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Merc_

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Posts posted by Merc_

  1. 13 minutes ago, Galis said:

    Hello, first of all I wanted to say that I've been playing the game for a couple of days now and I absolutely love it. This is already my dreams come true, I can't wait for the campaign and future updates. 

    But as a boat fetishist I wanted to ask about two things; 
    Quadruple turrets? I think it'd be a good addition, in the end the whole French battleship doctrine created to counter the Regia Marina was centered around the quadruple turrets in superfiring pairs on the bows of the ships, like in the Richelieu class.
    Advanced Fire-control systems? Iowa would be the best example of what I mean by that I believe, instead of optical rangefinders she was equipped with Mk.38 GFCS which allowed for radar rangefinding and great automatization of the whole process and greatly increased accuracy. The night-time engagement between Kirishima and Washington at the distance of nearly 17 kilometers would be a great example of that. 

    Naturally, I understand that it's only an alpha but I wanted to ask about the general idea about the future of the game, if the developers have those two things even in mind for some kind of later updates.

    Cheers.

    13 minutes ago, Galis said:

     

    Quads are coming were shown in some early tech screenshots

  2. 5 hours ago, Illya von Einzbern said:

    To be honest....
    CVs are the least of our concerns....
    A data miner prove to me that it is possible to achieve 49% hit chance on opening strike at 29km.
    I asked proof of this and i could not believe that it was possible. All the current game techs and researched.

     

    image.thumb.png.ddddf9dfdd2c5d3f62ad0f394042664e.png

    some things needs to be bit more balanced and CVs would be nice balancer to this enemy fleets predicament.
    I don't know how some are capable to do this.
    This is actually really nice. Gives me some ideas for late game ship designs  

    could just be with debug tool enabled 

  3. 56 minutes ago, RedParadize said:

    @Cptbarney I agree with secondaries being useless. However I am not sure if they should have a specific accuracy buff compared to main. You see I worry about the cruiser class. If only secondary get buffed then there wont be much point to them.

    I think the the best way would be to have both main and secondary being more accurate at mid and close range as it become straight and less ballistic. On top of it I would nerf bug turret rotation time or have it kind of delayed. That would make the smaller caliber more quick and accurate against fast small boat. 
     

    According to the change log all guns will be more accurate at close  ranges 

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