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King_Tiger_II

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Posts posted by King_Tiger_II

  1. 4 hours ago, SpardaSon21 said:

    Are... you sure about that?

    Liberty_ship_construction_07_bulkheads.j

    Only wood I'm seeing is scaffolding for the construction workers.

    The base fuses used for 16"/50 HC rounds had a delay of 0.01 seconds at most, so even at the muzzle with its 2,690 feet per second velocity you're looking at 26.9 feet of travel before detonation.  Fletchers were 39.5 feet at their widest.  Even when you factor in the time for the impact shockwave to travel to the rear of the shell and trigger the fuse the chances of an overpen with HC and a properly set base fuse are extremely small against destroyers at anything resembling combat range.  You'd pretty much need to hit the much narrower bow to have a chance of overpenning.  If you're using a nose fuse, the shell is going to detonate almost immediately after impact, even against thin plate, at which point a destroyer is screwed no matter where it gets hit.

     

    For comparison, the base fuses used for AP shells were 0.035 seconds, or 87.5 feet at the barrel and at 20km/21,800 yards 60 feet, or probably enough to detonate inside of a Cleveland class and its 66 foot beam if it hits the armor belt and gets fused as a result, especially when you realize its coming in at an angle.  If the ship isn't flat on the chances of a successful internal detonation go up dramatically.

    I don't know how fuse times are handled by the game but they could use a serious examination by @o Barão.

    I think I may be confusing them with a different class of cheap cargo ship. There was a entire design of cargo ship that used minimal steel in WW1 and mostly wood constuction so most of the steel can go to wartime naval production in 1917. I think they were part of the Emergency Fleet Corporation ship design, a still incomplete list of cheap cargo ships, most were steel but minimal steel at best. They did have wood designs with even less steel then the minimal steel designs. 

    notable examples: Design 1001 ship 

  2. 3 hours ago, basedana said:

    No not really, I always assumed that HE shells should explode when hitting a hard surface AKA the hull of a merchant ship, specially if that shell is on the less pen more damage side of things. Also I find it annoying that high capacity shells overpen merchants.

    Most merchant ships are based off the Liberty type hull, a wooden ship. Now wood is not a option in armor so they always get 0mm of armor to make up for that. Other types of armor this replicates is non-cemented steel plating (non-military steel) where non-liberty style ships are made from, this lighter stuff is often minimal strength, enough for a ship to survive the ocean but not withstand anything else. This also means the steel is theoretically too soft to trigger some HE shell types, this is why HEI is often the best.

  3. 7 minutes ago, RedParadize said:

    Well... I happen to have worked in the gaming industry. Internally, change log is what you write when you submit a change. On the external side, you publish them so people knows whats new, but also what may create issues. Either way, it can't be written before the change is actually done. If its not done, then internally its what you are currently working on. Some studio are quite open about that, but most are more cautious about as it can backfire spectacularly if you under-deliver.

    As I said before, it isn't the core of the issue I have. If it was only that I would not have commented about it at all.

    It still does not change the fact Ukraine cannot send info out of its country due to the rampant cyberwarfare.

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