Jump to content
Game-Labs Forum

Quiet Sun

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

12 Good

About Quiet Sun

  • Rank
    Landsmen

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I just wanted to necro this thread because a lot of time has passed an new players are not aware of the amazing impact that Reshade can have on the look and feel of the game. Here is my preset: https://drive.google.com/open?id=1rAPo5bH8c1V_ohMq5cd1ypa0VcayQb2Y Reshade is so easy to use and to install! simply go to https://reshade.me/ Then run the installer, when asked select the client.exe inside Steam\steamapps\common\Naval Action, select direct10 and install. Say yes to installing the collection of shaders. Then next time you run the game you can access the interface by pressing 'Home' and it has a quick tutorial. You use it by toggling shaders on and off, and modifying their properties. You can change quite a bit how a game looks and feels. And here are some screenshots. I like the Caribbean to be bright and colorful, with insane sunrises and sunsets Vanilla Reshade
  2. I understand and agree with the developers. I 'm not saying that ship loss should be removed from the game. Only when the loss is due to experimental features that people are not expecting, or don't understand fully. We all know that if we sink we loose everything, the anger comes when the rules of the engagement are unknown, or very different from expectations. Then players cannot assess risk because they don't have complete information and loose everything. My suggestion is that players should only loose everything when features become permanent, not when features are just introduced.
  3. Hi all, this is a new player here that has fallen in love with the game. I'm completely stricken by the level of anger and defensiveness between players and developers and I think most would agree that it demoralizes everyone. I have been thinking a lot about the defensiveness and snappiness of developers and my impression is that it largely stems from how even their smallest effort to make the game better is often faced with anger. And I understand that, you pour your time, effort, love, and energy into something and people don't seem to appreciate your efforts. I have been also thinking a lot about the most angry responses I have seen from players and my impression is that they largely stem from loss. I also understand that. They spent countless hours striving and playing, largely to get bigger and better ships, only for them to be destroyed in an instant by players abusing the system or unforeseen consequences of innovative ideas. The unfortunate consequences of these dynamics is that they kill innovation and drain players from the game. Developers are probably agonizing all the time over every little change they want to introduce to the game and how to communicate them to players from vastly different cultures. And players simply give up on the game after yet another catastrophic loss. My suggestion is to allow players to retain their ships after a loss related to a new feature (maybe for two weeks after it has been introduced), by maybe paying a penalty cost on its recovery. I think this would do wonders to smooth the introduction of new features, let developers have fun coming with new ideas and players to test them, and help everyone keep their head cool when discussing the merits and weaknesses. No loss to innovation will be catastrophic and the mood will significantly lighten. Naval action is quite unique among other MMOs in which loss is catastrophic, you loose your ship and you are done. This I believe is one of the issues that keeps everyone on edge all the time. I think it would do wonders for everyone if experiments don't cause catastrophic loss. Think for example the privateer fleets. They seem to be quite overpowered at the moment and several players, taken completely by surprise, have lost their beloved ships to them. Now, the idea of the fleets is cool and has the potential of bringing more dynamism to the game, but maybe all they need is tweaks, not simply removing them from the game. A test time in which people loose battles, but not their ships will help people be proactive.
  4. I'm a new player, have had the game for two days and I'm just amazed about how angry people are in this forum. However, I have enjoyed the game a lot and had really amazing interactions with other players in the PvE server, so I would like to give feedback to make it better. I like the idea of risking being attacked by the AI, but I also like having a relaxing sailing where I can attack the AI from time to time on my terms. A possible suggestion is that the trade missions come with an associated risk of running into AI privateers and that we can assess this risk when accepting the mission. That tells players they may be hunted and adjust their expectations. I also like the idea of being able to choose on port, whether I want to be attacked or not, or better still, for choosing the level of accepted risk. I wouldn't mind being attacked by fleets of my BR or maybe a little higher as I'm sailing, but I would probably not enjoy running into a massive privateer armada on my rank 5 trader snow.
×
×
  • Create New...