Jump to content
Game-Labs Forum

iceman_fl

Members2
  • Posts

    4
  • Joined

  • Last visited

Posts posted by iceman_fl

  1. On 7/24/2020 at 3:24 PM, draconins said:

    As you found, I found this battle is difficult but manageable compared piloting tons of destroyers missions. This is how I won the fight recently. The armor configuration is designed to protect against 16 inch and can sustain a few torps but if enemy BB uses 16 inch it is often still partial pen, your chance is better if you fight 14incher BB. Speed just enough to keep up (the enemy BB is very fast 29kn+). Balanced boiler is used as two of tall funnel II is about 50% efficiency instead of forced (70ish). Heavy shell and tube powder is used to increase pen as the enemy BB is heavily armored.

    This sacrifice towers to very thick armor (modern tower I and rear tower VII). Acoustic is useless as tech not high enough to detect the torps far enough, so they are not used. However instead this is designed to simply shrug off a few torps. You do not need barbette in this armor thickness.

    Note, in screenshot below for armor configuration see right side

    132942238_Proveyourmightsuccess.thumb.png.05541c03180fe85c83a5ebbd34b4108f.png

    I simply ignored the CA, go to northwest to west, and focus fire on BB and try to keep lead against the BB while trying to maintain about 5-10km. The enemy fleet would going southwest if you move west. Most of time the BB often too fast moving for the CAs to keep up. The allies DDs ? just sacrifice them to absorb enemy torps by either screening or following your BC, their torps are useless, and even if all hit they would not sink the BB. If you do this, it would be very hard for CA to torp you as you are ahead of them and make it difficult angle, except during initial turning west, as if they use oxygen they may hit you, hence you may want DD to be sacrificed to absorb this or make CAs busy. If you are lucky lead CA would be gun only and this would help as torps will have difficult angle to torp. I had one time they are torping me, they friendly fire leading CA. Still watch out, but torp on this angle are pretty easy to avoid, and hitting a few torps would not matter much, this mainly happen when the BB slowed down. To adjust for slight decrease, initially do not reduce your speed, but increase and decrease range a little bit (the path would look like zigzag), as you often want to maintain lead. This path is mostly straight hence accuracy is pretty high.

    I have tried this tactic for few times just to test and it does works most of time except on unlucky hit to engine/rudder, or when the16 incher BB lucky fire hit me on deck damaging something on plunging fire from long range. Your tower also may get damaged but as I tried to keep straight and close, the accuracy penalty is not that big. Further this is tiny tower, chance of damaging tower is much lower.

    1088115567_ProveyourmightTactic.png.53da0919a9e139cbc9c90e2cd604ac1e.png

    I had tried to kite enemy by going to west side before at long range multiple attempts, while kiting works (and make far enough to have BB join the fight), but I simply emptied my ammo. while the enemy BB simply had half structure at best. This tactic also may work if you have ammo detonation luck on long range. When using this tactic, make sure the deck is very thick and simply reduce belt armor. While trying this, I found allied BB is useless as it is often very underarmored and undergunned, It can beat the CAs but not going toe to toe with enemy BB.

    I tried similar tactic to Husarius, though I can't make it work, if I tried to attack CA, they will just smoke and almost not hitting or damaging any or at best the closest CA run to back.

    Hope that helps.

     

    I can't even seem to build this ship under cost. Don't know what I am missing or if they changed. Maybe they thought it wasn't hard enough.

  2. I think I managed to win the US Super Battleship just by luck. AI may have generated a bad ship or I just got a lucky shot that caused a devastating flash fire. Probably couldn't do it again in a million years. The tactic of torpedo boating the torpedo boats (my "destroyers" were about half of the size of the torpedo boats) seemed to work well for me. That tactic would probably work well in any destroyer battle. If the little guys are too hard to hit, make littler guys. "Prove Your Might" has proven me not mighty. Either just the battleship or just the cruisers by themselves would prove a challenge for me. It seems you have to get close to the battleship quickly before its big guns and accurate fire tear you apart and the cruisers and their torpedoes make that extremely difficult. I either rush in and eat torps or stay back and eat shells. May take some real out-of-the-box thinking to win that one.

  3. I am normally not a big complainer, but an admin did just specifically solicit complaints about scenarios, and there was not way to reply directly to that post, so here I am. Let's say I make a destroyer. I come upon a torpedo boat that is only a little bit smaller than my small destroyer. We both have the same size guns, but I have more,. We are both out of torpedoes, so I pull up right beside him (really close) and match him for speed. My hit probability at almost point blank range is something like 0.4%, because... reasons. We trade shots. He hits, I miss. He hits, I miss. He hits, I miss. Eventually my destroyer sinks. My gunners must be drunk! I know that torpedo boats are supposed to be hard to hit, but at this range, I literally could throw a baseball and bean a sailor on the other ship if I was on the deck. And if some gun by chance does hit one of these things, it does almost no damage. These guys just laugh at 5" shells. They barely dent the hulls and don't start enough of a fire to light a cigarette from. And this is not just my designs, I have tried it with many AI designed destroyers and torpedo boats with the same kinds of result. I always thought destroyers were invented to kill torpedo boats, not the other way around. If this has been discussed before I apologize for bringing it up again. I am new to this game and overall it seems pretty good for a game in alpha, I just felt the need to vent on this particular issue. There, now I feel better. 

  4. I am normally not a big complainer, but an admin did just specifically solicit complaints about scenarios, and there was not way to reply directly to that post, so here I am. Let's say I make a destroyer. I come upon a torpedo boat that is only a little bit smaller than my small destroyer. We both have the same size guns, but I have more,. We are both out of torpedoes, so I pull up right beside him (really close) and match him for speed. My hit probability at almost point blank range is something like 0.4%, because... reasons. We trade shots. He hits, I miss. He hits, I miss. He hits, I miss. Eventually my destroyer sinks. My gunners must be drunk! I know that torpedo boats are supposed to be hard to hit, but at this range, I literally could throw a baseball and bean a sailor on the other ship if I was on the deck. And if some gun by chance does hit one of these things, it does almost no damage. These guys just laugh at 5" shells. They barely dent the hulls and don't start enough of a fire to light a cigarette from. And this is not just my designs, I have tried it with many AI designed destroyers and torpedo boats with the same kinds of result. I always thought destroyers were invented to kill torpedo boats, not the other way around. If this has been discussed before I apologize for bringing it up again. I am new to this game and overall it seems pretty good for a game in alpha, I just felt the need to vent on this particular issue. There, now I feel better. 

×
×
  • Create New...