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Alexandre Nozzang

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Everything posted by Alexandre Nozzang

  1. It was what I meant. Not the content updating, but the download speed.
  2. Before starting to the topic, I would like to say that this game is my pleasure as an engineer and a military hip. As I am playing this game, I came to realize that the penetration of the shells are quite awkward. In other word, unrealistic. According to the Krupp's penetration formula, the penetrating distance is like this: 2.9*[{(E^3)/(D^5)}^0.25]*v^-0.25 where E is the kinetic energy of projectile, D is a diameter of shell in mm, v is a velocity. The result is shown in mm. Under that formula, BB Iowa's 16" gun can penetrate 784 mm, or 30.9". It is quite apart from the historic 32.62" penetration result but it can be mitigated via manipulating some armor coefficients. As an engineer, I had also figured out with a penetration formula by adapting fluid dynamics long ago. The formula is shown as this: m/(2*rho*A)*ln((rho*v^2)/(2*Y)) where m: mass of a projectile rho: density of armor A: area of projectile v: velocity of projectile Y: compressive strength of armor the result is in metric. ln() is a natural logarithm By putting rho and Y of Cu-Ni steel alloy(7250 kg/m^3, 582.6 MPa), we get the result of 0.828 m or 33". Which is quite similar to historical data. The Y, or compressive strength can be modified as a armor coefficient of in-game armor type, so I deem that this formula would be much more adaptable. The reason why I am showing these formula is that the penetration of 20" guns are extraordinarily high. Lets talk about in-game H-TNT 20" SHS. Its gun report shows that it could penetrate 74.3" of side armor at dist 1000 m. However, according to the formula I had shown above, they show that it could penetrate 38.3" and 39.8" each at point-blank. Which is very apart from the game. I do understand that the historic data of 20" guns are in mystery, but it can be expected through mathematical analysis. Although some may argue that the formula I had shown above does not have any citations, but no matter what, this is just my suggestion hopping UAD to do some management for unknown unrealism.
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