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Ogopogo

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About Ogopogo

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  1. I thought I was a great candidate to buy this game, because as well as reading a lot of naval history from the Age of Sail, I have been an active one-design sailboat racer for over 20 years. But the absence of wind shadow in this game really killed it for me, and I would not buy the game unless you decide to add this feature. Since real racing sailors don't use guns 😀, and we don't want to crash into our opponents, we attack each other with different types of wind shadow all the time. It's an absolutely crucial tactical element of real-life sailing battles, whether they take place in 2019 or in 1776. And yes, it can screw up "friendlies" in real life (ie. team racing) and I'm sure in the Naval Action game if implemented. But that just means you have to become a better sailor both in real life and in game, to avoid inflicting turbulence or to avoid falling within it. Note that when racing to an upwind objective, a sailboat can interfere with other sailboats' wind both to leeward (ie. the obvious "blanket" straight downwind) and also about a boat length to windward (the less obvious "backwind zone" that stretches to windward and aft). This leads to a common racing tactic upwind, where a port-tack boat that cannot quite cross ahead of a starboard-tack boat, will instead tack over to starboard at the last second. That puts them ahead but to leeward of their enemy. That's called "lee-bowing" your enemy, and if you do it correctly you see the guy behind you and to windward start sinking downwards into your wake, and then below your wake, and then finally into your blanket zone, and... THEY'RE FLUSHED. This would be great to incorporate into the Naval Action game. Have a look at other sailboat racing video games, like Virtual Skipper or Virtual Regatta Inshore, to get an idea of how wind shadow can be effectively weaponized and incorporated into Naval Action. Another wind issue which would be nice to see in Naval Action would be the effect of wind shifts on the fleet. I'm not sure if that's currently present in Naval Action, but it plays a huge role in sailboat racing, and can place some boats hundreds of meters closer to an objective than others in the blink of an eye. If you have been watching and timing the wind shifts, and you can estimate whether they are predictably oscillating or else progressive in the same direction, then you can get your boat to the favored side of the course first, relative to the rest of the fleet. This is the concept of "leverage" and "ladder rungs", as discussed by racers. Is the effect of wind shift modelled in Naval Action, and if not, would you consider it? Check out this YouTube video explaining the concept of "ladder rungs" when the wind shifts on the fleet:
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