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Joryl

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Posts posted by Joryl

  1. 4 minutes ago, Masonator said:

    also:

    Tuesday, 09:30:  Patch will drop sometime this week guys, we promise!

    Friday, 13:30:  Psyche, we lied. Patch is actually dropping next Monday.

    Monday, 09:30:  Patch will drop sometime this week guys, we promise...

    a) I guess I'll just go spend my weekend playing someone else's game instead; and

    b) I fkin' called it.

    Seems like a lose-lose if they don't communicate people get mad and when they do communicate people get mad.... 

    • Like 3
  2. 44 minutes ago, brucesim2003 said:

    My feedback? Don't bother buying the game. The devs don't respond to simple questions and the advertising for the game is misleading.

    My god just stop spamming the forums I get it you are mad that the Devs are not catering to just you give it a rest it is beyond stale at this point... 

  3. 30 minutes ago, Fishyfish said:

    No doubt. I've mostly given up on that, despite calling for at the very least functional echelon turrets since last November. 

     

    But eh, I don't even play this game anymore. It's sad really, but at least in my personal experience I spend more time looking in at the forum for update news than playing the current release. 

    I played and beat the last mission last night the one with all the Russian DD's, but yeah I am really waiting for the next update before logging in some serious time :) 

  4. 2 hours ago, SonicB said:

    'Close' only counts with horseshoes, hand grenades and heavy naval artillery.

    I wonder if we can get different shell types like the japanese had on that was made to damage ships below the waterline even if it was a near miss? 

     

    • Like 1
  5. The way I look at it Ballistic fire is very hard counter.   missiles rely on targeting software and hardware that can be countered not to mention the Phalanx CIWS that can blow them out of the sky that being said it all depends on what the new artillery looks like also generally speaking shells are a lot less expensive to produce and use as well as store compared to missiles. . 

  6. I thought this was pretty cool :)

     imagine it blasting a carrier taskforce 1000 miles away :o it would be out of range of sea and air radar man talk about  a nasty surprise.  

    Earlier this year, Popular Mechanics published leaked photos showing the capabilities of the SLRC. With an effective range of 1,000 nautical miles—at 1,150 miles, that's about 1,130 miles farther than existing guns—the SLRC could be a truly revolutionary breakthrough in artillery warfare.

    The Army hasn’t explained how it will reach such a mind-bending range, but it seems confident the gun will work as planned. A committee formed by the National Academies of Sciences, Engineering, and Medicine is currently taking a look at the technology to determine its feasibility, and the service plans to test a prototype in 2023. The Army envisions the SLRC as a towed gun pulled by a heavy truck, using its range to blast a hole in enemy air and sea defenses big enough for U.S. forces to squeeze through.

    SLRC faces limitations as a wholly land-based system. The Army would need to gather permission from countries such as the Philippines, Germany, Norway, or Japan to locate the weapon on their soil, and as a truck-based weapon, it would be restricted to paved roads. Just getting the gun to the battlefield would require nearby airfields, secure airspace, and enough Air Force transports to lug the big guns around.

     

    A single ship could carry the entire four-gun battery the Army envisioned deploying SLRC abroad, plus shells to keep the guns firing. A warship could relocate the guns at sea without asking anyone for permission, and would be more difficult for enemy forces to target. It would also have greater flexibility, deploying into areas where local allies might not be willing to host big guns.

     

     

    Now, in 2020, a battleship could reach up to 1,000 nautical miles while the F-35C, the seagoing version of the Joint Strike Fighter, has a combat radius between 630 and 740 miles.

     
     
     
    • Like 1
  7. On 9/28/2020 at 7:49 AM, Cptbarney said:

    Probably, i was thought it was something like V76.8 with the .8 representing the current alpha. Then game yeets itself into 80.1 to maybe donate closed beta testing.

    Idk i just me quads and 20inch guns!

    Yeah I am so excited with the new damage system causing some mayham :) 

     

    • Like 1
  8. I am not a big fan of scaling... Well maybe a little but I busted my hump and fought a perfect battle to get a third Rate ship very early in the campaign. only for the opponent now fielding them in every mission

    I would like to be rewarded for my hard work,  Maybe have an option for scaling?  (BTW) this game has to be one of the best game purchases in years ( I enjoy the land battles a ton which is wierd as ultimate general Gettysburg I couldn't get into that much I feel the artillery was off? 

     

    anywho any thoughts?

     

    Thanks,

     

  9. Well I bit the bullet and started to play...  Wow the land combat is fun :0 I feel that artillery is very well done IMO I didn't feel that artillery felt quite right in Ultimate general here I truly felt their presence is there side missions to play to build up exp etc?   anyhow thank you for this gem of a game.

    I

  10. On 6/19/2020 at 8:53 AM, Nick Thomadis said:

    Admirals, 

    After our information about Steam Release and Campaign (Please Read) we would like to share with you what comes next as a hotfix update:

    HotFix v75
    =========
    BALANCES

    • Improved Auto-Design and balanced ship weights/costs further for even better designs.
    • Ship design tonnage step reduced from 100 to 50 tons (provides more design flexibility, especially for smaller ships plus makes Auto-Design to be more effective).
    • Improved AI auto-targeting, so that it switches target to nearest threats more actively.
    • When shells hit strong armor at an angle they have bigger chance to cause at least partial penetration instead of zero-damage ricochets.
    • Reduced dispersion of shells. Problem of too low accuracy at short ranges should be resolved. Destroyers need to operate at safer ranges but will still be dangerous and useful.
    • Increased slightly the potential damage of detonations/flash fires. Their impact will become even more critical.
    • Reduced maximum torpedo ammo to be from 2 to 4 rounds per tube, according to design setting.
    • Torpedo reload time increased +25%.
    • Engine repairs became somewhat faster according to type of engine (Fully flooded or damaged engine sections are not repairable).
    • Improved the Hull form statistics of the modern Russian destroyers to aid them achieving higher speeds. The Destroyer leader hull shape has improved.
    • Increased detection bonus of Sonar, so that it can trace electric torpedoes or other stealthy types, more effectively. Cost of Sonar has been increased.

    MISSIONS

    • Increased time and reduced AI techs for mission: "Battleship vs Torpedo Boats".
    • Added two Destroyer escorts and increased distance of AI reinforcements in mission: "The US Super Battleship". Tech level of AI opponent reduced.
    • Expanded time limit for mission: "Destroyers vs Torpedo Boats".
    • Changed objectives of "Contest in the Black Sea" so now you need to sink 60% of enemies (instead of sinking the Battleship and Battlecruiser which was very difficult).
    • Changed objective of mission: "The Modern Battleship" so that to win you need to sink 70% of enemies, instead of 100%.
    • In mission "Destroy a Full Fleet" the enemy AI fleet has now less advanced tech level. Objective has changed so that now you need to sink half of enemy fleet but also protect half of your own fleet (instead of sinking 70% of enemy ships).
    • Other minor fund changes to some missions.

    MINOR FIXES

    • Fixed secondary cage mast not having adequate placeholder to fit in a USA battleship of 1899.
    • Fixed issue of French “Semi-Armored Cruiser” of the 1890s that did not allow 2-inches guns to fit in casemates while no larger guns fitted. 
       

    The hotfix will be available next week. We wish you a great weekend!

    The Game-Labs Team

    Hey Darth do we know when about this week I am trying to hold off until the patch?  

     

    Thanks :) 

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