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mohis

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Posts posted by mohis

  1. 7 hours ago, neph said:

    Yall underestimate how cheap the AI builds ships. I'm always shocked--they're often around half of the cheapest design I'm comfortable with. The starting cash is even--it's just that the AI takes a very different approach from most players

    The starting cash is NOT even.  Autogenerated fleets get at least 1.5 times more cash, and usually about double.  My observed range is 1.56-2.06, with most being about 1.9.  This requires that player ships be significantly better, and ensures short campaigns.

    • Like 6
  2. I have amassed some data about starting funds.  The following are all ITA(myself) vs A-H, starting in 1910.

    For context, several updates ago:

    ITA start: $589,248,000, A-H start: $456,599,898

     

    update before release version:

    ITA start: 202,176,000

       BB: 2) 30,698,680

       BC: 2) 23,879,530

       CA: 4) 16,723,960

       CL: 2) 9,208,362

       DD: 1) 4,305,542

    A-H start: 556,450,483

       BB: 11) 25,901,640

       BC: 1) 23,653,390

       CA: 27) 7,444,383

       CL: 5) 6,792,666

       DD: 7) 1,845,346

    blockaded March, 1910

    release (current version)

    ITA start:  262,656,000

       BB: 3) 26,760,700

       BC: 1) 31,213,630

       CA: 😎 13,684,030

       CL:  2) 8,341,342

       DD: 9) 2,561,947

    A-H start: 541,174,443 + 1 BC

       BB: 14) 16,571,830

       BC: 1) unknown

       CA: 32) 8,029,936

       CL: 7) 5,576,327

       DD: 8 ) 1,646,948

    blockaded April, 1910

     

    ITA start: $290,304,000

       BB: 4) 25,858,180

       BC: 1) 31,284,770

       CA: 6) 14,494,970

       CL: 3) 10,136,880

       DD: 23) 1,654,615

    A-H start: $550,297,430

       BB: 13) 15,402,370

       BC: 1) 21,962,410

       CA: 32) 8,283,043

       CL: 6) 7,229,759

       DD: 8 ) 2,458,535

    • Like 1
  3. 1 hour ago, The PC Collector said:

    Okay, some good feedback: I like the changes  on the interface. Having a parameter so important as the engine efficience displayed so at hand is a good move. Same for the war summary interface on the campaign. Good change.

    Now, the not so good feedback. The problem of A-H not being able to build battleships at the start of the campaign hasn't been tackled. Also the poor CL hul choice of them. What is whose, the auto design fleet on campaign again gives them an unusable battleship.

    About the new ships and model: I like what I see. But since I went to look at the new spanish hulls, I noticed two things: The flag on the hull is still the 1978 one (incorrect one) and the naming list for spanish ships is simply ATROCIOUS! Not only has religious sounding names, like Santa Elena or San Juan, when those kind of religious sound names where deprecated on the 1850s (with the sole exception of the Cardenal Cisneros armoured cruiser) but a lot of them are clearly Google Translate made! (like Real Felipe instead of Rey Felipe. But even if it was the right one, we won't name a ship like that either, so...) Why don't you let an actual spanish (wink wink) to take a look to the list and point out all the mistakes? I'd gladly volunteer for that, and I'm almost sure that there is at least another spanish on this part of the forum.

    You CAN build Bbs for A-H currently.  What you need to do in ship design first select any other hull, then minimize beam and draught.  After a tick, Battleship one hull becomes selectable.  Then it can be designed normally at its tiny displacement.  The Cl hull is at least interesting, as it trades an extra broadside torp for all secondary guns.

    • Like 1
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