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RUSS663

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Posts posted by RUSS663

  1. On 12/13/2021 at 8:21 AM, Nick Thomadis said:

    Please read on Steam forum the latest news:

    https://steamcommunity.com/app/1069660/discussions/0/3191360735171280249/

    We must clarify that we have to collect all the needed keys from Valve (received gradually per week) and then we will send them to everyone. In the meantime you can play the Xsolla version which is always fully updated. We are very sorry if this has caused a problem for you, but we do not have control over key issuance and have to wait for Valve.

    Good Day,  I have had the game since early testing.  I have not received my Steam Key.  Can you assist?  Russ663

  2. On 10/16/2020 at 11:24 AM, Nick Thomadis said:
    Hello Admirals,
     
    We would like to share news about the progress we have so far and the status of the upcoming update.
     
    The team’s reorganization is working great and we are very happy with the results. These last 2 months we have touched upon all major aspects of the game with the new lead programmer (from formations to AI to ship designer) - and finally we can say - now the new team is more than ready to continue with the development of the campaign. We plan to add extra resources in November, which will help us to speed up the development even further.
     
    Regarding the patch, in addition to all the features we mentioned in our previous blog and in our forum, including the new quad guns… we are also preparing the following.

    screen_1920x1080_2020-10-16_17-48-39.png

    A variant ship based on the "Richelieu" hull
     
    New Hulls
    “Battleship Richelieu” is the new addition in the game’s database of realistic hulls. The new hull and its assets can produce the following new ship variants:
    • A French Modern Battleship of 45,000 to 65,000 tons, which can faithfully recreate the historical Battleship "Richelieu".
    • A French Super Battleship with displacement between 70,000 to 85,000 tons.
    • A French Battlecruiser with displacement between 35,000 to 45,000 tons, inspired by the Battleship “Dunkerque”.
    • A French Large Cruiser of 28,000 to 32,500 tons.
    • A French Heavy Cruiser of 12,000 to 14,900 tons.
    Furthermore, various new assets and guns became available to several other hulls.
     
    New guns
    • 19-inch and 20-inch guns: You are now able to design ships with powerful armament, which was never actually implemented on any warship, but was used in various planned designs. These guns will be available only on specific large hulls, such as those of the super battleships. Designing ships with so large guns should be a challenge due to their extreme weight that could be used for increasing ship protection and speed.
    • New British/French Guns: New special looking late-tech guns are available for Britain and France.
     
    Balances
    A few balances were made based on the player feedback we received in our last patch.
    • Accuracy balance: Maneuverable ships, such as Destroyers, will be harder to hit, so they will be more comfortable to control them at a safe distance. Average Accuracy is less at long range but will be significantly higher at very short ranges, creating more decisive engagements when ships approach very near to each other.
    • Triple and Quad Guns are distinctively heavier: Making ships with many heavy guns will need more trade offs. This was especially needed now, that we added quad guns and the huge guns of 19-inch and 20-inch caliber.
    • More resilient Destroyers and Torpedo Boats: The hull damage that DD and TB can receive is increased, so they are not so rapidly destroyed in gun fights.
     
    New Missions
    • Conflict in the Tsushima strait: A battle that resembles the historical battle of Tsushima featuring large fleets for both sides. You take the side of the Japanese fleet vs a large Russian fleet composed by many but rather outdated battleships. Will you reinforce your fleet with advanced battleships or will you invest on numerous fast cruisers, in order to defeat the stronger -in numbers- enemy?
    • German wrath at North Sea: It is 1913 and the powerful British fleet amasses near the vicinity of the German ports at North Sea. As the British are divided into two groups, you decide to attack and gain a temporary territorial advantage. You will have to choose whether to build Battleships, Battlecruisers or Heavy Cruisers to reinforce your attacking fleet, utilizing a rather limited budget. The British fleet is superior but your own forces can triumph via better tactics and by investing in the most suitable technologies.
    • Prevail in the Mediterranean: It is 1941, near the cape Matapan, south of Greece, where a British and an Italian fleet prepare to fight each other. You are in command of the Italian fleet and you must defeat the enemy without taking heavy losses. Your fleet of cruisers and destroyers can be reinforced either by a few strong battleships, or multiple cruisers of various types, that you will design.
    • France vs Germany: Create a successful striking force made of French modern ships of the 1940s and defeat a strong German fleet which has as a flagship a humongous super battleship of the H-class.
     
    Other
    Lastly, we have fixed various errors and inconsistencies, related with the Auto-Design system. Hulls created by the AI should be effective and good looking, with consistency. The patch is still under development, but close to completion. We will notify you when it is about to be released.
     
