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FGarage

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Posts posted by FGarage

  1. Hi FGarge! In the screen I can see the units around the General to be grouped and have movement arrows (a General can group only the units located inside his command radius and not the whole Corps). Do you mean that these units with the arrows remained stuck and did not move? If this is the case and happens again, please submit a report using the Report Bug button.

    I couldn't use the Report Bug button because the whole UI froze. The units did not move or react to anything and the arrows remained the same. Other units did work, but I had no input over what they did and they lost the battle without my commands. I had to use the ctlr+shift+esc screen to kill the .exe.

  2. During the third battle as Confederates where they have to assault Culp's hill. I routed many Union brigades and these routing units became stuck.

    They had the running animation but did not actually run off the map, looks like they tried to go to the southern edge off the map when the actual routing position was in the east.

     

    Some of my brigades and cannons continued to shoot on these stuck units so I had to micro manage them to target the proper enemies.

  3. After playing several campaigns with the new version I have some feedback.

     

    The elevation differences could be more exaggerated so that I don't have to guess so much when I'm trying to find a LOS for my cannon.

    Also you could try to reduce cannon micro more.

     

    Generals should be more brave that I don't have to constantly micro manage them to be closer to my brigades.

     

    I'd like to know more details about what makes brigades to rout completely from the map, give us modifiers which we could see.

     

    Charging hilly positions don't seem to exhaust troops enough, they just shrug it off quickly.

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