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Hy. St.Beau de Toilette

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Posts posted by Hy. St.Beau de Toilette

  1. I can imagine it is very frustrating to lose port.

    But it is easy to win it back, and after that the only difference will be one investment stage missing, if I understood right.

    Players are looking for proven concepts how to defend a port, a ready-made recipe. But is that really good if they find a recipe which always works?

    Let me doubt it. Then it will be no challenge any more. We need surprises and having to adapt to the situation, do improvisation. Otherwise it is just repeating a known concept and everyone will finally be bored, also the frustrated commentators here. We need a system which is having enough options to surprise us, if even it is to our disadvantage. When we arrive at the point that port battles are only a formality and always will be won by players if they only come in large numbers, we could quit having that feature 'portbattle' at all.

    Is war fair? Probably never was.

     

    • Like 1
  2. 38 minutes ago, vonKrimm said:

    It is Player vs. Environment after all and not "I have nothing to worry about" server.  In all seriousness, a little challenge is not unwarranted.

    Give it some time, devs will arrive at some solution everyone will find acceptable. I think it became evident here the community of peace server is divided regarding aggressive NPC, not dedicated to opposing the idea as cleary as in the case of Loki Runes.

    • Like 2
  3. Drum Major / Tambour Major

    He stands for a military band you form on board of your ship. On small vessels that is only drum and pipes, on larger ships a band which not only plays marches when going into battle but also entertains the crew during voyage.

    Gives big morale boost of + 10 % when boarding for men being motivated by glorious music. Reduces enemy morale by intimidation - 3 %.

    Reduces a bit number of fighting men as they are busy with their music instruments instead:

    Grenades - 0,01 Muskets - 0.01 Boarding Cannons - 0.01 Melee - 0.01.

    Blueprint will ask for:

    10 Languedoc Violins

    10 Fine Leather, 5 Pino Ocote Logs, 5 Malabar Teak, 2 Ivory, 2 Bull Sharks (for their bones) for creating other instruments.

    2000 Doubloons (hey musicians are artists and need pay).

    Courtesy LDMF Clan.

    • Like 2
  4. 14 hours ago, van stiermarken said:

    And nobody here like smart asses here.

    Do not worry. I still like you, nevertheless

     

    10 hours ago, Cetric de Cornusiac said:

    Her bowfigure does not have bare boobs any more, now she is wearing a tunic.

    When you don't have your glasses on, you get fooled by a mirrored view. Alright, no hard feelings, I read somewhere you were informed about the matter already.

  5. Funny though the ones who are complaining here the most are the same inner circle of guys who will be first to profit from seasoned woods. ^^

    Also:

    1 hour ago, Navalus Magnus said:

    Taking account the complete capriciousness of parts of the recent patch i‘d like to have a replacement for my

    You must be a lousy captain for depending so much on having the better hardware that you demand a replacement for your undoubtedly already high-geared First Rate.

    And of course you won't get it. As everyone faces the change.

  6. - Ship models, variety in them, even more so by paints

    - their handling, different with every model, and of course interaction with other models (combat with all animations/effects)

    - their customization by upgrades, woods, port boni

    - trading opportunities in the world, manifold. Not too easy but still nobody can go broke as long as eco missions remain as the last straw.

    - fighting opportunities in the world, watching for appropriate opponents (and for PvP war server the need to avoid dangerous encounters)

    - skill differences found in NPC captains. I have never seen anything like this in a computer game.

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