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applegrcoug

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Posts posted by applegrcoug

  1. 11 hours ago, brothermunro said:

    It would be lovely if the minimum armour in shiptypes had a follow on effect on the other parts or the ship rather than just the main belt. For instance if the minimum is M then the game could insist that the minimum for all other parts of the ship is M/6, so for a BB with min 9” main belt this would ensure that it also has 1.5” everywhere else.

    Alternatively editable minimums for the main belt, main deck, extended belts, extended decks, superstructure, conning tower etc. would also be very useful, and allow delicate fine tuning of the auto builder.

    Now you're just talking too much sense.

    Heck, you could use rudimentary rules for each protection scheme...all or nothing should be different than cit3.

  2. 11 hours ago, Nender said:

    I've found another bug during battles. Apparently there's a chance for some ships to spawn as if they were surrendered, like, they don't move or react to orders, they just stay there and they don't even seem to be floating on water, but just being displayed as a prop.

    This has happened to me during a battle in the Black Sea, where out of my small task force of 1 CA and 2 CL, both light cruisers were bugged in this way, allowing me to only play with the CA. I've also seen this happen to the AI, with one of their DDs suffering from the same issue. The bugged ships can still be damaged and sunk, though.

    I too have experienced this problem.

    • Like 1
  3. I started a new campaign a week or so ago.

    A few things I've noticed...first, refitting captured ships is nice.  Really get to see the turds they design.

    Odd behavior I see:

    If I sell a mothballed ship to a minor ally, they dont ever activate it.  They seem to be collecting a fleet of museum ships.

     

    Major powers scrap ships at the five year mark.  Seeing it takes 2-3 years to build a battleship, this seems ludicrous.

     

     

  4. 1 hour ago, HopefullAdmiral0786 said:

    Hi Everyone and Merry Christmas,

    This is a question for the Dev's and Community alike.

    I've just had a 'mega battle' with a minor power in the 1930s which pitted circa 100 of my ships against 100 of theirs and it goes without saying I had to be incredibly careful in managing my fleet with a MASSIVE drop in frame rate and the game severly stuttering until I managed to sink all the opposition.

    My question is about as to whether a faster GPU would have aleviated this massive slow down?

    Now it is not that I have a pedestrian rig (CPU= AMD Ryzen 9 3900x 12 core, GPU RTX 3080, 128GB of Ram, M.2 SSD) and I understand the game only utilizes only one core of the CPU, but I was wondering if I upgraded to an RTX 4080 would this alleviate such a potentially catastrophic slow down?

    If anyone has any views, answers etc, it would be greatly appreciated.

    No, it isn't a GPU problem.  

     

    The game just can't utilize all the CPU.  The 200 ships are just overloading the few threads threads it does use and can't get info to the GPU fast enough to render.

     

    Here is a custom battle with 100 total ships on my 5950x and 3090.  The gpu is showing 16% utilization and giving 10fps.  Oddly enough, none of the threads pegged out at 90+%.  

     

    image.thumb.jpeg.870e8e2ef3e508380d8c042ed9a09df5.jpeg

    • Like 1
  5. I mentioned it before, but it seems the AI is overly aggressive at scrapping ships.  At nine year, it hauls them to the breakers.  

    So they lay the battleships down.  Then it takes three years to build.  Then a few months to commission.  That means an AI BB is only in service for about 5-6 years.  

    I almost never see where the AI is doing a refit.  One could argue the merits of refitting a DD considering the time required to build, but a BB on the other hand is a huge time commitment for that hull.  

    • Like 2
  6. 3 hours ago, Nick Thomadis said:

    Uploaded optimized x2 version including the following:
    - Fixed issues that could cause inconsistent Task Force interaction. In the next turn you should always get battles between Task Forces which intersect, unless the enemy was able to retreat.
    - Shell Ballistics and Ship Movement mechanics optimizations. Some slight related balances for a smoother 3D battle experience were needed for compensation and were done.
    - Further Battle AI optimizations. The Battle AI should not approach so much at an ineffective range, as before.
    - Adjusted Friendly Fire mechanics so that they do not cause issues, as before, in torpedo launching.
    - Other minor fixes and improvements in localization and UI.
    You must restart Steam to receive this update with no problems

    Thank you!  I am finally able to clean up about four or five TFs that I wouldn't engage before and just sit there.

  7. So the one ship blocking passage really is a problem...

    I successfully invaded Eastern Germany.  Unfortunately, there was a lone CL in Kiel and when I was done with the invasion the CL was ejected.  Now I have four task forces that can't move because of that CL.  Each one is 3-BB 4-CA 24-DD.  More than enough to make Swiss cheese out of a lone CL.  

    Furthermore, the CL can't move because it is blocked by all the BBs.

    Then because the tonnage logic seems to like to pair like sized vessels in meetings, I haven't generated a mission to sink that thing in four turns.

     

    ETA: I "fast forwarded" until March of 1953 at which point peace broke out, but still couldn't move the ships and still no battle.  I tried bringing in my own unescorted CLs to try and force a battle, or change my TFs from sea control to something else.  Nothing....just stuck.

    Ultimate Admiral Dreadnoughts 12_9_2023 8_56_15 AM.jpg

    • Sad 3
  8. This is an interesting one...

    I commissioned a whole bunch of destroyers at once.  So many, it depleted my crew pool.  I had to mothball a whole bunch of old destroyers to get enough to man the new ones.  

    However, it seems to have reset all of my existing crews to cadets.  I just had a battle, on the screen before the battle, it listed my crew as veterans.  In battle, they were only cadets.  

