sulu244
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Posts posted by sulu244
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Also the shock waves of large caliber shells which explode in the water near a ships hull.
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There are a lot of known crashing issues. Not your fault, just an alpha being alpha.
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Probably not, the focus of the game is on fleet control/management, not captaining an individual ship.
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So I haven't seen anything about it, but I really hope that naval treaties along the lines of the Washington naval treaty are things which can happen. The entire concept (in WW2) of the 8 inch Heavy cruiser was brought about by the treaty, and it would be a shame for that not to be simulated.
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I don't believe they exist just yet.
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Some better angles of my "Baby Yamato" design. Getting two ships into the final scenario has proved incredibly effective.
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Higher Quality Below
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I just pulled Conway's from 1860 - 1921, really looking forward to looking through them!
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This is a super minor niggle, but when you highlight a ship in battle, the propellers aren't spinning. It just feels kinda weird.
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That's... Certainly something lol.
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As far as I can recall, the devs have said that it isn't currently planned for performance reasons.
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Guns of the same caliber don't reload independently. If the front turret on a pre-dreadnought fires, then the rear swings into arc, it will wait for the first gun to reload before firing itself. This isn't a big deal for secondaries, but it would be nice to get primaries firing and reloading independently.
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>>>"Alpha-2 v.63" General Feedback<<< [LATEST UPDATE: 26/10/2019]
in General Discussions
Posted
I'm fairly sure it shows the armor quality as a % right next to the thickness. Just multiply the given thickness by the % and then add it to itself. 10" with 70% == 17" effective.