    Thank you for reading,
     
    The Game-Labs Team

    Thank you very much for the hard work and update

    Russ663

  3. On 10/16/2020 at 3:19 PM, ReefKip said:

    1060 3Gb is a horrible card. 3GB of Vram is barely enough to run recentish games on Low to Medium settings and would severly drop in FPS in UAD in big Naval battles(the more happens on screen the more Vram it takes). he can better save up a little more and go for the  1060 6GB variant. which besides running this game on ultra will still be enough for most future titles a couple of years down the line. Vram is really one of the most important factors in GPU nowadays

    I do agree a good video card is a very good upgrade bigger bang for your buck.  Beware good vid cards cost. Them most expensive part in machine. Good luck and have fun. Russ663

    • Like 1
  4. On 9/19/2020 at 4:43 PM, Admiral Lütjens said:
    
    The dry docks available in the game is not very good, frankly , 
    Wouldn't it be more logical to have a dry dock model with no water like the reality?
    something totally like in the picture I know maybe it is an unnecessary thought 
    for now but I think it can definitely be considered for the future this is my opinion

     

    3-Common-Drydock-Accidents.jpg

    I would assume the DEVS. are outfitting ships after hull floated

    • Like 1
  5. A

    3 hours ago, IronKaputt said:

    That and incoming shells whistle.

     

     

    On 8/28/2020 at 12:22 AM, The_Real_Hawkeye said:

    Personally, I think national traits should develop from the way you play.

    For example, if you always build heavily armored ships and focus R&D on armor (I'm assuming we have some influence on where to put focus in R&D), then, over time, you would get a bonus to your armor quality.

    If you build mainly very fast ships and invest in engine research a lot, you would get a bonus to your engine technology.

    You like big guns, put always the largest guns possible on your ships and invest heavily in even bigger guns? You probably should get a bonus to big guns, be it ROF, accuracy or damage.

    I would much prefer such a system instead of the US always having a bonus to damage control and Japan on torpedoes. You'd have to _work_ for those bonuses and they could be different every game, depending on what you do.

    A lot of what you are suggesting could be implemented thru crew training and development. Your captain and senior ratings etc 

    I do agree with nations having special bonus for historical content. Ie japan and night fighting.  US and British radar etc

    Russ663

  6. On 10/3/2020 at 1:18 PM, CapnAvont1015 said:

    Ok so this is probably going to be a thing after the campaign has dropped but just wanna talk about. So I'm pretty sure when a ship is caught on fire or flooding alarms will start sounding. So in game I was thinking that when ever the ship your riding is on fire or flooding different alarms will sound for each one until the fire or flooding stops. You can also add some visuals outside the ship showing alarms blinking while they're active. It'll make the player feel more involved. Another alarm I would like to hear is a torpedo alarm. Now I don't know if they had torpedo detection alarms back then but if a ship has Sonar equipped players will a ping when the torpedo his spotted and as it gets closer. Not only this is nice for feeling more involved it also alerts the player of torpedo's incase the they missed the indicator on screen. One last alarm I would love to see is a General Quarters alarm. Now GQ if added would most likely be used only in the campaign or when a ship is spotted. GQ alarms are very important in Naval Warfare.  I feel adding alarms is kind of necessary for making the game feel more realistic but let me know about what you think about it.

    First, I think the alarms would be nice.  Say if you are viewing the enemy it lets  you know, hey fool torps on way, or flooding, (maybe change direction to offset flooding).  That would be a great MOD.  I would assume a simple sound MOD would take care of that.  Over all it would be a realistic addition for in-depth play emersion.  I would DEFINATELY add that MOD.

    Russ663

    • Like 1
  7. On 10/7/2020 at 9:50 AM, Norbert Sattler said:

    Lexington BCs dying quickly is actually quite realistic.

    Even the Kongou, which were poorly enough protected that Hiei ended up being shot to pieces by cruisers - the very class BCs are supposed to hunt -  had better protection than the Lexingtons were planned to have.

    And whether ships die to quickly is a matter of the ship and the dice roll. I recently had a battleship eat more than 200 18" shells and over a thousand secondary battery hits (mix of 8" and 5" ) before finally going down.

    It also depends on counter flooding, (I try to change sides/port/starboard) and hits in RED areas.

  8. A Captain could surely boost moral of the crew.  Longevity would allow the crew to progress in training and experience, thus resulting in a better fighting vessel.  I would love a CREW for the ships.  So as the campaign progresses so does the crew and the experience.

    • Like 2
  9. On 10/12/2020 at 1:52 PM, silvertree said:

    I would love to see an After Action type report after you finish a mission or custom battle.

    I agree yet again!  I was thinking that yesterday after a battle.  Would be nice to get a report.

    • Like 1
  10. On 9/11/2020 at 11:43 AM, Warbie said:

    Maybe you can alos implement quick-action buttons for formations, there is another naval simulator franchise, Ironclads. It has special order buttons for both single ships or the fleet formations, as well as formation manouvres such as line abreast turns, simultaneous turns, parallel turns etc...  Maybe a similar quick order interface for these formations would help to control them during formation changes or have more manual control over the fleet

    OH! I like this thought.  Drop down action commands for formations on screen.. YES PLEASE!

  11. 1 hour ago, ReefKip said:

     

    Mods would be awesome. most of the features that people want can be created by mods. the only thing the developers need to do is lay the groundwork for them.

    It would be pretty ironic if they refused moddability for the game. the developers used to Mod other games themselves which allowed them to get their developing skills for creating this game.

    I would put money on the DEV's allowing mods once the game is completed.  It keeps games fresh and relative for a longer period.

    • Like 1
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