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uwu

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Posts posted by uwu

  1. 20 minutes ago, Fishyfish said:

    Okay hold up. Just a second. I need a hearty laugh. "Not a lot of people would want to play a game where they are reading excel sheets and technical paper work?"

    Uh, who here loves Rule the Waves 1/2? Because those are warship excel sheet and technical paperwork simulators. 

    But I don't think you understand. I'm perfectly fine with the gameplay as it is, slow, methodical and determined. More micromanagement of crew would be more things to do when searching for and closing in on the enemy fleet. There is gameplay there, just not the kind of game play you want. Naval combat is a lot of hunting, waiting, hunting, shadowing, hunting, waiting, oh god hurl everything we got at them, miss a lot, break off and run away. What you want is to cut out what you see as excessive and unfun, to distill down the simulation aspects into pure action and that's not what has been advertised, or what the devs have discussed doing on any of their main features pages. I don't know why they'd about face all of a sudden and dive right into doing that. There is plenty of gameplay, and adding more micromanagement is only adding more gameplay. The game isn't 100% about battlez and shootan boatz an blowin stuff up! You the player are suppose to be your nations equivalent to lord of the admiralty, from what the devs posted last year a lot of the game is going to be fleet management, budget management, facilities management, giving political advice to your nations ruling party, posturing and positioning globally, with combat interspersed in between. 

     

    If you read up on what's advertised for the games campaign the following has been stated by the devs. 

    "Being the chief admiral of your nation gives you complete power over naval construction programs and policies. It will be your responsibility to manage the naval budget and allocate it wisely between technological research, crew training, shipyard development and ship building. You will also move your fleets across the global map and decide which sea regions to reinforce. Global tension may rise dangerously and cause wars that will involve your country. So you must make sure that your fleet is always ready for combat and in maximum efficiency."

     

    To me, you don't seem to understand the type of game you've bought into. And I don't know why that is. Either you've willfully or ignorantly ignored the details of what the game has been advertised as, you didn't do your research or you misunderstood what the game was going to become as a result of seeing youtubers fighting various battles. I don't really know what to tell you. Once the Campaign is launched, one could only expect gameplay to get more intricate and detailed, and step even further away from in your face action. 

     

    I don't think you do understand! there is NO MICROMANAGE! THERE IS BARELY ANY GAME PLAY AT ALL RIGHT NOW! 90% game right now is filled with idle time where the player are not doing anything, not manage anything not setting anything no targeting nothing!  you get to build a ship and sent them out to fight and that's it,the game right now is completely lack of an interactivity from the player input, you just set a course and once in a while you change some thing and let it play at X5 speed by itself 80% of the time, it's fine if this is a mobile game, but this is a PC game,  there are no micromanage in the battle itself, there are not a lot of input the player can do at the moment bedside watch the ship fight  and once in a while give a few input. Thus adding a fatigue and whatever other 'realistic" system just going to create more idle time where you are literally doing nothing. 

  2. 28 minutes ago, Fishyfish said:

    Your arcade mechanics are BORING to me, so then what? I would have zero interest in playing a casual arcade warship game, thus why I don't play WoWS and do play RtW2. Have you considered this sort of game isn't what you're looking for? Maybe you should go play Battle Stations: Midway or Pacific. Both of which are really great warship games in a more action and arcade kinda vein. I highly recommend them. 

     

    I don't think you are understanding, this isn't about arcade, it's about maintaining GAMEPLAY, not a lot of people would want to play a game where they are reading excel sheets and reading over a ton of technical paper work.there is no practical  benefit in adding it into the gameplay beside slowing down the game even further it's already super slow, there is a reason why the game default at the closet distance so we can get into action quick, imagine if you have to spend half an hours to just find the enemies with barely any interaction from the player, and then see them get tired and just sit there doing nothing were you can't interact with the ships and can't move them around and just have to sit there and watch. there is no GAMEPLAY. 

  3. 9 minutes ago, Fishyfish said:

    Yeah, no. In a naval simulation why would you expect there not to be any sort of moral or crew condition systems?  I'm seeing a lot of "Less simulation, more arcade" in a lot of posts as of late. And why would you want that? I don't want this to be an arcade game, I know many other people don't want this to be an arcade game. It would be "just DUMB!" to turn this into an arcade mess. Truth be told I'm hopeful for more tiring systems, such as managing fuel and ship conditions, not less. Last I checked this game isn't being advertised as an arcade boat battle, and I for one would be disgusted if it went down that path. 

    it's because you want to maintain a healthy balance between game play and BORING, we already speed up the game at 2 time speed or 5 time speed when ships just do nothing but shelling each others that's not fun adding all that fatigue and moral mechanic would just slow down the game even further, it's already way too slow most of the time and not enough interesting actions. 

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  4. 13 minutes ago, Shaftoe said:

    I think there definitely should be crew effects. Or else this game shouldn't call itself "realistic". If somebody wants ships without crews - they should play WoWs.

    That's not a good idea at all, i don't mind if they add crew like in War Thunder where they have model and they are animated and stuff but no need for some tiring system or moral system or anything like that, cuz it's just DUMB! 

    • Like 1
  5. 1 hour ago, Cptbarney said:

    Imagine weegees rage when they see kremlin getting smashed by german bb's lol.

     

    EDIT: forgot the word see whoops.

    What!? you do realize that Project 23 (soviet union) class battleships designed and laid down in the 1930s were to rival the Yamato right?  The Yamato out class the Bismark by miles, Bismarck doesn't even come close to even Project 23 let alone some Russian ship designed in the 1950s. people need to stop mystifying the German.

  6. Not trying to be mean, I think you are just being a noob, at first it seem that way until you figure out a good build, the mission against modern battleship was so easy, i had 4 ships all decked out with the latest gears and pwned the modern battleship easily, You need to take a look at the stats such as armor, range finders , towers, gun size, shell types etc, it all have pretty detailed stats  I bet you didn't know you can set how thick the armor be across the ship, go down to bottom u should see a bunch of numbers you can increase or decrease armors as you see fit. I had four battleships but they all had decent armor and guns! didn't even bring the heaviest guns, just 5 triple 14inch with super heavy shells. while they aren't as advance or as long range as the modern battleship, it doesn't matter, i have 4 relative modern ship vs just 1 ai build dumb ship and i didn't even lose a single ship,  the challenge is also angling your ships as well, they can take a lot of beating before go down if you angle correctly the AI modern battleship was broadsiding entire time so my 14 inch was more than enough. Pening it left and right, but man that ship can take a beating. 

  7. You can add armor to the main guns so they don't get destroyed as easily, go down to the armor and increase the number for the main guns, i say get a bit more of deck armor and top armor on the turret to get some more defense against plunging fire.  The most important thing about fighting the modern battleship mission is spread your capital ships out, disband the formation as soon as you load into the game because when you have ur ships in formation they get hit a lot easier, i usually manually micro them into an abreast formation, while advancing to the Modern battleship, found them to get hit a lot less. 

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