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Garm

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Posts posted by Garm

  1. 12 hours ago, demonicginger1 said:

    Will there be Spanish campaign?

    The Spanish had great ships I'd like to explore

    Considering how the game works, I'd say the chances to explore (or explode) a Spanish ship would actually be larger in any campaign that isn't a Spanish one. 

  2. On 2/11/2020 at 12:04 PM, sterner said:

    If you check your screenshot more carefully, you will see that the whole crew does a survival task. There is a broken structure and water arrives. Nobody can manage sails. This is why the ship can not move. You need to transfer additional crew.

    Except for one confused guy who is manning the guns. 

    "Okay guys, I'm ready to load the guns when you are...guys?" 

  3. 19 hours ago, Sir Texas Sir said:

    Yep I use the money boost in US play,  but I never had an issue with money really in UK so I pump up my officers training and survival more than anything, than the industry stuff to get better guns.   US play you just don't get good choices for the industry so you have to work on what saves you money crew, rewards and reputation to keep ships and sale them.   Which I still think US play needs Reputation boost since UK gets so much resources.  That and why do we not have boarding tools in US play when your Privateers for freaking sake?

    According to recent patch notes they reduced the rewards from the British campaign.

    Obviously there is still a lot of balancing to be done and some thing strongly depend on how successful you are during your campaign that will probably lead to some form of snowballing in the end. For example capturing the Arrogant makes a couple of other missions down the line a lot easier, probably enabling you to capture even more SoLs that you otherwise might have to destroy if you don't have one SoL of your own. So now you might end up with two SoL in one playthrough and someone else might not have even one in his playthrough. Good luck balancing the game for both of them from this point on, even with scaling.

  4. Yeah...those things are kinda hard to balance and atm it is relatively obvious, which skills are the best. It was (and still is) the same for Ultimate General Civil War though. Of course Politics and Medicine are better in that game than Economics and Training. 

     

    On the other side: If those skills get balanced out it makes almost no point in giving the player a choice in the first place.

  5. 1 hour ago, Gsam said:

    Is there a place where alpha players can see what was changed every patch? I was looking around for notes and have not seen anything.

    Another place would be under the tab "News" in the launcher the first entry about "Backer Build 4 patch notes". It seems to be from the 12/14/19 but it actually contains notes from the recent patches as well.

  6. Be aware, you essentially are paying extra to play the alpha version now instead of waiting for the Early Access version on Steam in a couple of months. So be aware what "alpha version" means, it is buggy and unfinished and still right in the middle of development. They have you pay extra so you are very sure about what you get yourself into, so to speak. 

     

    Also if you go for the Admiral Version please do us all the favor and chose a reasonably realistic "British" sounding name. I really don't need another "TheHistoryGuy" in my historic game.

    (Just for the record, I like and watch the guy's videos and all, I just don't like names like that for officers in-game) 

    • Like 3
  7. 5 hours ago, WilliamTheIII said:

    They end with the stage. This means that you should prioritize naval battles first and ignore the poi's until there is only one battle left. It is also important to note that once you assign a ship to a poi, you cannot get it back until the stage end. This means that you can accidentally force yourself to skip a mission or get totally stuck with a grand battle.

    I surly hope, this is just a placeholder mechanic for now, since these missions actually have a "duration" and as of now it is basically as you say. You do all the navy missions first and then send your ships on the PoI missions. Would be more interesting if you actually had to make decisions here. 

    • Like 2
  8. Actually I would rather see more surrenders and shattering. Having units fight almost to the death like in a Total War game feels kinda weird and very unauthentic. In a real battle units that lost about half their men were often considered "shattered" or "virtually wiped out". Pickett lost around 50% of his men during the charge in killed and wounded and after that, his division was considered "wiped out" and the charge is called one the biggest military failures of the whole civil war. 

    Also "deaths" in the game should clearly be called casualties, but that is something the Ultimate series is dragging along with it for years now. 😉

    • Like 2
  9. Okay, today the defense of Savannah in the British campaign totally broke on my. Like the Icons of the units where just fixed on the screen while I scrolled the camera. The units stopped moving or shooting and when I just sat out the time pushing "Finish" on the battle end screen just closed the battle summery but didn't let me leave the actual battle. 😅

  10. 1 hour ago, WilliamTheIII said:

    The boats have a hard time navigating around land masses if that's what you mean. And seeing how you can't make custom paths for them, you have to do manual straight lines around the land masses or else they get stuck.

    Nope, there path didn't cross the land. I didn't just click on the beach or something, i moved them in relatively straight lines but when there paths crossed, even if they had a lot of distance the AI would act up.

  11. Is the pathfinding for the landing boats acting up for anyone else during this mission when you sent the boats down the small river? 

    I feels like when boat A is SOMEWHERE on the path that boat B wants to take, even if it is ways down, Boat B starts to turn around as if it had to try to find another way around a massive obstacle.

  12. The whole surrender mechanic needs a bit of tweaking (it is an alpha version after all). I had instances where a 100 men surrendered to like 30 and they weren't surrounded by any means and they weren't just settlers either. It felt very weird. 

     

    On another note ships sometimes seem to be too sturdy. I cheesed the AI yesterday during the Treasure Fleet Mission with the Arrogant and I was pumping canisters into the last Spanish ship of the line and I had to take the crew down to like 50 or so from 500 until it finally surrendered. 

    Overall I think the casualties on ships are too high and maybe crews should surrender a lot faster? I don't know...hard thing to balance I guess. 

  13. On 1/9/2020 at 12:11 AM, WilliamTheIII said:

    I'm not saying you have to defeat the entire fleet. As of right now, you can lure the enemy fleet away from the retreating troop transports and then send a ship to capture one of them, and retreat in phase 2. This will effectively be a hit and run operation as you are describing. 

    That is basically how I did it. I sailed kinda somewhat through the middle of the enemy units with the Arrogant and the San Giorvanni and since both were faster than the enemy combat units I actually was able to reach the two transports, forced on of them to surrender and the other was captured (this was basically where my biggest loses occurred´. Then I used my two combat ships again to lure the enemy battle fleet away, while the damaged transports made a run for it. 

  14. 31 minutes ago, WilliamTheIII said:

    Battles not ending after you have killed all the enemy or you have lost everything are definitely annoying and will probably get fixed. However, keeping the Romulus is an objective that you must keep completed for the entire time which makes sense. If the ship surrenders, the game registers that you have lost control of the Romulus which results in an instant fail. If this wasn't the case, you could play through the entire battle after she sunk just to find out that you still lost at the end which would be incredibly frustrating. 

    Then the condition should be changed to "Romulus must not sink" or something, since you can still get her back after she surrenders and the battle should only end prematurely if she sinks or if she surrenders and the player has lost everything else. 

  15. You can already change the name of your...well...character by clicking on the name in the screen where you chose the picture after you set the difficulty. 

    And you can also switch to different character picture of course, I think the Brits have like Jarvis and Rodney in addition to Nelson.

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