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MajSharpe

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  1. Greetings, While loading the game, my desktop hung and auto-rebooted. No other apps were running at the time, and the machine is a new build (about 3 weeks old since install), this is the first hang I've had. Now when I load the launcher I get an "in game" message which I can't clear, and there doesn't seem to be a lock file or anything similar I can find to delete? *** Mono path[0] = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Managed' Mono path[1] = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono' Mono config path = 'C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono/etc' PlayerConnection initialized from C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55496 Multi-casting "[IP] 192.168.1.66 [Port] 55496 [Flags] 3 [Guid] 313450230 [EditorId] 4130982668 [Version] 1048832 [Id] WindowsPlayer(SKYNET) [Debug] 1" to [225.0.0.222:54997]... Waiting for connection from host on [0.0.0.0:55496]... Timed out. Continuing without host connection. Started listening to [0.0.0.0:55496] Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56230 PlayerConnection already initialized - listening to [0.0.0.0:55496] Player data archive not found at `C:/Games/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.7f1 (e80cc3114ac1) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: NVIDIA VRAM: 4018 MB Driver: 26.21.14.3200 Begin MonoManager ReloadAssembly Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll (this message is harmless) Loading C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll into Unity Child Domain - Completed reload, in 0.642 seconds Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Games\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.dll (this message is harmless) desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0 <RI> Initializing input. <RI> Input initialized.
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