slayer6
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Posts posted by slayer6
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Here's a question to the devs: Why in the blue **** would you add the Transports mechanic with no way to actually manage it? 2 months ago I just lost 63 Transports, last month I lost 68 transports, and this month I lost 81 transports... Furthermore Britain only had 1BB and 13DDs remaining, versus my 6BBs and 13CAs...
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His computer isn't that far off mine; I am running:
i7 960 3.20GHz
Rampage III (Socket 1366)
16GB 1066MHz DDR3
Crucial MX500 2TB SSD
GTX1660Ti
I had a couple of issues setting the O/S to boot off the SSD, but other than that, there were no real issues. The GPU seems OK for it as well. As for the game, I find that it seems to run just fine until you have 30+ ships involved firing their main and secondary battery.
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Heh... World of Warships... Hell even NavyFIELD is more realistic than that game...
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It might have something to do with the Offset in the ship construction - Port/Starboard Offset... Hell, I was planning on making some big gun, small size Monitors, and Offsets will definitely feature there - imagine an Aft Offset of 13, and then taking a flooding hit there... I imagine your ship would sink much faster...
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On 9/9/2020 at 6:53 AM, Bluishdoor76 said:
How many Enterprise's have there been so far? like 4 or something around that?
the US army is the worse when it comes to naming equipment tho
What do you mean the US Army is the worst when coming to naming equipment, they had the M1 Garand, the M2 Carbine, the M3 Lee, the M3 Stuart the...
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Oh I see...
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If this was a single player, single ship game then yes this could probably work - but it's not...
This is a multi-scale game: single ship, small squadron and large fleet based actions. Having a fleet comprised of Adm Jellicoe with Beatty as well as Flag Officer Seymour on each individual ship might be a bit much.
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I'd add a separate request for Secondary FCS, and the ability to mount Medium and Small Barbettes where we want, rather than the current heavily restricted system - I'd like to make a Myoko or Tone turret layout for instance...
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On 9/8/2020 at 3:03 PM, TsAGI said:
Not just the Japanese but also the Germans had plans for 50.8cm guns for their H44 class. Maybe this could be an Axis wonder weapon quirk where they have access to bigger guns?
That quirk could also include the drawback of their FCS being knocked out easier...
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On 9/13/2020 at 12:34 PM, johnson smith said:
They said they're gonna add quad turret in the next update like two days ago
Yes, and did you check the creation date of this thread?
No, you didn't!
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Dunkerque coming soon... That's going to be funny!
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Usually don't bother with Battleships as I much prefer Battlecruisers.
German WW1 Battlecruisers and the KM Scharnhorst Class best epitomises what I focus on.
1. Armour
2. Speed
3. Weapons
Heavy Cruisers, I try to avoid, or at least turn them into Light Battlecruisers...
For Light Cruisers, I try to get smaller designs - something like the Agano or Leander Class cruisers.
Twin guns, nothing bigger than 6", no more than 4 turrets.
Destroyers, if I can't take a Light Cruiser, will focus primarily on building something akin to the Type 1936A or Gearing Class.
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This was easy... I used the following:
9" Main Battery
Twin guns
TNT
Secondary Barbette up front with a twin 9" on it
Lots of Armor, extended and deck
Any remaining tonnage is spent on Torpedo Tubes fitted to the rear instead of turrets
Lots of course changes are needed, eventually you will get within a range where the 9" shells penetrate reliably and can go to work - start on the cruisers as they have Torpedo tubes.
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Scharnhorst Class Light Battleships - Speed and Armor
Prinz Eugen (modified Hipper) Class Cruisers - Speed and Range, also as a separate entity on its own if needed, otherwise will support the Scharnhorsts
M-Project Class Cruisers - Speed and Range
Spaehkreuzer D-40 Recon Cruisers (Large Destroyer Leaders) - Speed and Range, also as a separate entity on its own if needed, otherwise will support the M-Projects
I don't think I will build a Bismarck or H-Class - I have never really subscribed to the whole concept of All-in.
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I found building a Dunkerque style ship works best - just stack as much armor into Extended Belt, Turrets, Conning Tower, as well as a nominal amount into the Belt and Deck...
Then just charge directly at them, altering your course every 20-25sec - that usually gets the job done.
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Those 2 secondary turrets look confused as well:
T1: Why are we facing backwards?
T2: I don't know
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Personally? I think no campaign is needed, just add more ship superstructures and hulls, and build the game as a giant sandbox.
In other words, just enhance what we already have.
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My old HDD died, along with my copy of the game.
I don't have the install link either, as my e-mail automatically deleted it after 30 days.
All I know is that my email and login still work...
Clown Car Thread
in General Discussions
Posted
I just had a battle in Campaign where Britain made a "Battlecruiser with less armor than a snowblower, but has more than enough firepower to take out half of DC"...
It literally had 6" of armor for it's Belt... and 14" of armor on its triple 15" turrets... and nowhere else! On the other hand I had my Upgunned Hipper class with 4x twin 11" Mk V, firing Super Heavy shells...