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iceman_fl

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Everything posted by iceman_fl

  1. I can't even seem to build this ship under cost. Don't know what I am missing or if they changed. Maybe they thought it wasn't hard enough.
  2. I think I managed to win the US Super Battleship just by luck. AI may have generated a bad ship or I just got a lucky shot that caused a devastating flash fire. Probably couldn't do it again in a million years. The tactic of torpedo boating the torpedo boats (my "destroyers" were about half of the size of the torpedo boats) seemed to work well for me. That tactic would probably work well in any destroyer battle. If the little guys are too hard to hit, make littler guys. "Prove Your Might" has proven me not mighty. Either just the battleship or just the cruisers by themselves would prove a challenge for me. It seems you have to get close to the battleship quickly before its big guns and accurate fire tear you apart and the cruisers and their torpedoes make that extremely difficult. I either rush in and eat torps or stay back and eat shells. May take some real out-of-the-box thinking to win that one.
  3. I am normally not a big complainer, but an admin did just specifically solicit complaints about scenarios, and there was not way to reply directly to that post, so here I am. Let's say I make a destroyer. I come upon a torpedo boat that is only a little bit smaller than my small destroyer. We both have the same size guns, but I have more,. We are both out of torpedoes, so I pull up right beside him (really close) and match him for speed. My hit probability at almost point blank range is something like 0.4%, because... reasons. We trade shots. He hits, I miss. He hits, I miss. He hits, I miss. Eventually my destroyer sinks. My gunners must be drunk! I know that torpedo boats are supposed to be hard to hit, but at this range, I literally could throw a baseball and bean a sailor on the other ship if I was on the deck. And if some gun by chance does hit one of these things, it does almost no damage. These guys just laugh at 5" shells. They barely dent the hulls and don't start enough of a fire to light a cigarette from. And this is not just my designs, I have tried it with many AI designed destroyers and torpedo boats with the same kinds of result. I always thought destroyers were invented to kill torpedo boats, not the other way around. If this has been discussed before I apologize for bringing it up again. I am new to this game and overall it seems pretty good for a game in alpha, I just felt the need to vent on this particular issue. There, now I feel better.
  4. I am normally not a big complainer, but an admin did just specifically solicit complaints about scenarios, and there was not way to reply directly to that post, so here I am. Let's say I make a destroyer. I come upon a torpedo boat that is only a little bit smaller than my small destroyer. We both have the same size guns, but I have more,. We are both out of torpedoes, so I pull up right beside him (really close) and match him for speed. My hit probability at almost point blank range is something like 0.4%, because... reasons. We trade shots. He hits, I miss. He hits, I miss. He hits, I miss. Eventually my destroyer sinks. My gunners must be drunk! I know that torpedo boats are supposed to be hard to hit, but at this range, I literally could throw a baseball and bean a sailor on the other ship if I was on the deck. And if some gun by chance does hit one of these things, it does almost no damage. These guys just laugh at 5" shells. They barely dent the hulls and don't start enough of a fire to light a cigarette from. And this is not just my designs, I have tried it with many AI designed destroyers and torpedo boats with the same kinds of result. I always thought destroyers were invented to kill torpedo boats, not the other way around. If this has been discussed before I apologize for bringing it up again. I am new to this game and overall it seems pretty good for a game in alpha, I just felt the need to vent on this particular issue. There, now I feel better.
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