python
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Posts posted by python
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I'd prefer right click and drag for facing over middle button.
totally agree
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also helpful would be description for batteries - what type of guns it has, it is affect range I think
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is it possibile to have description how many guns have battery ? I have only info how many soldiers it has.
Also - Is reloading time connected to number of soldiers left in the battery ?
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is it an option of mount/dismount cavalry. Cavalry units during civil war was more like in WWI than in Napoleon wars, and often fought dismounted.
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anyway I am wondering if streams have any impact on speed of attack or strenght of defence.
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yeah, it is really annoying. I am unable to destroy enemy unit by rounding it, because they flee through my lines.... on my back
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First of all, game is superb. However...
I am basing on suggestions from Riekopo's : (with notes in bracelets)
- I'm having a hard time telling what terrain is raised. (or "what my unit will see when it will be there")
- I like the sounds, but I wish I heard more horns and other instruments and more voices giving commands.
- I think we might need a waypoint system. (do not change at all - current system is pefect !)
- The UI in the top left corner looks kind of out of place to me. Too modern maybe.
I do not know units and generals. I would like to have a bigger picture (there is plenty of place in left upper game corner)
Is this unit experienced or now ? Are they "tough" or not ?
It should be also info how many soldiers left (not only in the unit itself).
Biger picture of the soldier (like in Osprey books :-) ) would be nice - this game is for historical fans more than for shooter fans !
- Why can't I drag select? With so many units to control this is needed I think.
- What is the white circle around the general? ( I suppose it is "morale" activator. But how it works ?
and my suggestions:
#1 How to win ? Really ! I won all three battles, had 36.000 VP vs 15.000 VP and I have lost. It should be clear on the beginning what I have to achieve to win the battle,
#2 The choices between battles. Looks cool, but it does not say what I am choosing. Maybe small maps would be helpful ( as Gettysburg is not my childhood)
#3 My side reinforcement should be indicated on the map from the beginning - even as arrow with short info what I am expecting. During first battle, I move my Conf units north, and surprisingle there was reinforcements...
As I said, great game - keep working !
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I think it would be helpful to have "order type" for skirmishers like "hit & run", where they would attach designated target and get back to the starting positions
Question: is game speed variable?
in General Discussions
Posted
I agree, game is too fast. "pausing" game is not an option, because it kills idea of real time strategy.
50% of current speed sounds relevant idea