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Savathor

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Posts posted by Savathor

  1. While you have already done a very good job with the way reinforcements and reserves work, I think what some of us are missing is the ability to completely control these reserves ourselves. I'm sure you are starting to get bored with comparisons to the old SMG game, but one thing I feel they did very right, was letting the players be able to ''release'' reserves for a certain price. That way, we had to make decisions based on risks and rewards (Is releasing those reserves worth the potential reward? Can you afford to abandon their previous position? Etc.). IMO, the more freedom for the player, the better  ;).

     

    As for the size of the map... I know you guys have a lot on your plate already, but I think offering some options at some point in time would enrichen the experience, especially for players who do have the proper specs :).

  2. Maybe slightly off-topic: I'm not sure if others are as bothered by this as me, but having your Corps Commanders in the front lines really kills alot of the realism for me... I'm pretty sure the only Corps Commander who consistently put himself in those dangerous situations was the famous ''Stonewall'' Jackson (do correct me if I am wrong). While it may be less ''effective'' in the game, I would rather just have them placed on a hill or ridge somewhere to observe and give orders from afar.

     

    Basically, I'm hoping for Divisional Commanders at some point  ;).

  3. Fantastic improvements, but we still have the "roaming skirmishers" problem.  Just play the first battle as the Confederates.  You'll find that your artillery is spending all of its' time firing at these wandering intruders.  This isn't realistic or fun.  

     

    Skirmishers should be tied to a parent formation/leader so that they can't just "go commando" and run around deep behind enemy lines like this.  It really sucks a lot of fun out of an otherwise outstanding wargame.

     

    I have to agree with this, the skirmishers and their ''kamikaze'' style is turning into a real problem. I'm not complaining because it makes the game harder, it's just that it's very unrealistic and shouldn't be happening IMHO ;)

     

    Also, the artillery is miles better now, but I find their LOS marker is still rather buggy (A lot of times, the artillery is firing on targets that are indicated to be out of their vision)

     

    Then of course the elevation issue is still there. It's still a bit** trying to place your artillery on high ground.

     

    Other than this, the patch did wonders. You've already come a long way. Good work! :)

  4. I think some of you are forgetting that this game is not finished yet. It's still in early access ;).

     

     

    As for Division Commanders, I'm fairly sure they already mentioned somewhere that they are working to get those in. 

     

    I do agree that this whole ''auto-fallback'' mechanic is quite annoying though. It makes you have to babysit your units a whole lot more, which is not really a good thing in this context.

  5. Using this thread to get in line.

     

    I would like

     

    - to order my units, especialy arty, to fire on chosen targets.

    - to have the possibility to fortify positions.

    - to get clearer indications about terrain hights.

    - more controll over unit positioning and visual feedback for the space a unit will take, when taking a position.

     

     

    ^This

     

    Particularly terrain hights, placing artillery is a bitch right now, lol :D. Other than that, I have to say I'm extremely impressed so far :).

  6. I'm experiencing the same thing. My last post-game report was kinda funny. It looked something like this:


     


    Confederate Victory Points (me): 52000, Union Victory Points: 3500


     


    Confederate casualties: 11008, Union casualties: 23150


     


    Result: ''You have lost the battle of Gettysburg'' T_T


     


    Either I did something incredibly stupid, or it's bugged  :P


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