekilden he had two frigattes and a few gunbardges)
    but he later did become an admiral.

    Personally I think Niels Juel is the greatest Danish admiral. In 1677 He defeated a huge Swedish at the battle of "køge Bugt" and he did so by breaking the swedish line...

     

    More than 100years before the Battle of the Saintes... where British like to brag about inventing it.

     

     

     

    (Tordenskiold never commanders a very large fleet like what we see at "Køge Bugt")

  10. The slave trade cannot be represented by players at all unless players attack and report all slave trade and free them.

     

    1. If you allow players to trade in slaves it gives a nod that on some level it is OK because it is profitable.

     

    2. It devalues the sanctity of human life and you cannot allow players to develop this attitude.

     

    3. It is still going on today and allowing trade in this manner may actually subject the game to unfair press regardless of historical accuracy.

     

    4. same effect of transporting humans can be has by transporting prisoners of war instead of slaves.

     

    So, you cannot allow players to trade in slaves in this game first and foremost because of the mindset in the player that you create. The predominant mindset of the time was that half the world were savages that needed to be controlled and were barely human. It was because of this mindset that much of the world suffered. Allowing players to trade in slaves will create a continuance of this mindset that anything is OK as long as it is profitable. What comes next is the perishable goods factor being applied to human cargo. The trader would get a report saying that 10 slaves died in transport. Is that what you really want in this game? Is that the mindset that we want to create? Hell no. The developers have made no mention that slave trading will be put into this game, only other players have wondered this. I for one hope that they never include slave trading on any form or fashion except to attack anyone who trades in slaves and to free them. There are still slaves today. There is still a slave trade today in many parts of the world. It can never be allowed, even in a game, to profit in any way from slavery.

    You post makes very little sense.

     

    Why is it ok to make a game where you kill others? we do in this game when we kill crew.

    The gaming market is full of war games,First person shooters, roleplaying game where murder, plundering and similar is part of the game.

    This is no different.

    Yes some games sidestep the issue...

    others don't - like Europa Universalis. (or EVE for that matter, that also have slaves as a type of goods. It even have slavery and racism as part of the setting)

     

    A game like sid Meyers Colonization didn't have slaves, but they had no problems with forced conversion to Christianity or with the Europeans  committing Genocide by totally destroying "indian" cultures...

    Hypocrisy I say.

    • Like 2
  11. You bare missing the historical version.

    Slave trade was legal for much of the relevant period... so there should not be a legal "label" since it was legal.
     

    And similar, if you capture a slaveship taking the cargo to a port and selling it should be legal.

     

    So basically, should be a type of goods like any other... just that they should lose value over time. or maybe count toward how much food you need on board to feed the crew.

     

    Now to get the moral problem included, having some NPCs who will not do business with you would be an idea.

    • Like 1
  12. Got access to this game around the same time as the eco patch on PotBS... havnt run that game since...

     

    Currently this is just a combat arena game. You start out in a small ship and "lvl" by causing damage. But that is just the way it is now for testing, so you are forced to try all the ships out.

    one thing we do have, is the ability to change the type of guns on our ship.

     

     

    I was mainly playing Pirates for the eco game and I din't PVP much, but I love this game. Was in a 48 player game back i early january... looked amazing.

    For me it is already money well spend.

  13. I can't seem to find an internet version of my preferred source, which was the History Channel's Modern Marvels: Pirate Tech.

     

    History channel = not to be trusted.

     

    They way to often take stuff out of context, take a weakly supported theory and present it as fact, take one single case of something and present it as the norm or out ride invent thing.

    • Like 1
  14. If you model a town, then sure you should add the church... in the correct style.(ask if you need help with sources on danish Churches)

    But I have a hard time imagining a realistic and historical way for religion to play a role with out you being forced to judge a number of different religions.

    (catholic Spain, strange England with its mix, the dutch with their Calvinism, Danes with their version of Protestantism, another for the Swedes and Orthodox Russia... and Muslim Ottomans)

     

    Sure it can be done, Europa Universalis do it ok.. but I do think there are other things you should focus on for the foreseeable future.

     

    Sure a mission to transport a cleric from town A to B... But taking 10 missions from the Templar's or Inquisition would not make much sense.

    (The Knights on Malta a bit more if the Mediterranean was added one day)

  15. If you are going to quote wiki, take a look at the danish page about it.

    http://da.wikipedia.org/wiki/Danmark-Norge

    "I samtiden anvendtes begrebet dog ikke, og staten blev som regel omtalt som "den danske krone" (kron zu Dennemarck) eller Tvillingrigerne."

     

    or the Norwegian page:
    http://no.wikipedia.org/wiki/Danmark-Norge
    "Utad ble helstaten ofte oppfattet som dansk, og begrepet «Kongeriket Danmark» bruktes derfor upresist for å referere til hele området som den oldenburgske kongen behersket. Dette inkluderte de «kongelige» delene av hans besittelser, Danmark og Norge, men ekskluderte den «hertuglige» delen."

     

    Both pages pretty much makes it clear that the term was not used except in official documents when it was important for the kings to remind everyone that they where kings of both.

    ---

     

    That said, Iam not a fan of using wiki as a source.

     

     

    Denmark was clearly the big brother in this. Just like England was the big brother in the UK, Austria in the Hapsburg empire... and so on.

     

    I actually think it is more interesting what the sailors of other powers called them. When the British sent a naval force to Copenhagen in 1801, what did the the officers and sailors call the "target"? what did the British newspapers call it?

  16. Nice and to the point summary Jey.

     

    One thing I want to point out though, and hopefully the devs also take note of it and represent it accordingly in game; From 1510 until 1814, the Danish Navy was both Danish and Norwegian since the two Kingdoms were essentially one during this period.

    I think It's more historically accurate to portray the name of this navy as The Royal Dano-Norwegian Navy in game.

    Not sure I agree. yes in principle it was two kingdoms, But the kings where danish, Copenhagen was the capital and when it comes to the navy all the important institution and shipyard was in Copenhagen. 

     

    I got the clear impression that it was called the danish navy in the everyday language during the period.. but I can't back it up with any evidence atm.

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