Pterry
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Posts posted by Pterry
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6 hours ago, Muttdog1945 said:
If float planes were added that could also bring several new ships classes that could be built from BBVs to Sea plane tenders. For example a catapult float plane that belongs to a specific ship could be launched to aid accuracy, accurate range finding and spotting/ quicker ship identification. If a ship loses all of its spotter planes it out unless you have a seaplane tender which could overtime rearm said ship's planes depending on its own supply. You could also use the seaplane tender as a makeshift light/escort carrier for launching recon planes. This would be especially useful in poor weather conditions. All aspects of said planes should also have the ability to customize/design your planes and have a corresponding tech tree of sorts to increase or unlock certain bonuses to speed up aiming, identifying, top speed and so on.
For campaigns you could build long range patrol planes like the Catalina float plane or the Japanese H6K flying boats. Though these craft are armed with defensive and sometimes offensive weapons such as machine guns and cannons. They could also carry a limited amount of bombs, torpedoes, or both. If they wanted to they could make them just spotter planes with no armament. You could also use land based torpedo bombers to harass and raid supply convoys similar to how submarines will work in campaigns.
BUT, they should also give players some options on aircraft restrictions. Option 1 no restrictions, option 2 only recon/spotter planes or option 3 no aircraft whatsoever.
Granted thats only IF the devs implemented aircraft in the first place.
Ok, this is epic. Excellent pictures by the way. Also don't forget about the german and Italian floatplanes, although they didn't have tenders irl
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After playing the game and the cheat menu for a while, I noticed a drastic issue regarding the heavy cruisers implemented into this game, which is their lack of a salvo function when in groups, and barely a use of their main armament. They seem to only use two guns from one turret when it is multiple Heavy cruisers, and it is like the other guns are decorations. If you look at the first picture, you can see some two shot barrages, but this is coming from about 30 ships, each with six frontal guns (the one I zoomed in on has one turret knocked out, but it still doesn't explain the lack of the third shell in a salvo, or the overall lack of coordinated salvos from the cruisers) . Another thing is that ships seem to give up if there are too many targets.
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10 hours ago, Ink said:
Admirals,
Planes are a complex feature and will only be considered after base campaign is delivered to users and plays well
Thank you so much for the concise response on it! I cant wait to see what the future holds for this!
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Can barbettes be treated not like the superstructure and instead like centerline guns in the ship builder?
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Don't forget about dirigibles as well
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I noticed in battle one of the ship classifications was AR??, aka a repair ship. Wonder if this will be a controllable ship or a vessel requiring escort that if surviving the battle allows some repair at sea
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I like this idea, I want the Asthetics of the modern german ships or of an Iowa class turret
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15 hours ago, DarkTerren said:
Name them plz i can only think of one game that lets you customize your ships like this game and has carriers in. Funny thing same games predecessor is the exact same one your calling for but no carriers so plz enlighten us to these many games.
Battleship Craft and Naval Craft. Both were on iOS and had even more customization then on here
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There could also be blimps to attack, and they could be able to relay spotting data to an enemy fleet. This could be a way to test aerial mechanics as well, and would give early AA some use, like using 2 or 3 inch guns to shoot it down. Also, German blimps could be extra explosive ( ͡° ͜ʖ ͡°)
USS Shenandoah in 1922
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imagine if they gave us a second flag where we could put images on ( ͡° ͜ʖ ͡°)
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honestly this game reminds me of the old battleship craft game on the iOS. Makes me really nostalgic and I honestly just wish there was more customization, even building custom superstructures and conning towers, as well as more options.
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Don't forget about battleships using scout planes as well, as more 'modern' battleships would use them to get beyond horizon sight
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If you look at when ships are Identifying each other it will sometimes say "SS?" which means submarine in naval classification.
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What sort of turret designs are exactly being planned for this game, and will they have different advantages for each?
For example, the German turret design of the Bismarck or the turrets of the Hood. As well, will we be able to use prototype turret designs from proposed ships like the A-150 20 inch turrets, or are we keeping it within 18 or less
Pic related is the bismark turret im working on- 3
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Wasn't expecting so much vitriol about it honestly. I love the customization of this game and thought aircraft would be a good addition. 😞
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As I have been playing this wonderful game filled with so much potential, I notice something missing: The air aspect. Although this would not be an issue in the beginning 1890's era, by the 1930's planes were finding use as the first aircraft carriers were getting their legs out and battleships were using spotter planes for beyond line of sight acquisition, which could be a medium between the rangefinders and radars in game. What is the plan for the air side of this game?
Pic is of the IJN Kirishima in 1932, with the visible spotter plane- 2
Multiplayer or bust
in General Discussions
Posted
man, I just want more parts. Id rather have carriers raining bombs on me than multiplayer