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johnson smith

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Posts posted by johnson smith

  1. On 6/25/2020 at 6:56 PM, Accipiter said:

    so that's it eh?
    if the current state of gameplay and balance is really representative of what the final game will play like, just with more hulls and a campaign, color me not impressed...
    it's so unfortunate too because i think most of the issues we keep listing over and over aren't too hard to fix...

    while i keep seeing "small team" mentionned by everyone (i don't have the original post but i think they said at one point there are only 3 people working on this game)...

    i'm starting to wonder: How many people do they have at Game Labs anyway?? surely more than 3 and judging by their website, they are currently hiring 1 more...
    can't they put just a few more peoples on Dreadnoughts?

    like, what other game are they currently developping anyway ?

    age of sail

  2. 14 hours ago, Marshall99 said:

    I agree. They produced lots of ships. Also I think UK can get some constructon speed boost. So maybe USA could get around 10% buf and the UK 5%. What do you think about this?

    the thing is UK has fewer dockyard compare to USA, not to mention USA have a lot of room for expansion. UK might pump out 1 ship a week but USA that number maybe 5. So giving USA ship construction speed boost is a bit overpower 

  3. 56 minutes ago, Aceituna said:

    I am for as big diversification among playable nations as possible. But I think that we shouldn't change physics (it doesnt matter if there's 100 mm of steel plate on british ship or on the japanese ship in both cases it's still 100 mm of steel plate), also UK already has biggest funds among all navies in game so it will be huge challenge to face it but if UK would also get faster construction over others it would become totally impossible. But when you mentioned the UK naval tradition there might be bonus for crews. Altrough I am not sure about the morale but it might be easier to get fresh recruits.

     

    I think there are better ways to make playing as each country unique (as i mentioned in other posts). It could be done through unique political events (fighting over influence with army as Japan, fight bolshevik mutinies as Russia etc.)

    when i said japan get minor armour debuff, i meant armour strength not value, steel quality, like how many shell can that steel withstand before it rupture

  4. 4 minutes ago, Marshall99 said:

    UK: 5% faster ship construction (maybe 10% but this can be OP)

           -10% morale when the capital ship detonates

    Germany: better armour and tech boost

                      Your battleships will fight till they sink, when your BBs are alone and against at least 5 enemies. (Maybe this perk is not so good)

    Russia: operational range boost

                  +5% morale boost after 1917.11.07. 

                  

     

    UK: +20 % the change of getting detonate on a BC

    • Like 2
  5. Beside the ship itself, each nation should has their own trait, making it more different to other country 

    Like 

    UK - With more than 100 year of naval tradition they could get something like faster ship constructing speed, better crew morals and survivability 

    GER - Better amour and turtle back 

    USA - Better damage control 

    Japan - better base accuracy but weaker armor 

     Italy ?

    Spain ? 

    Russia ?

  6. i don't understand why some people don't want this game to be release on steam without a decent working campaign. Afraid of bad review ?. Like WTH. it's still early access why caring about that for. Age of sail release haft a year ago without a finished campaign and it look fine to me. Isn't releasing on steam make bug reporting much easier ? 

    • Like 1
  7. 11 hours ago, ArtifaX said:

    Probably RTW style would be used by devs. You can research them, chose which type to build and how many and that's about it. If more options on their passive use are present (assign numbers to regions, engagement option and primary targets) would be better though. Should not be hard to code.

    Designing subs feels like a waste of dev time to me.

    AWS is probably a different matter. It might not have any visual change to the ship (even though would be cool if it does), but should be one of those part slots that adds weight and price and increase off-battle anti sub properties of the fleet.

    It also increases the chance of getting detonation.  

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