First of all, game is superb. However...
I am basing on suggestions from Riekopo's : (with notes in bracelets)
I'm having a hard time telling what terrain is raised. (or "what my unit will see when it will be there")
I like the sounds, but I wish I heard more horns and other instruments and more voices giving commands.
I think we might need a waypoint system. (do not change at all - current system is pefect !)
The UI in the top left corner looks kind of out of place to me. Too modern maybe.
I do not know units and generals. I would like to have a bigger picture (there is plenty of place in left upper game corner)
Is this unit experienced or now ? Are they "tough" or not ?
It should be also info how many soldiers left (not only in the unit itself).
Biger picture of the soldier (like in Osprey books :-) ) would be nice - this game is for historical fans more than for shooter fans !
Why can't I drag select? With so many units to control this is needed I think.
What is the white circle around the general? ( I suppose it is "morale" activator. But how it works ?
and my suggestions:
#1 How to win ? Really ! I won all three battles, had 36.000 VP vs 15.000 VP and I have lost. It should be clear on the beginning what I have to achieve to win the battle,
#2 The choices between battles. Looks cool, but it does not say what I am choosing. Maybe small maps would be helpful ( as Gettysburg is not my childhood)
#3 My side reinforcement should be indicated on the map from the beginning - even as arrow with short info what I am expecting. During first battle, I move my Conf units north, and surprisingle there was reinforcements...
As I said, great game - keep working !