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Bloodravenftw

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Posts posted by Bloodravenftw

  1. On 10/6/2019 at 8:53 AM, Nick Thomadis said:

    The Auto-Designer is made in a way that player can easily understand what to do, create his ship fast and send it to combat. Making the system even more detailed, with cut parts (we tried that) would raise so many questions about usability for players, even ourselves the developers, that the game would lose a lot of its playability. We will add several more design options but not cut parts. Much later, we can try to add more complexity, but first we have to focus on finishing the game's campaign.

    Gun turrets will be strictly tied to technology, but some special hulls will be available only to specific Nations. Barbette thickness/function is planned to become more detailed in the near future.

    Press Ctrl while moving the mount point for more placement freedom. If the problem persists, please use the in-game report button, so we can take a look and fix accordingly.

    In campaign it would be easier to recreate this ship for Germany. But in missions you can find it and possibly recreate close enough. For example in mission "The Power of Dreadnoughts" with no tech boost option.

    It is planned for the future.

    We will note down to make, if possible.

    I suggest to you and also everyone else, to first use "Auto-Design" button then make any necessary adjustments for an effective and faster ship design.

    Thank you. We shall correct that.

    We will check, but if possible make an in-game report to check specifically this issue you notice.

    Turrets and the like should have a few styles of each to chose maybe just a few but at least some variety. And maybe as a 50/50 on the hull thing allow a hull designer on its own you can chose to use or something.

     

  2. On 10/7/2019 at 12:36 PM, Jatzi said:

    I kinda disagree about the whole less complex ship design thing. Now I don't know about implementing things like hull customization and if you guys don't put it in cuz it's hard to do from a technical standpoint then ok. But not doing it because you want the ship designer less complex is a mistake I think. Being able to change the hull, even a little, in order to fit what we want would be really nice. And in some cases it just makes sense. For example, in a lot of the pre-dread hulls there's dedicated space for funnels with casemates on the sides but I, at least, haven't used all space yet in any design. I can't get rid of it though and am stuck with empty space, in some cases quite a bit of space too. Why would a ship be designed with all that empty space? Let us be able to change if we have the tech for it, centerline turret tech for example. You can make it a tech thing if you want, idk. But just let us be able to change the hulls a little bit, to add more space or main guns, or casemates, or whatever. Complexity is good, we like complexity. Please

    I second this. This game is not going to appeal to casual players to begin with so you might as well go all out for those of us that are interested

     

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  3. I think you should be able to design those ships as well and be able to allocate ships to escort them as they automatically make their supply runs around the map. Say you the enemy intercepts with convoy raiders. You then play a battle where your goal is to get as many cargo/logistical ships across a boundary line on the otherside of the battle map as possible to prevent loss of tonnage supply. This would give convoy raiders cruisers and later submarines a purpose of the player to design as well as a need for the player to figure out how cargo ships should be constructed liberty ships came armed albeit not well but nonetheless the player could say add turrets or go for an unarmed fast ships or massive ones.

     

    Out of curiosity how will the campaign work will it be like a hoi/ mount and blade style world map where entities all work in real time and when two of opposition meet there is then a fight on the battle map?

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