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slayer6

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Posts posted by slayer6

  1. I just had a battle in Campaign where Britain made a "Battlecruiser with less armor than a snowblower, but has more than enough firepower to take out half of DC"...

    It literally had 6" of armor for it's Belt... and 14" of armor on its triple 15" turrets... and nowhere else!  On the other hand I had my Upgunned Hipper class with 4x twin 11" Mk V, firing Super Heavy shells...

  2. Here's a question to the devs:  Why in the blue **** would you add the Transports mechanic with no way to actually manage it?  2 months ago I just lost 63 Transports, last month I lost 68 transports, and this month I lost 81 transports...  Furthermore Britain only had 1BB and 13DDs remaining, versus my 6BBs and 13CAs...

    • Like 2
  3. His computer isn't that far off mine; I am running:

    i7 960 3.20GHz

    Rampage III (Socket 1366)

    16GB 1066MHz DDR3

    Crucial MX500 2TB SSD

    GTX1660Ti

    I had a couple of issues setting the O/S to boot off the SSD, but other than that, there were no real issues.  The GPU seems OK for it as well.  As for the game, I find that it seems to run just fine until you have 30+ ships involved firing their main and secondary battery.

  4. It might have something to do with the Offset in the ship construction - Port/Starboard Offset...  Hell, I was planning on making some big gun, small size Monitors, and Offsets will definitely feature there - imagine an Aft Offset of 13, and then taking a flooding hit there...  I imagine your ship would sink much faster...

    • Like 1
  5. On 9/9/2020 at 6:53 AM, Bluishdoor76 said:

    How many Enterprise's have there been so far? like 4 or something around that?

    the US army is the worse when it comes to naming equipment tho :P

    What do you mean the US Army is the worst when coming to naming equipment, they had the M1 Garand, the M2 Carbine, the M3 Lee, the M3 Stuart the...

    ...

    Oh I see...

    • Like 2
  6. If this was a single player, single ship game then yes this could probably work - but it's not...

    This is a multi-scale game: single ship, small squadron and large fleet based actions.  Having a fleet comprised of Adm Jellicoe with Beatty as well as Flag Officer Seymour on each individual ship might be a bit much.

  7. I'd add a separate request for Secondary FCS, and the ability to mount Medium and Small Barbettes where we want, rather than the current heavily restricted system - I'd like to make a Myoko or Tone turret layout for instance...

    • Like 1
  8. On 9/8/2020 at 3:03 PM, TsAGI said:

    Not just the Japanese but also the Germans had plans for 50.8cm guns for their H44 class. Maybe this could be an Axis wonder weapon quirk where they have access to bigger guns?

    That quirk could also include the drawback of their FCS being knocked out easier...

  9. Usually don't bother with Battleships as I much prefer Battlecruisers.

    German WW1 Battlecruisers and the KM Scharnhorst Class best epitomises what I focus on.

    1.  Armour

    2.  Speed

    3.  Weapons

    Heavy Cruisers, I try to avoid, or at least turn them into Light Battlecruisers...

    For Light Cruisers, I try to get smaller designs - something like the Agano or Leander Class cruisers.

    Twin guns, nothing bigger than 6", no more than 4 turrets.

    Destroyers, if I can't take a Light Cruiser, will focus primarily on building something akin to the Type 1936A or Gearing Class.

  10. This was easy...  I used the following:

    9" Main Battery

    Twin guns

    TNT

    Secondary Barbette up front with a twin 9" on it

    Lots of Armor, extended and deck

    Any remaining tonnage is spent on Torpedo Tubes fitted to the rear instead of turrets

     

    Lots of course changes are needed, eventually you will get within a range where the 9" shells penetrate reliably and can go to work - start on the cruisers as they have Torpedo tubes.

    • Like 1
  11. Scharnhorst Class Light Battleships - Speed and Armor

    Prinz Eugen (modified Hipper) Class Cruisers - Speed and Range, also as a separate entity on its own if needed, otherwise will support the Scharnhorsts

    M-Project Class Cruisers - Speed and Range

    Spaehkreuzer D-40 Recon Cruisers (Large Destroyer Leaders) - Speed and Range, also as a separate entity on its own if needed, otherwise will support the M-Projects

     

    I don't think I will build a Bismarck or H-Class - I have never really subscribed to the whole concept of All-in.

     

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