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WonGyunSailsAgain

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  1. Hello! First I would like to say thank you to BrotherMunro, Stealth and others who have been a big help to this community, especially on Youtube. Thanks! I have a question regarding modding the resources.assets file to unlock hulls for other nations. I extracted the 'parts-resources.assets' section to text and added nations to each of the hulls I wanted to make available. For example- bb_7_bismarck,,hull,Super Battleship II,,-1,-1,1.63,1250,bismarck_hull_a,1.4,,,germany,"type(bb) Would now be- bb_7_bismarck,,hull,Super Battleship II,,-1,-1,1.63,1250,bismarck_hull_a,1.4,,,"germany, britain","type(bb) However, this didn't work. I can think of several possible reasons why, but I don't really know where to start. Do I need to chage the names in the 'English.lng' file? Is it a technology issue? Is it an issue with tonnages? Did I just bungle it and forget to leave a space or comma? I'm pretty sure I didn't get hit with an update, but who knows? What exactly would I need to do to make a hull accessible (particularly later hulls) for another nation in the campaign? Additionally, I've noticed in a couple campaigns that some late techs are not available and I get stuck on future tech. For example one time as Germany, I got stuck on Shaft III and no Gas Turbines. I heard that this may be due to randomization. Is there any way to disable this and ensure that this doesn't happen? Thank you for any help. I am going to post a copy of this on Steam as it seems that this forum doesn't always get replies, but I would trust the quality of response here more than I would there. Appreciate it and happy sailing to you all!
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