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Mr. Vadam loke

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Posts posted by Mr. Vadam loke

  1. 12 hours ago, RAMJB said:

    In my particular case because I've not seen a single game that was mainly designed and centered as a SP experience deliver any kind of MP one that would justify the resources invested in delivering it.

    Meanwhile I've seen a lot of online controversy, drama, whining, flamefests, toxic communities, and rants caused by a MP mode shoehorned into games where SP were supposed to be their main mode, which would've been easily avoided by the game just not bothering with a multiplayer mode it didn't need in the first place.

    I won't even mention what I think about what truly goes into really MP games - because this is not one and whatever I think about those has absolutely nothing to do with a game like this which is foremost, a single player game. But it isn't a positive opinion, as you might guess.

    There are far more reasons than that - the nature of modern multiplayer "playerbases" having the collective IQ of a brain-damaged lemming when suffering from severe withdrawal effects, and it's correspondent demonstration in the forums of the multiplayer games they partake on, not being the smallest one either.

    I used to think very differently 15 years ago but things have changed a lot in the meantime, and I've seen enough to know Multiplayer means trouble in too many levels for a game intended, from the very beginning of it's development, to be mainly and primordially a singleplayer experience, for said game to even bother with it.

    even then I'm not against 1v1 modes based around custom battles where both players are given the same resources. After the whole rest of the game is completed first and all the significant bits of it properly represented. Including air power (which is something I honestly think can't reasonably be done unless is in a very similar fashion to what RTW did, meaning, a sequel).

    Well, this game is not really a pure single player game. All of its main features are multiplayer compatible - Design, Deep Battle System and playing modes (Campaign, Custom Battles). Unlike story based games based on character development... Even better, i don't know any game that has WW2 Naval based Campaign Multiplayer with such features. This game has the potential to be unique in the regard of Campaign Multiplayer.

    Are you trying to claim that Multiplayer based communities are of low intelligence compared to singleplayer ones? If anything, low skill - bad play is more evident in Multiplayer communities, because it's harder, you are playing against real intelligence compared to some AI. Only those who understand the game best survive and win. Unless the game is literally based on anything else except intelligence.

    Now why are Multiplayer communities usually more toxic than singleplayer ones? A lot of time or effort is invested and you can still be outplayed by someone. It can be frustrating sometimes, everyone accepts it differently. But it's still played because it is more challenging, thrilling unlike against AI which either cheats its way to victory or is absolutely braindead at times. And if the AI is ever possibly on some acceptable entertaining level especially in game like this where important strategic and tactical decisions have to be made.  At that point Multiplayer would require less effort to implement to achieve the same or better quality.

    And there is no need to play with toxic people, just play with people you trust are not jerks and are challenging to play against. AI cannot compare to that.

     

  2. I think the only valid reason for not implementing Multiplayer, as it was said, is development effort / resources that could be put into something else. If MP was implemented, obviously no one would be forced to play it. But it can be argued that adding full Multiplayer, Custom Battles+Campaign, will mean that this game will target bigger audience - more people buying the game, meaning that Game Labs will have more resources to invest into this game, possibly putting the development forward, rather than if MP wasn't implemented all.

    Now balance isn't much of an issue, people still play paradox games like Hoi4, EU4, CK2 and so on... even tho you start as much weaker nation. Not because of balance, but because it targets certain themes like ww2. Now i have no idea if Modding will be ever added in any form in this game, but if yes, absolute balance can be achieved.

  3. I'm not trying to tell Devs what to do with this poll, but rather i want to see what the community thinks.

    What do you think about adding Multiplayer? For me personally, i would like multiplayer to be implemented because the option to play against someone else on the same terms is just too great compared to AI, especially with game like this, where you can apply your own naval doctrine and design your own ships.

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