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BlueOrange

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  1. Prove Your Might caused me to stop playing for a couple of months (having worked through the list in numerical order so far).  I came back, tried it 4 times, and it is still terrible.

    Defending the convoy is not too much of a problem (most of the time), but sinking the enemy battlegroup is pretty much impossible.  How is a lighly armored battlecruiser supposed to close in on a BB/CA group?  If you go with range, you'll run out of ammunition.  If you stall until the battleship arrives, it turns out to be useless.

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