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mohis

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Everything posted by mohis

  1. The starting cash is NOT even. Autogenerated fleets get at least 1.5 times more cash, and usually about double. My observed range is 1.56-2.06, with most being about 1.9. This requires that player ships be significantly better, and ensures short campaigns.
  2. I have amassed some data about starting funds. The following are all ITA(myself) vs A-H, starting in 1910. For context, several updates ago: ITA start: $589,248,000, A-H start: $456,599,898 update before release version: ITA start: 202,176,000 BB: 2) 30,698,680 BC: 2) 23,879,530 CA: 4) 16,723,960 CL: 2) 9,208,362 DD: 1) 4,305,542 A-H start: 556,450,483 BB: 11) 25,901,640 BC: 1) 23,653,390 CA: 27) 7,444,383 CL: 5) 6,792,666 DD: 7) 1,845,346 blockaded March, 1910 release (current version) ITA start: 262,656,000 BB: 3) 26,760,700 BC: 1) 31,213,630 CA: 😎 13,684,030 CL: 2) 8,341,342 DD: 9) 2,561,947 A-H start: 541,174,443 + 1 BC BB: 14) 16,571,830 BC: 1) unknown CA: 32) 8,029,936 CL: 7) 5,576,327 DD: 8 ) 1,646,948 blockaded April, 1910 ITA start: $290,304,000 BB: 4) 25,858,180 BC: 1) 31,284,770 CA: 6) 14,494,970 CL: 3) 10,136,880 DD: 23) 1,654,615 A-H start: $550,297,430 BB: 13) 15,402,370 BC: 1) 21,962,410 CA: 32) 8,283,043 CL: 6) 7,229,759 DD: 8 ) 2,458,535
  3. You CAN build Bbs for A-H currently. What you need to do in ship design first select any other hull, then minimize beam and draught. After a tick, Battleship one hull becomes selectable. Then it can be designed normally at its tiny displacement. The Cl hull is at least interesting, as it trades an extra broadside torp for all secondary guns.
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