    • Like 1
  9. A year ago it seemed that the AI kept old junky ships around forever.  The community pointed it out and the developers answered.  Now, I have noticed on this campaign is the AI scraps ships after nine years.  That seems pretty quick.  I keep my car longer than nine years.  That seems too aggressive....especially for capital ships.  On the little wait screens we see pictures of HMS Warspite and her 30 year service.   

     

  10. Three things...

    First, I had a CA that needed ammo.  I sent it into port...it took three months to reload with ammo.  

    One, these subs have been here for ten years...you can see them in 1933 during the invasion and then ten years later they still haven't moved, been sunk or run aground.

    image.thumb.jpeg.ddbbcaca33774ab799bd6163969ed247.jpeg

    image.thumb.jpeg.1933ba479790a146707f3116deaf1ec8.jpeg

     

     

    Next, why do I keep getting convoy missions against this CA with only DDs?  The only way for it to get out is to sail past my CAs.  I'd really like to understand why later in the game the only way to engage enemy CAs is with CLs or DD, CLs is only with DDs.  image.thumb.jpeg.f57f6528e79ad3a5f101e22b8060fbd4.jpeg

    • Like 1
  11.  

    On 11/18/2023 at 11:35 AM, Lima said:

    Broken submarines aka Ghosts of Muscat

    Background: I conducted a successful naval invasion of Oman. After the successful invasion, these three submarines left the port of Muscat and IMMEDIATELY generated a mission to attack my transports. Subs don't give a damn that my two naval invasion TFs (60 ships in total) are located directly next to this port.

    SUb1.png

    What is happening now: I have sent a group of 4 cruisers and 20 destroyers with mines to the port. Submarines don't take damage from these mines and continue to attack my transports every turn.

    My thoughts on this situation: I think the subs got this mission because they were near my port, which did not have my ships. There are three problems here:

    1. I just captured this port. How the hell was I supposed to have ships there?
    2. Right next to this port are my invasion TFs. Why don't they prevent attacks on transports?
    3. I sent the ships to the port. Why don't they prevent this mission? How did they even get to the port if there are subs nearby? Why don't their mines do damage?

    Such situations happen ALL THE TIME in the campaign. You drive the subs out of the port, they become invisible and attack your transports. It's very frustrating. And not just annoying, it threatens the campaign. In the late campaign, the transport fleet is recovering very slowly (which is problem in itself ) and in these meaningless missions you lose your precious traspnorts without any way to prevent it.

    My previous post with the same problem:

    I'll make an edit to show when this ghost show is over. I take screenshots every turn.

    EDIT1: THEY'RE EATING MINES NOW

    Okay, it's March 1943, look at the size of this minefield

    Sub1.jpg

    And this is April 1943, the minefield has decreased. My ships are still in port and laying mines. There were no reports of damage to ships by mines. Turns out subs just eat these mines for a snack.

    Sub2.jpg

    EDIT2: Well, it's not the end, it's the anniversary. They've been bullying my navy for a year now.

    SUB2.png

     

     

    I too am experiencing the same problem.  I have several places I can not kill a submarine.  I have dedicated a BB, CA and six DD for a submarine in Reunion.  It has been there for over a year just shooting transports.  Not only that, I can't even invade Reunion.  There are other places there are subs just frozen and unsinkable too around Japan.

     

    The unsinkable and unhuntable submarines situation is getting old.

     

     

     

    On 11/20/2023 at 5:08 PM, StrikerDanger said:

    I've got this same problem. Italy has a BB and a DD in the Suez, and suddenly I can't sail my fleets through the Suez? it's absolutely ridiculous that I can't sail a 16-fleet formation down the Suez, engage those ships and open the passage back up(They don't even control it, but by sheer virtue of their vessels being there, I can't go through it, effectively cutting my capability to move in half)

     

    I have had the problem, but on the other end of the Med.  There were ships stationed in Rabat blocking the Straits of Gibraltar.  The only solution was to seize Morocco. 

     

    Another place I have that are ships stationed on Kyushu block passage between Korea and Japan.  

    • Like 2
  12. 16 hours ago, Mike L said:

    I am having a problem with the game crashing.  Obviously, I am not able to submit a bug report.

    The year is 1957, I am Great Britain. I have eliminated all nations except for Germany.  They are left with the 2 ports in the western Baltin and the Netherlands which they conquered.  There are a couple of land invasions going.  I have 2 naval invasions going on with each being over 2 million tons.  Really, no more than 10 turns before I own most every port.  Russia popped back up in the east, but does not have any ports. When I hit the next turn button, the game starts the cycle, then crashes.  It has done this a few times.  I am not using any mods.

    I am having the same problem albeit on a different game.  I am running a 1920 campaign that crashes in 1933 and none of the majors have been completely knocked out, although I have an active invasion with Russia and they are nearly defeated.

    It is also showing some strange behavior in that I don't know who controls Southern Siberia...Soviet Union or United Kingdom.

    image.thumb.jpeg.5bdf3e6521076a3e608059e6dca4b2c4.jpeg

     

    But as I am running a Naval Invasion, I get to this stage and upon trying to advance to the next turn, it crashes for me on building ships.

    My invasion is at this stage:

     

    image.thumb.jpeg.7d712b8e254bf1ffdaf253cac14e80fe.jpeg

     

    Seeing as we both have problems with Russia, my guess is they don't like getting beaten.

     

  13. I think I have an observation that maybe someone else can verify...

    When the accuracy got adjusted on the latest update, it seems like radar got nerfed as well.  Last night I had a CA with gen3 radar that lost contact at about 25km, where before it was much further than that.

     

    Also, I got into a major battle in an electrical storm.  I was sailing ahead to engage the enemy fleet and then all of a sudden at 9km, all their DDs appeared along with already launched torpedoes.  WTF?

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