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spinaker

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Posts posted by spinaker

  1. 6 minutes ago, cookiemonste94 said:

    Я действительно заблокировал обновления, но для того, чтобы играть в игру, мне пришлось обновиться. Кнопка воспроизведения была заменена кнопкой "обновить".

    Have you tried running the game directly from the folder?

  2. I played a little, I will express my impressions. The mod is interesting, for those who don't want to bother with minefields and submarines. Artillery battles are quite comfortable, torpedo attacks are also very good. The main problem is the invisible ships. Maybe we should turn off the smoke screens before solving this problem? I am waiting for development, this mod can become a worthy alternative to the NAR mod.

    • Thanks 1
  3. 1 hour ago, The PC Collector said:

    Подводные лодки - самые раздражающие функции, которые я когда-либо видел в большой стратегической игре. Они ничего не добавляют к игре, только раздражают. Чтобы игровые режимы были приятными, крайне важно сделать их необязательными или полностью удалить.

    I can imagine how German submarines irritated the British command. Churchill would probably have turned them off if he had the opportunity))) And you don't have to study all sorts of sonars and depth charges. Stop... And then the destroyers won't really be destroyers anymore. Then they can be removed from the game altogether. Maybe then it should be possible to disable destroyers, cruisers and battleships? To make the game modes as enjoyable as possible?

  4. 1 hour ago, o Barão said:

    Может быть, вы забыли, что вам нужно место для ракетных установок? 😁

    y7pPnT1.jpg

    Шутки в сторону. Как это возможно, что у вас нет места для главной башни?

     

    1TcXkOh.jpg

    Все нормально?

    bdwUCMt.jpg

    Или, может быть, вы предпочитаете, чтобы в главной башне в носовой части было больше места для воронки? В чем здесь проблема?

    Yes, I see. Apparently, something is messed up with the game files. There are screenshots, but I can't put them here.
    Thanks for the answer, I'll figure it out.

  5. While there wasn't much time, I started a new campaign.
    At the moment, the biggest problem for me is that the enemy is dodging battles. I didn't collect exact statistics, but at about 60-70% I don't see the enemy at all, that is, he slept far away from me and immediately started running away at full speed. Sometimes he spawns closer and I see him showing me the poop. Real battles happen when 7-8 or more ships are involved on the part of the enemy.
    Unfortunately, because of this, you just have to squander time in order to get out of the battle.
    I imagine that it is difficult to achieve optimal logic of battles through programming. The enemy will either stupidly fly one small cruiser at a column of battleships, or vice versa, run away, abandon the convoy and escape from destroyers. In reality, a lot of meetings happened like this - they met, shot, maybe someone was sunk and dispersed. This happens in the game, but very rarely.

  6. What disadvantages do I see at the moment. English is not my native language, so if I write incomprehensibly, I'm sorry.
    1. The relationship between ships. Ambush mission, a squad of torpedo boats or destroyers against a battleship. It would seem that having seen such an excellent goal in front of them, for the sinking of which a rain of awards will be poured on the team, the boats and destroyers will rush into the attack and at least try to reach the distance of a torpedo salvo, and they will do it from different sides. In the game, they're just cowardly trying to get away. And in general, the logic of the actions of torpedo ships should be as follows - attack, move away to recharge torpedoes or withdraw from the battle.
    2. The design has become much better, although there are still ships with different pipes, it looks terribly ugly.
    3. The behavior of ships in the water. The underwater part of the ship is exposed too much, in reality this never happens. I would also like to see the capsizing of sinking ships on board.
    4. It would be logical to form formations of ships, to send balanced squadrons into battles, and not gatherings from what was at hand like one battleship, one cruiser, one destroyer. It would also be great to assign roles for specific ships, for example, this cruiser will guard convoys, and this one will attack convoys. Then some obsolete ships can be used for these missions.
    5. Give the opportunity to capture small countries.
    6. Convoy protection mission. The enemy does not even appear on the horizon, despite its numerical advantage. It would be logical to at least see who is guarding the convoy there, shoot a little, and then get out of there. And in ordinary battles, this happens very often. As a result of such battles, time and interest in the game are simply lost.

    • Like 4
  7. 1 hour ago, LeGouzy said:

    Foggy night battle. See anything ? Me neither.

    It might be historically accurate, but it's also a bit boring.

    I suggest adding searchlight beams. That would make some cool eye candy !

    Night 270423.png

    Searchlight beams are a great way to give your presence a landmark for guidance. It would be more correct to light the running lights and exchange semaphore communication.

    • Like 2
  8. First impressions are a great addition. But positive emotions are not as relevant as comments, are they?
    And the comments are - too much bad weather. The transition from bad weather to good weather was observed at the very end of the battle, before the last volleys, and rain and fog almost constantly.
    The behavior of ships in the water - in reality, the underwater part is not exposed even in a storm almost to the keel. In any case, this moment looks unreliable in the game.
    The hit of several torpedoes, for example, in the right side causes a roll for some reason to the left side. not critical, but it could have been fixed a long time ago.
    It's time to make the world map unbreakable, too.

    It would be useful to inform the player about the weather forecast before the battle - a total storm or cloudy with clarifications.

    In general, well done, keep improving the game!

  9. 8 hours ago, Aruon said:

    эй, как вы импортируете их в игру? я никогда не делал этого раньше, и у меня нет времени, необходимого для создания тонны общих дизайнов

    c:\Users\username\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts\Designs\

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