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King_Tiger_II

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Posts posted by King_Tiger_II

  1. 12 hours ago, XerMGGW-2 said:

    Since we're at it, it'd also be great to mention the Engine Weight multiplier being a sum of all Stats bonuses predetermined by a chosen hull instead of being many separate multipliers.
    This results in particular hulls with high Hull Form achieve –100% Engine Weight single multiplier when combined with minimum Beam and Draught sliders.

    Though of course I'd instead prefer having all minus-something type bonuses be redone as a 1/(∑ bonuses + 1) to avoid the cascading bonuses where a few % become double the net positive, resulting in theoretical stuff like 0 damage taken, 0 flooding chance, 0 gun reload, 0 weight, 0 cost... In case if "∑ bonuses" is negative of course revert to 1-(negative ∑) which makes "base 1" increase and worsen just as linearly as the end result improves in positive bonus case. But that'd require rewriting stuff that was made years earlier and is just a hassle to please barely anyone, as I don't see this game having any community-run AI ship tournaments (and similar competition) whatsoever.
     

    Sorry if it's a blasphemy for you to hear, but you do just use a mod that aids all the listed battlecruiser issues, don't you?

    There are mods for that?! If there is I like to know, please!

  2. Can Battlecruiser belt armor minimal thickness be lowered to 2-inches? Because there was Battlecruisers like the Courageous-class Battlecruisers also known as "large light cruisers" who had a belt of 2-3 inches in thickness. As well as the British 20-inch Battlecruiser designs as they had a 3-inch belt at minimum. These are Light Battlecruisers, but the 20-inch armed designs of the Incomparable design. I am just wondering if it is possible.

  3. I have noticed that sometimes the forward two sponsons on the hull can block large guns like a 178 scaled up to something pretty beefy like a 200mm gun, I think the forward sponsons may have a higher then needed collosion as the game assumes they are blocking the main gun.

    image_2024-05-11_091457443.png

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  4. 4 hours ago, SpardaSon21 said:

    Are... you sure about that?

    Liberty_ship_construction_07_bulkheads.j

    Only wood I'm seeing is scaffolding for the construction workers.

    The base fuses used for 16"/50 HC rounds had a delay of 0.01 seconds at most, so even at the muzzle with its 2,690 feet per second velocity you're looking at 26.9 feet of travel before detonation.  Fletchers were 39.5 feet at their widest.  Even when you factor in the time for the impact shockwave to travel to the rear of the shell and trigger the fuse the chances of an overpen with HC and a properly set base fuse are extremely small against destroyers at anything resembling combat range.  You'd pretty much need to hit the much narrower bow to have a chance of overpenning.  If you're using a nose fuse, the shell is going to detonate almost immediately after impact, even against thin plate, at which point a destroyer is screwed no matter where it gets hit.

     

    For comparison, the base fuses used for AP shells were 0.035 seconds, or 87.5 feet at the barrel and at 20km/21,800 yards 60 feet, or probably enough to detonate inside of a Cleveland class and its 66 foot beam if it hits the armor belt and gets fused as a result, especially when you realize its coming in at an angle.  If the ship isn't flat on the chances of a successful internal detonation go up dramatically.

    I don't know how fuse times are handled by the game but they could use a serious examination by @o Barão.

    I think I may be confusing them with a different class of cheap cargo ship. There was a entire design of cargo ship that used minimal steel in WW1 and mostly wood constuction so most of the steel can go to wartime naval production in 1917. I think they were part of the Emergency Fleet Corporation ship design, a still incomplete list of cheap cargo ships, most were steel but minimal steel at best. They did have wood designs with even less steel then the minimal steel designs. 

    notable examples: Design 1001 ship 

  5. 3 hours ago, basedana said:

    No not really, I always assumed that HE shells should explode when hitting a hard surface AKA the hull of a merchant ship, specially if that shell is on the less pen more damage side of things. Also I find it annoying that high capacity shells overpen merchants.

    Most merchant ships are based off the Liberty type hull, a wooden ship. Now wood is not a option in armor so they always get 0mm of armor to make up for that. Other types of armor this replicates is non-cemented steel plating (non-military steel) where non-liberty style ships are made from, this lighter stuff is often minimal strength, enough for a ship to survive the ocean but not withstand anything else. This also means the steel is theoretically too soft to trigger some HE shell types, this is why HEI is often the best.

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